Resident Evil Resistance thread

Resident Evil Resistance thread

Feels so good to have a good team of randoms. This team was fucking based and we bullied the shit out of this Daniel.

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is the game dead yet

>Play as Mastermind
>Fight a team of spec-ops
>Play as Survivor
>Have a team full of literal retards

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>Jill marries Martin
>She officially and legally becomes Jill Sandwich

Every time

>Either extremely lucky or more likely hacked himself the retribution jill skin
>still plays like a retard

Why is Valerie the cutest?

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Based!

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cutest when she's being bullied by jan and becca's fat dicks

What's the tier list lookin like for Survivors?

I have 75 hours in this game now so this is the official tier list

S Tier
Everyone but Jill

F Tier
Jill

But ultra instinct perfect dodge Jill is SS tier, until the lagswitch kicks in

>perfect for any situation
Val, Jan, Tyrone
>Situational but good
Martin, Becca, Jill
>the Champ
Sam

What situations is Jill good for that someone else isn't better in?

On demand explosives and damage? Good for Crowd clearing and movement

CARLOS WHEN

If you spec Jill for camera damage, she can be a budget January, but January is literally built for that anti camera role.

STARS Magnum is only okay for damage and crowd clearing, at least the cooldown isnt too bad. You better hit all headshots because you only get 7 shots.

STARS rocket launcher is fun, but you better use it wisely for giant crowds or biocore damage, because that shit has a 300 second cooldown. Valerie comes with amazing grenade skills, and Becca and Sam are better for biocore damage. Even Becca can clear crowds well with infinite ammo quickdraw, and her skill has a low cooldown so you can use it more often.

Basically Jill is a worse Becca or a worse January depending on how you spec her.

How the hell did you beat Daniel without a Tyrone?

Was there any counterplay here? The Alex detonated the tracker mine after they finished breaking the door down, stunning them, and then blew the mines. They never moved forward after busting the door down.

I was running Valerie with the unlimited grenades in shop skill, so I always had at least 3 flashes. Everyone on the team bought flashes too, and Martin comes with a flash as his skill.

Also we got a Sparkshot, which fucking destroyed him every time he entered a zombie. It was literal hell for him.

I honestly feel bad for the masterminds with a good team. Spencer can't do shit because everyone shoot the cameras. Annette is free time and you always end up with a 10+ minutes timer. Alex is just worse and the plant laughable. Daniel is constantly being bullied because of granades or valerie debuffing his controlled zombies.

>Annette is free time
Not once she gets her buffs rolling. She's definitely the most annoying mastermind at high levels.

Annette in area 3 is kind of a monster thanks to the super buff she gets at level 19. I went a full zombie deck and spammed like crazy the first two rounds, survivors walked into area three with 12 minutes on the clock and lost because they couldn't handle my mega buffed monster closet full of lickers, fatties and dogs.

don't feel bad because getting a good survivor team is like a 1% chance. and they're always counterplays as masterminds.

as spencer, you can bait teams to disable a useless camera. theres usually 2 cameras in every important room.
Annette isn't about running out the time directly, its about exhausting their team resources and overwhelming them with tanky zombies.
Alex with the instant detonation build is absolute cancer.
Daniel can be bullied though, its tough to counterplay as him against good teams.

But she is fucking predictable and can only work in a dense space. You only have to throw a granade and that's it. When I mean a good team is a team without dumb valeries, melee users that do their thing and girls who shot at the cameras.

Just add good players to steam and form a good team.

Again Anette can be dealt with granades from Valerie since the first area. Then is just candyland with + time. With Alex you just have to shot the traps and that's it, more plus time. And I think that Spencer is only difficult when you have people who don't know how to play against him and never use a gun or look at the cameras.

>You only have to throw a granade and that's it.
Doesn't kill buffed tough zombies OR lickers.

Hehe, dying to Spencer is fun, yet again!

I mean throw a granade in a room full of monster you will kill half of the zombies there, get 30+ seconds and the other half of the monsters are stunned for the melee players to enter the room swinging their sticks like retards.

When survivors start packing lots of grenades that's when you send in Birkin, he's incredibly tanky and takes a lot of punishment but the best way I find to use him is to constantly spam his overkill and force survivors to dump all their nades on me, the more they use up the better. You never, ever stop with Annette. You make closets, when they're dealing with that you spawn zombies behind them, when they're moving between objectives you spawn zombies to slow them down. When birkin is off cooldown you spam overkill some more and slowly widdle away their money and resources until they're beat for shit in Area 3.

1 win. 7 losses. this is fun being queued against high level masterminds when you're new.

The no-limits matchmaking is definitely going to kill this game faster than any other factor. I don't think anybody enjoys getting stomped, or really stomping either.

That's how they felt starting off, so don't expect them to go easy once they're ranked sadly. Hopefully Bicholai makes life easier for everyone