Game Difficulty

If you don’t play your games on the hardest difficulty you’re missing out and basically playing a watered down version of the game. The higher the difficulty the more you have to use the tools that the game gives you, instead of rushing through the experience you slow down and develop strategies to overcome certain roadblocks. Take any good RPG for example, playing on the hardest difficulty will, more likely than not, force you to actually role play. Every skill point, every bit of gold or item ingredients will have to be prioritized. Sure you could use that potion now, but if you take the long way around and use a little stealth you can reach an inn to rest up and heal for cheap. You’re not a casual who plays on a lower difficulty are you Yas Forums?

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That's horseshit. A lot of games have some sort of artificial difficulty - inflated health pools, rubberbanding, etc.

Standard difficulty is s completely valid way to play, and sometimes the difference drastically changed the way you play, giving two enjoyable experiences.

It depends on the game. Some games are developed with Normal difficulty in mind, with harder options who seek an extra challenge. Some games are developed with the hardest difficulty in mind, with easier options for beginners and pussies.

>dying over and over
>full experience

ok boomer

Best games are the ones with a difficulty that you can't change

If you’re dying over and over it’s you’re own fault for not taking the time to properly strategize and develop a plan.

Good luck playing skyrim on legendary difficulty.

It's not the 90s anymore grandpa, most people want to progress in a game, they don't want artificial roadblocks created solely to increase playtime.

>hard mode doesn't unlock until you beat normal

>hard mode is just normal but with enemy HP inflated

>8 different difficulty settings

>hard mode is outrageously difficult to the point of being nearly impossible

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Any of those problems can be overcome by taking the time to learn the game mechanics and countering them. Take inflated health pools for example. Okay so there’s an enemy here with a ton of health that’s killed me during my first attempt, what should I do? Well let’s see, does the enemy have any weaknesses I can take advantage of like fire/poison? That’d be a great way to chip some of their health, but I don’t have any poison spells/items. Well okay I can sell some junk and pickup some poison item to put on my weapon. I’ve also got a fire bomb/spell I can use in the fight. Alright now how should I engage the enemy? Well there’s a hill behind him that I could use to get a few shots in with a bow so I’ll do that to start the fight then lead in with the firebomb and poison. Name me a single game where you can’t deploy an effective strategy to win an encounter.