ITT: bad game design
>beating the game unlocks a higher difficulty
ITT: bad game design
>beating the game unlocks a higher difficulty
>Higher difficulty turns enemies into damage sponges
difficulty settings are for games that lack a cohesive vision.
>The "higher difficulty" is actually a remix
This is actually good design. See: DMC
>Bayonetta
Got ya ;)
>game switches to easier difficulties without telling you to make you feel good
Let me do this shitt my way trannydevs.
>The best weapon/armor in the game is locked behind a superboss who's stronger than the final boss
>Input buffering
>Move assist
>Aim assist
>Movement not tied to the physics engine
>"Cinematic" combat
>Non-systemic design in general
>Broken perspective
>different difficulties at all
>dynamic difficulty