How can a game have so much content yet almost no quest be memorable?

How can a game have so much content yet almost no quest be memorable?

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Oblivion>Morrowind>Skyrim

Huh? what do you mean? Don't you remember the quest where you had to go to the town of Balmora in Vvardenfell District and deliver a package of documents to a man named Caius Cosades that in order to know where he lives you need to ask on a cornerclub called South Wall in Balmora?

This. The entire ES series as a whole is very overrated though.

Morrowind was honestly about living in the world. You could ignore the main quest even.

>no memorable quest

>Uniting the three houses
>fulfilling the first few Nerevarine prophecies in the ashlands with the Dunmer tribes
>the quest where you have to sneak into the Ministry of Truth
>finding Sunder
>Dwemer Puzzle Box

There's literally so many, that's why you can't remember.

Because 90% of the content is pointless filler.

Because you did not play it.

...

Because it's unironically soulless shit