Indie dev makes "PS1 style" game

>indie dev makes "PS1 style" game
>it doesn't have jittery polygons, dithering, texture warping, and load times at 30 fps

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>Caring about the turds western indie devs shit out
For what purpose?

>indie dev makes "PS1 style" game
>it allows you to toggle jittery polygons, dithering and texture warping
based

What are Jap indie devs doing? The only Jap indie I know about, you already know what it is.

I wish Puppet Combo would make a long game instead of a ton of short games pushed out each month

The only charming thing about Ps1 era graphics is the crisp non filtered textures.
Everything else was an eye sore.

There's nothing wrong with h-games.

>indie dev makes "PS1 style" game
>It's actually equivalent to a Gamecube port of a fantastic N64 game.
Based.

Nintendo is dogshit and has not had a good console since the SNES.

NTR porn games

Did someone say Gamecube kino?
youtu.be/8HjrxiYJb3k?t=761

At least post the fucking animation, jesus.

>Not appreciating the soul of PS1/N64 era graphics with the crisp smoothness that comes from high resolution and framerate.

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>user still uses epsxe and zsnes

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I meant 2hu...

>Indie promises PSX like graphics
>Ends up having PS2 like graphics

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what is the alternative then?

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>Byuu died for people to still think ZSNES is how you should play Super Nintendo.
The man made the perfect emulator, and you disrespect him so.

Beetle PSX HW and Higan respectively

What the hell is this?

>Higan
Just use BSNES, you autist.

Copper Dreams, a game that changes its art direction with each update. It's a meme at this point.

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Same thing retard.

Except far less resource intensive and with actual features.

I mean, the thing you posted first looks fantastic. You'd think they'd want to stick with that.

looks rad, they made the right choice.

>indie dev makes "PS1 style" game
Mfw

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They even had a bunch of itinerations trying different cel-shading shit and now they ditched it and now for some reason the characters are pixelated when in other itinerations they looked fantastic in their 3D model form.
They also ditched an aesthetical UI for no reason. Not like the current state will be the final form but they managed to slowly improve to sudenly blow it.

My first thought was Cave Story

>"PS1 style" game
You can make low poly games without them looking like shit

youtube.com/watch?v=lKNLwC3sdgg
>tfw good PS1 and PS2 graphics are basically the exact same thing, but the PS1 couldn't display it properly.

That's what I'm saying, games using low poly or pixel artstyles don't have to look like they're running on shitty dated consoles, it's a borrowed artstyle that's been modernized, not a perfect emulation of old graphics. CRTfags and people like OP are the worsts

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