before these threads devolve into diversity posting and viper dumps, can we talk about the actual gameplay changes?
Advantage and unit turn order mixed together?
More less-leathal options?
Death on ironman means campaign restart?
Xcom thread
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i still don't know how I feel about the change to turn order
this really seems like one of those changes we're going to have to wait and see on how it plays at release
i hope it turns out well though
There are blacks and women in this game
The horror
xcom 2 shitposts keep the bait away
in a way, either way it's probably good that its this way. I have to assume the reason this is $10 is because its super short and is just a polished beta for 3. they can take feedback from this and decide what to implement or not
I'm kind of optimistic about it- I think it'll add a lot more to the tactical strategy when you have to decide weather to take out a mook whose about to go- or let him get a shot on you in favor of focusing fire on a higher threat.
Battletech played similarly to the new turn order system, and I enjoyed the turn order decisions of what mechs to use and take out first.
It's Doorkickers with an XCOM skin, sounds fun.
I'm not too upset at the ayys, that seems like a logical direction to go after teaming up with the skirmishers in 2 and working with ayys in Apocolypse.
I'm more upset that they went with milk-toast humanoid only ones in your team.
Why the fuck can't I use these guys? Gatekeeprs are MADE for busting down doors/walls/floors
Imagine having a codex dispacher in the precinct, or even on missions to hack!
Floater (either EU/EW or 2 variety) as a light and fast scout around the map that can't really take hits?
Using a gentle giant of a faceless to spend a precious first turn to infiltrate the ao disguised as a civillian or baddie?
fuck