What stopped it from being great and just made it okay?

what stopped it from being great and just made it okay?

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Some faggot with gold guns and shitty enemies

steve pretty much ruined it. Bandersnatches are gay as fuck

while i didn't find steve be that insufferable, the bandersnatches were indeed god awful. the game has a serious problem with a lot of its enemies.

>POISON hunters
>fucking bandersnatches
>moths
>spiders
>that god awful electric fish "boss"

to top it off the alexia fight is pure shit if you don't have the magnum/grenade launcher, and the game has a habit of pulling that "lol sorry claire has all your items, NO you cannot get them from the item box" shit

The Ashford twins are severely underrated.

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i wholeheartedly agree. the siblings vs siblings dynamic should have been played up more and it would have been a lot more memorable. also alexia's final battle theme of course

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abandoned the western b movie facade and just became a straight up anime.

Should have been 75% Rockfort Island, 25% Antarctic base

It should have been Claire as the sole heroine, Chris could maybe show up in the final act but needs to be rescued by Claire after helping her out in some way

Wesker doing his best Neo from the Matrix impression really set a strange tone for the rest of the series that we didn't shake until Resident Evil 7

Bosses need an overhaul. They need to not be a bit more involving to fight, and not fall into 1 of 3, not good categories:

>massive, empty arenas where you can run away from them easily (Giant Worm and Nosferatu)
>have basically no real attack (that Electric Lizard you fight as Chris)
>Are DPS races with nearly unavoidable damage and stagger (Tyrant 1, Tyrant 2, Alexia 2, arguably Nosferatu)

A bit more BOW variety. Bandersnatches are a great idea but need a slight rework with what are some cheap hits off-screen, but having Hunters again is kind of weak. And those stupid moths and dogs and bats are hardly enemies, just annoyances

Either create a lore reason for Rockfort Island to have so many ridiculous puzzles, or change them to something like the puzzles in the Antarctic Base where for the most part, you have to use your environment, your wits, and practical methods to advance. Claire scrounging and going full MacGyver with the little resources she has around her to advance is a lot more impressive than booby traps and crazy puzzles that mainly fit in RE1 because it was a mansion designed with booby traps and crazy puzzles in mind

Way too much backtracking. Too many cliche 'put key item into lock' puzzles. Really forgettable bosses. Bosses that you can just run away from. Chris's sections are kinda boring since you're once again backtracking through the same places. The overall goofiness of the game.
That said, I still love the game. I adore the early 2000's graphics, I love the moving camera, I love Rockfort Island, I love the enemy variety.

The 3D environments looked worse than the pre rendered ones without offering anything in return, Steve was an awful character with an awful voice actor, most of the unique monsters were complete duds like those snatchy goo bois and whatever the fuck that thing was that swam around in the pool, and finally, and this was a real deal breaker for me, the guns and enemy feedback are both absolutely dreadful and easily the worst in the entire series. I didn't hate it but i think it's the weakest entry in the series not counting certified garbage like 7. What i like the most out of it is just that it setup Wesker vs Chris and Chris getting buff, i think that's a really cool character development, especially since it's left to the player to put 2 and 2 together.

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