How can a game have so much content yet almost no quest be memorable?
How can a game have so much content yet almost no quest be memorable?
Oblivion>Morrowind>Skyrim
Huh? what do you mean? Don't you remember the quest where you had to go to the town of Balmora in Vvardenfell District and deliver a package of documents to a man named Caius Cosades that in order to know where he lives you need to ask on a cornerclub called South Wall in Balmora?
This. The entire ES series as a whole is very overrated though.
Morrowind was honestly about living in the world. You could ignore the main quest even.
>no memorable quest
>Uniting the three houses
>fulfilling the first few Nerevarine prophecies in the ashlands with the Dunmer tribes
>the quest where you have to sneak into the Ministry of Truth
>finding Sunder
>Dwemer Puzzle Box
There's literally so many, that's why you can't remember.
Because 90% of the content is pointless filler.
Because you did not play it.
...
Because it's unironically soulless shit