How do we feel about the general UI of the game?
Cyberpunk 2077 UI
it's aight.
Ugly and disappointing, just like the rest of TrannySpunk77
>Assassination
>7/9
>only 3/5 boxes filled
What? How does this work?
Looks alright nothing special though. Hoping you'll be able to max out fully and not need to be forced down one path like the AC series
I think Assassination, Nerve etc are the attributes. The row of boxes are the perks.
Or Reflexes, Cool, Intelligence, Body and Technical are Attributes while Assassination, Nerve and such level up based on your usage of those 'actions'. The row of boxes might be perks.
I thought Cool, Reflexes were the attributes and Assassination Handguns were the perks.
If Assassination/Nerve and such leveled up independently then give perks on level then you wouldn't have generic Perk Points to spend, you'd just select a new perk from that group every level.
>sniper rifles
>hacking
>engineering
I'm lovin' it. Just tell me I can delete people from an adjacent office building with an anti-material rifle with an x-ray thermal scope and I'll be in heaven.
True. Maybe Assassination and such are perks and the row of boxes are available mod slots?
the only thing intelligence does is hacking?
I just looked closer and saw the boxes also have numbers 0,1,2. If they were mod slots, why would some slots be 0 vs blank or be a 2 vs a 1 mod?
Seems like it but hacking does entail hacking enemies as well as keypads and shit.
what movie is this user?
looking past the aesthetics it's virtually the same as every other UI from a AAA game in the past 8 years. It's like they all conform to a single gamepad-oriented template and then add a paintjob on top of it
Tier levels? Or maybe each mod can be leveled up or something?
Eraser. Underrated classic.
>anti-material
This is a very unintuitive layout.
The Eraser I think. Haven't watched it in years.
looks like every other game, fuck these slav sell-outs
I dunno, I think that's more because we're just guessing what things are.
>Nav menu items hidden for no reason
>Pointless progression bar
>Waypoints for everything
It's made for console.
>not going sniper rifle, blades, hacking
baka
Ah, fuck, don't know why I typed it thst way, I know better.
Consolized trash like the rest of AAA games.
I despise in depth skill tree's like on the right, just let me max out everything for completing the game 100%.
I disagree with maxing out everything. Works horribly in RPGs. I don't want to do everything. If I'm going "rogue" I don't want to be a god at 2H swords, If I'm going mindless barbarian I don't want to be a high INT sneaky thief.
>trials and tribulations of autistic gamer in modern world
Actually this PoE tree on the right is big illusion.
Skills are learned by using them (7/9) while "boxes" are learned by using perk points.
Then what's the point? just have the game scale your character automatically. Also poe tree might look in depth but in reality, you just filte out all the useless nodes based on the character archetype your going for and put points in the few usefull that's left + all in hp. The tree shape just makes it more flexible for hybrid classes.