ITT: bad game design

ITT: bad game design

>beating the game unlocks a higher difficulty

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>Higher difficulty turns enemies into damage sponges

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difficulty settings are for games that lack a cohesive vision.

>The "higher difficulty" is actually a remix
This is actually good design. See: DMC

>Bayonetta
Got ya ;)

>game switches to easier difficulties without telling you to make you feel good
Let me do this shitt my way trannydevs.

>The best weapon/armor in the game is locked behind a superboss who's stronger than the final boss

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>Input buffering
>Move assist
>Aim assist
>Movement not tied to the physics engine
>"Cinematic" combat
>Non-systemic design in general
>Broken perspective

>different difficulties at all

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>dynamic difficulty

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