why does this game suffer from so many bad design choices? is it so hard to make grab attacks not the teleport the player character after ten years of making these games?
Why does this game suffer from so many bad design choices...
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It's a huge ogre, why don't you just jump away from the grab?
>he just arrived at the chained giant and made a frustration thread about it
defense force has arrived. ogre is killed easily with fire like the game tells you. please come defend this game with issues dark souls 2 has.
Sekiro is my favourite action game of all time. I will even make a bold claim that it is the greatest action game of all time (DMCfags need to accept this)
Git gud. You're playing a masterpiece and you're too dull to see it.
i too enjoy games where bosses teleport you into their grab while rotating in place to match your dodge
Tengu is the final boss
Genichiro kills Kuro
who even grabs you besides the Ape
I don't remember any grab attacks
>snake eyes
i already know so nice try
I finished this game months ago, yet his thread immediately remember that cannon wielding guy.