Seems legit
Totally the size of a state
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it works, the alternative is you playing geoguesser if you want a realistic sized area without quick-travel
It works for American Truck Simulator
still the best map in any open world ever and if you think otherwise kys
A game with linear highways and massively shrunk landmass. It won't work for GTA.
It would have been better if they made one big city instead of trying to cram different regions into a too small map.
The best map in the series
>used to know that map like the back of my hand
Need for speed Most wanted 2005 came close but no other game made me memorize it's world map like san andreas
by far the most well crafted open world map ever. despite its small size, every corner of it had time and care put into its development. Each city felt unique, the countryside expansive and interesting. Not to mention the desert which also felt huge and intriguing. Simply calling it SOUL doesn't do it enough justice. It really is masterpiece in map design and will unlikely ever be matched.
RDR2 is better
me too, I played a lot of gta 4 and 5 too but can't find my way for shit without the gps
it's probably because gta sa had no gps so you still had to know which turns to take and shit and that the cities were pretty much caricatures of the real cities and not small scale recreations like in the hd titles, so landmarks were more prominent and every neighbrhood was unique
FUCK grand exchange
>live in a fairly large city
>takes over an hour to drive half way across it
Nah, I'm good.
I'll take this map over >dude let's just copy real life cities 1:1 any time.
Man, I love how faithful it is while not being too large. Just to think, this map was almost bloated with the fifth New York borough and forestry (see how well that fucking turned out for GTA V).
What? Offroading in GTA V in good fun
Staten island?
the size of this map was impressive for a PS2 game
Why is nearly every map in open world games an island? Are invisible boundaries really so evil? Is it that impossible to come up with some other believable reason why the playable area needs to end?
Red Dead Redemption 1 & 2 pull it off pretty good. It's even more interesting that the distant backdrop is actually solid and a lot of interesting shit can be found. Almost like it's sort of cut map content.
Skyrim ain’t
That map is gay.
GTA V's map was even better that bleak piece of shit, and is the only big thing that GTA IV does worse than GTA V.
is oldschool runescape worth playing as f2p?
GTA V's map is the worst open world map in history.
always thought it was pretty cool how the map had a similar layout to GTA3's liberty city
Rhode Island
But Skyrim has nothing going on in or out the playable area.
lol it's empty and lifeless
There's a decent amount of stuff to grind towards for an iron.
If you're a regular account you just go to the ge, buy full rune and you're essentially done.
I was about to mention the fact that it's almost a perfect square, but then that actually is normal for burger states.
I liked Mercenaries approach of bombing the fuck out of you if you try to leave the map
If it's your first time, yeah. It's also pretty populated.
It wasn't worth playing to begin with
I want another GTA like this. Just a big city, no "open nature".
back in 2004 that was huge and also felt that way
I'm not familiar with American geography but I remember reading perhaps long Island or parts of Jersey. Im probably wrong, wrong looking into iirc jets were removed as a result of the land mass being cut
The thing is though, because it has distinctive areas and clever layout, it felt like a state.Modern games have massive maps but they're so empty and you get around far too easily.
When you look at Morrowind without the fog, it's tiny. But the way the game is designed and densely packed gives you the feeling of scale.
Cyrodil and Skyrim use mountains and the actual passways to other regions are invisible walls
>that giant building in the desert
>no missions there
>its just there
It's good for starting out, but F2P represents like 1% of the total game's content, you'll also be competing with a lot of other people/bots.
>That Walmart parody in the desert
It got a good chuckle out of me.
It was a fucking PS2 game, what did you expect
It's a miracle that shit ran at all
I like the aspect of that though, the badlands and desert serve as a nice interlude/transition to the other cities, the cities themselves all have a unique feel to them and the game takes advantage of it by having you advance across the map and have each section be a distinct chapter of the game. It feels big without having a bunch of useless space/mountains like V did with everything north of Los Santos.