Was it actually bad or did it just filter casuals?

Was it actually bad or did it just filter casuals?

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I dont know I never played it before

more than anything, it was just an unimaginably niche product
the combined set of
>WiiU owner
>furry
>people who still play rail shooters
>people who love motion controls
>people who are willing to pay full price plus tip for an hour long game
is tiny

The average gamer is too unintelligent to keep track of two screens at once. You need a high IQ to appreciate Star Fox Zero.

The game is made like a DS game instead of a Wii U, with the assumption that you can look at both screens at the same time.

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I just got kind of bored with it. Which is weird since I had to play 64 just to get my Star Fox fix right after, so it's not like it's the genre.

Nintendo likes to use the Star Fox IP to shove dumb tech at us. Seriously the franchise peaked at Starfox 64 because nintendo won't let Star Fox be a solid on the rails shooter with branching paths based on performance. No one is talking about Star Fox adventures or assault anymore, but people still talk about the beauty that was Star Fox 64.

How is that related to intelligence? Not wanting to move your head everytime you want a different camera perspective when that could be easily bound to one button has nothing to do with IQ.

Rehashed 64s story for no reason yet completely missed the appeal

The core gameplay is VERY good but too many missions stray from it, creating a far less consistent gameplay experience that is thus a lot less fun to replay.

Hold the tablet in front of you when you play, instead of in your fucking lap like a lazy fat chud with less arm strength than a toddler. That way the tablet and TV screen are both within your field of vision.

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Yeah, it's frustrating because there are some genuinely fantastic levels in Zero, but it's such a choe to get to them after introducing 4 new vehicles. I feel like SF games would be better if they made the Arwing and Landmaster series mainstays, and then added one more unique vehicle for 3-4 levels. The Gyro copter was pretty neat, but it got gimped because it didn't really get a unique level for its capabilities, you just get it for the second half of an arwing level and hang around in front of doors you have to open.
TL;DR Ninty needs to realize Star Fox isn't one of their major franchises and reel in the scope a bit.

>Star Fox Zero: The most irritating and unproductive workout regimen to ever be advertised as a video game
Yes, this was one of the reasons people thought it was shit.

>Let's design a game around a transformable Starfighter!
>But then let's make it control like shit!
>And for good measure we'll make it look like a boiled chicken!
>We have to make sure that absolutely nobody can have fun with this concept on any level!

Can Miyamoto go away already?

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a fun game ruined by motion controls

It filtered casuals for sure.
Only cultured hardcore gamers like me can grasp the controls of SFZ

It's okay.

There's some soul once you adjust to the controls.
But unlike Kid Icarus, theres not a lot of content behind that wall.

It's confusing. It could've been a solid 8/10 if they just kept in normal controls.

How is that a solution? Did you even read what I posted or you just quoted me because you wanted to attention whore?

Why does Nintendo even bother to make sci-fi games when it's obvious that they have no passion for it?

The chicken walker was there since Star Fox 2. That was just Nintendo reusing Argonaut's design.

It's more that Nintendo is more interested in polishing accessible content where space games offer the broadest sense of scale possible.

So there's no real way for them to deliver on that sense of scale with the appropriate amount of polish with appropriate amount of accessibility.

If I want to be in space, why would I play an on-rails shooter?
I could boot up Elite Dangerous or X3 if I want depth and immersion, or No Man's Sky if I want to fuck about in cartoony environments.

They should give it to Platinum, move the rail sections to huge set-piece action and level transitions like Kid Icarus and Bayonetta, and have the main game be an acrobatic action game inspired by the Smash movesets.
Boarding an enemy space ship, ninja jumping off walls, sprinting around on robot legs, kicking people, pew pewing lasers, jumping in an Arwing and flying through the ship as you cinematically escape the explosion.

Well before anyone got hold of the controls, this game lost me when it was revealed that it was another retelling of the Lylat Wars.

>give it to platinum
So Yas Forums literally knows nothing about anything they talk about

i was so excited for this game to come out, i pre-ordered it and everything and it just..... made me miserable..

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If you press select you can switch the tablet view to the TV at any time, which all of you would've known if you'd actually played it.
>core gameplay is VERY good but too many missions stray from it
This is the real problem.

yeah, they worked on it, but clearly didn't have any significant creative influence on gameplay design or control beyond Miyamoto handicapping them behind motion controls

Platinum makes great fucking action games, not rail shooters

>filter casuals
That's what I kept insisting when the reviews dropped. Then, I learned the hard way that the game was a piss-poor attempt to recapture the magic of Star Fox 64.

>ONLY HOLY NINTENDO CAN DO JUSTICE TO NINTENDO FRANCHISES, YOU HERETIC

>Nintendo likes to use the Star Fox IP to shove dumb tech at us.
This.

Admit it Yas Forums.
Starfox was never good.

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I like the chicken design, its goofy and cute but it should have controlled better

Starfox is pretty good and SF64 is great, even Assault has its moments.

64 is still good.
1 and 2 are okay.

The rail shooting genre is too rooted in technological limitation though so it couldn't possibly move forward.
And the franchise has failed to change genres.
I think that's more a creative failure than the franchises.

>Was it actually bad
no. whatever shit retards like arlo or scott the woz say is meaningless. the "look at two screens" meme is funny to me, you don't need to look at the gamepad.
>did it just filter casuals?
yes

>Can Miyamoto go away already?
He can fuck off after Pikmin 4.

Star Fox 64 is one of the greatest games of all time.

I've played Panzer Dragoon and really liked it, what else do I play in this genre?

this, it's a bad game even without the shitty controls. really far worse than any of Nintendo's other blunders, it makes Other M look like a masterpiece.

Its pretty good. It just wasn't this big Star Fox comeback that everyone wanted.

I like it when developers experiment with controls, I feel like we treat controls as an efficiency thing a bit too much. They can be a creative element of a game. Not every game needs to have the exact same control scheme just because there's a standard.

Learning a new control scheme is fun and people seem to forget that.

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