GAME BAD BECAUSE CHEST OPENING ANIMATION IS LONGER THAN ONE FRAME
GAME GOOD BECAUSE IT MAKES YOU FIGURE OUT WHICH BUTTON JUMPS
GAME BAD BECAUSE CHEST OPENING ANIMATION IS LONGER THAN ONE FRAME
GAME GOOD BECAUSE IT MAKES YOU FIGURE OUT WHICH BUTTON JUMPS
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I too remembered a time when arin resembled his cartoon avatar.
I think it's a testament to how badly my life is going and how little changes year after year that I still think about Arin and the animations he made... over 10 years ago now? Everyone I knew back then is getting married, has kids, has a good job, shit like that. I'm still thinking about Arin and posting about him on Yas Forums. I'm not moving on. Will I ever?
The Awesome series was never good. most newgrounds animation were shit too faggots will disagree
Same
I complained about arin yesterday on Yas Forums and here I am doing it again here today. Why? All I'm doing is saying the same things I said 5 years ago and reading the same things everyone else said 5 years ago. Do I really care that much about this guy? Have I so little else going on that some dumb videos I watched a decade ago are still worth obsessing over?
>GAME BAD BECAUSE CHEST OPENING ANIMATION IS LONGER THAN ONE FRAME
This can get annoying if there are too many MacGuffins with an animation to sit through. OoT doesn't have this problem, but Mario Odyssey definitely does.
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Well, Yas Forums, can YOU compare two games of the same series and explain better than Arin how one is much better than the other?
I bet you fucking can't
I only really find it anoying the 2D zelda games
Especially when Unlocking a door results in a cutscene that moves the camera right in front of the door and shows the door opening and the slowly zooms the camera back out so you know exactly where it is.
this is the reason im so impatient with hard mario maker 2 levels, theres so much time that builds up from watching mario die and screen fades to black. I would have preferred something like super meat boy or even celeste.
I think that's why most people hate Celeste, They make death as meaningly as possible and compensate for it by making all the jumps a bunch of pixel perfect iced floor wall jumping.