First person shooters will be stuck in the rut they are in forever until they embrace lock on combat and put the focus more on movement around a target.
Discuss.
First person shooters will be stuck in the rut they are in forever until they embrace lock on combat and put the focus more on movement around a target.
Discuss.
So you want Quake but with aimbot?
And no hitscan, yes.
Uh, what? No. Such a contradiction. What good is movement if you can just automatically lock on to your target?
Movement should also be automatic. Honestly we should only ask players to press X to awesome
>What good is movement if you can just automatically lock on to your target?
re-contextualizing combat to be about movement as the baseline. Suddenly you are also encouraged to implement more weapons which work differently than just point & click.
he can lock on you and kill you in one shot
>first person shooters should trivialize shooting
Soulsborne revolution and its consequences have been a disaster for a zoomer race
shooting is already trivial, it has been for 30 years. Time for some change kid.
You don't need lock-on to do any of that.
That's a good thing?
>You don't need lock-on to do any of that.
You don't, but then you are treading old ground.
yes, if you want to focus on tactical movement instead of just pointing and clicking at the bad guy
The only thing to discuss here is why you are so shit at FPS that you genuinely believe a lock-on system should be in place in FPS games.
Is it like a clinical condition?
>treading old ground
old ground that has been tried and tested since the dawn of gaming and works so well that is used exactly like it was from its inception?
go fuck yourself with your reinvention of the wheel faggot, no one here or anywhere else gives a fuck about your pretentious neo-shooter shit
Not really. Gameplay wise, a lot of these FPS just copy each other too much anyway.
The average FPS kiddie is not smart enough to discuss this subject.
>old ground that has been tried and tested
Yes. Time for an alternative to explore the possibility space.
No. Git gud, and stop blaming games for your own skill failings.
Imagine thinking pointing & clicking is hard and needs a "defense."
And yet an average FPS kiddie made this thread.
You can't 'tactically move' if the other guy can literally lock onto you and shoot without aim. The only real movement you'd have if it was literally some corridor shooter with a lot of walls and barriers. Sounds more spammy and dull.
An average FPS kiddie needs to defend the status quo, not question it. Are you average or will you move up?
I didnt say it was hard. I said you are clearly bad at something that ISN'T hard, and it's not the games fault you barely have the coordination of a 3 year old.
So Metroid Prime?
>You can't 'tactically move' if the other guy can literally lock onto you and shoot without aim
Ever play a shooter without hitscan?
>I didnt say it was hard
Good, stop pretending that's the issue then.
SO DOOM ETERNAL?
A start but there's room for experimentation.
the average FPS kiddies is not retarded enough you mean, because even the average FPS player van hold his ground in the genre and doesn't need dumb shit added to it to compensate for his terrible coordination
bottom line is your terrible idea will never be implement in any meaningful way so get fucked scrub
>will never be implement in any meaningful way
It's already been implemented successfully in 3 metroid prime games. You get awfully defensive about the status quo. Nobody is taking your Chinese CSGO game away from you son. You can still get your hitscan school shooter fix.
imagine thinking notpointing&clicking needs a defense
Console nigger thinking
Patetic.
>want aimbot
>also want everything to be projectiles
so you want people to just miss all the time because no player other than an absolute retard like yourself will let themselves get hit if everyone's aim is locked to where they were and it's impossible to lead shots
the only other alternative is guns becoming melee weapons, or "projectiles" so fast that it might as well be hitscan.
Retard thread.
Yes, I have. Don't see what that has to do with anything.
>in 3 metroid prime games
so not in a meaningful way, okay
I dunno, maybe not shooters as a whole. Armored Core does work along similar lines to what OP is suggesting however; most weapons aren't manually aimed but lock onto targets, how fast or accurately depends a lot on the parts you use. Also, most weapons are projectile weapons, so just locking on isn't enough, you need to get close enough to ensure a hit; and you and your opponent can boost around to dodge attacks.
>so you want people to just miss all the time
nonsense, you ever play an STG? Of course you haven't. That's the very basis for play, people get hit all the time in those games, getting good is not getting hit. You might get hit a lot however.
Virtual On as well, which is a phenomenal game. FPSkiddies just aren't ready to think this way yet.
and it's not even that well done in the metroid prime series. It was built as a workaround for the lack of proper aiming on consoles.
I hope prime 4 expands on this
>metroid prime games
Somehow I knew this thread was made by some Ninturdo loyalist.
But he specifically said FPS. 3rd person is a lot different, especially a mech game like you mentioned.
>I hope prime 4 expands on this
There's a lot of room for expansion.
Don't worry, I hate Nintendo so that's not the case. An example is an example however, don't get your panties in a twist kid.
>But he specifically said FPS
Third person games too would benefit from this. They have in the past, FPS games would be an interesting avenue for it.