Seriously, free to play, matchs were quick af, lootboxes were only cosmetic, waifus were top notch and it was fun to play. How did it go wrong? Why did you stop playing it?
Why did Battlerite fail?
piss poor matchmaking, elitism and imbalanced characters.
i guess it just kinda got boring.
Like the first few games were fun but after a while there just isn't a hook
Fun game when I played back in December of 2017, but ended up dropping it 3 months later due to boredom and long queue times. Ranked matches took between 3-7 minutes to find a game in plat/diamond, and since I'm sure the population is even worse now, I'm sure it takes much longer than that.
I wish this game succeeded. It's a game I still think about from time to time, but since the developers moved on, I'm not really enticed to go back.
jumping on the battleroyale bandwagon and thus splitting scarce ressources and your little community
Cumshot level devs.
Worse than its predecessor in almost every way.
Only expect failure from these shitty ass devs
It just wasn't that fun of a game.
extremely slow updates and the few updates it did get were shit, completely unbalanced and not fun once you get into higher levels of play, it's a game that relies on having tons of players for it to not get stale and it just didn't, you fought the same people over and over.
Fuck Battlerite Royale, Battlerite needed more love and efforts from the devs, not to split their working force into two games
Now I can't even fap to Blossom and Lucie without feeling guilty about their game dying
Poor support and despite being more casual Bloodline Champions it was still too hard compared to most of the MOBAs it was competing with.
it's slow, boring and game design suck ass. All the characters have like 11 active abilities, and they all uninspired POWER ATTACK shit, or DOT STACK, or AOE DMG/HEAL.
Well considering that this is the first I have ever heard of it, maybe poor marketing is to blame.
Working on a BR mode was legitimately retarded, I stopped playing as soon as they announced it and apparently some other update to the main game fucked things as well when I looked at reviews at the time (I think it was some change that went completely against the original spirit of Battlerite).
There also wasn't really a long term incentive to play other than cosmetics and ranked, I don't know how to put it but it was lacking that certain something that keeps people coming back to a game for years to come like LoL, R6 or even fucking Dead by Daylight.
when you name your company stunlock, it should be a joke, not a warning
The community was always talking about that, how they managed to get their friends to play but there was little to no marketing that they could show to convince them and make it easier for em
The game was fun, but stunlocks took a huge crap down players throat.
>br gets announce as free new game mode for the game
>later they say br will be stand alone
>and you have to buy all the champions again
>during brs development the main game didn't get any updates
They literally refused to listen to absolutely anyone who actually spent time playing the game. I got a direct reply from the devs like over 2 years ago about a range of issues and nothing ever happened. They thought spending a portion of their budget on hosting a barebones e-sports league would help bring in players but the majority of the top players started to drop out more and more over time. Then to top it all off they decided to try and jump on the BR bandwagon which was initially supposed to come free with the game but then decided to make it a standalone purchase.
They fucked up at every single point and then continued to double down and fuck up even more when people reached out to them. With bloodline champions they had the benefit of the doubt from people that it was Funcom who fucked the game up but after how much of a trainwreck battlerite was it's clear that stunlock just have no fucking clue what they're doing. Even their biggest feature in bloodline champions that they got praised for, the tournament system, wasn't their idea but only came because 2GD relentlessly bugged them to add it. They can make games but they sure as fuck can't continue to support and maintain them.
i usually say this: the market is oversaturated
what i mean is there are an incredible amount of completely fine, playable games that can be played for houndreds, even thousands of hours.
most of the people dont try out other games because: they're fine with what they're playing; they dont want to git good at other games, they've spent a considerable amount of money and/or hours on that said game, so they're attached to that (and consume their time aswell)
marketing: when you are a small company to begin with, you dont have the money to punch through marketing wall to get players from the big successful games
so when theres this new indie pvp only game you'll struggle to get players so matchmaking will suffer and make new player experience bad, oh you wanted to make it hard to get the hardcore audiance but people just quit beacuase its hard, and you'll end with only the hardcore players which are usually not enough to support the game
i tried it out and played it regularly, but i also try and play regularly other games aswell, so i just switched out for something else
not enough fat doe butt
>How did it go wrong?
Not quite sure. Their original attempt with Bloodline Champions was kino for a while but then it went full retard with the cash shop and sort of just died. I think the devs also got a bit unlucky with BLC because back then Twitch wasn't really what it is today. In that sense BLC was a game before it's time. With Battlerite it seemed to go a lot better from the start but I stopped following its development so I really don't know what went wrong.
>Why did you stop playing it?
I'm too old for competitive gaming. I can no longer get into games to grind for those minimal skill improvements and keep playing daily to maintain my skill level.
i hated chinese art style of everything
The original had way better art style.
Why do devs keep thinking that making a spinoff game that's part of an already heavily saturated genre will save their user base?
1. shifting focus over to BR when it was dead on arrival instead of it being another mode within battlerite. I actually think the BR was pretty fun, but it should not've been a separate game.
2. playing with friends is tough because the game is VERY skill based so the odds of two equally skilled friends playing is very small, and the solo queue is also shit for the same reason
3. since the community was so small once you got out of the rat league you basically kept playing the same people and if someones better than you, they'll win. It's not like league where you can be better at some stuff or try a counter even if you're mechanically inferior. It's the same reason why fightans/RTS will never be very popular again, they rubs in your face when you suck too hard
I own and use the ashka keychain for my house keys, really liked this game, shame it's dead
thats a very good point
they're desperate
the devs and slow updates, i dont even remember what promotion it had
>I think the devs also got a bit unlucky with BLC because back then Twitch wasn't really what it is today.
Nah fuck off with this. Twitch was plenty big at the height of BLCs popularity, it was only 2 years ago.
I meant BLC which came out in 2011. Battlerite did much better because Twitch was what it is.
Devs were slow.
Simple as that.
Marketing wasn't the problem, the game peaked at 40k players but devs didn't know how to make those people stay.
There wasn't enough champions, maps for all samey.
Healing slowed the game to a crawl, and because all champions were designed to deal damage people played 2-3 healers in competitive.
Also, Poloma absolutely shat on new players forcing them to quit the game.
I was a Champion Sirius/Shifu main and that whore pissed me to.
it was just a worse BLC, they should have updated that shit instead.
not enough dopamine
game was too balanced, felt like drinking water
i want an unbalanced mess, it feels like drinking vodka when games are unbalanced
The game was already dying when they announced Battle Royale so iti wasn't really that.
Honestly. Not enough population to start with. This game is a subgenre of a subgenre. You take RTS and make a MobA, then you take the MobA and get only the teamfight part of it and you get Battlerite/BLC. The game was not popular enough when they launched, only losing players as it went along and the developers were too slow to do new stuff.
Balance also probably wasn't the best, and for a game that is basically a fighting game if your balance is bad, people can get frustrated.
Honestly, I prefer it rather than the other MOBAs in the market, current DotA2 sucks, HotS was never good and LoL game design offiicially died on May 2011. But Battlerite had no players, small hero pool and what, four 2sqm maps?
>Also, Poloma absolutely shat on new players forcing them to quit the game.
This probably contributed to the game going to shit too. Not Poloma but poor balance on some champions. Playing against a Poloma was absolutely nerve wrecking to a new player. One mistake and she could keep you in a loop where she slowly would make your life go down. She had no whiff recovery which, she could simply teleport if she made a mistake, but win the entire match if you made one mistake. I could only deal with Poloma Players using Pearl by slowing their teleport down with projectile bubbles.