We all agree the story is terrible, but is the combat the most divisive of all time...

We all agree the story is terrible, but is the combat the most divisive of all time? You either love or hate its FFXV style

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It plays nothing like FFXV. Fuck off, we don't need another fucking thread about this game.

fpbp

I haven't seen anyone who likes the combat.

same style of garbage fetch quests disjointed from the core narrative. There is literally a quest menu.

FFXV anf FF7R are both chasing trends, they aren't real FF games.

>FFXV style

People who don't understand game design shouldn't be on Yas Forums.

Why didn't they just go full action game? This is pretty retarded.

Remake is not final fantasy 7.

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I can't imagine getting filtered by this combat system. It's the best possible translation of classic turn-based combat into real-time action. It's near perfection.

>I can't imagine getting filtered by this combat system. It's the best possible translation of classic turn-based combat into real-time action. It's near perfection.

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It's somewhere between 13, Kingdom Hearts and XV. It's...inoffensive? It gets the job done but doesn't actually improve on anything versus the turn-based original. It could have used something more like Dragon Quest XI honestly.

And it was Nomura who wanted it to be tactical in the first place.
Yep, the man Yas Forums hates.

>It's somewhere between 13, Kingdom Hearts and XV
So spot on.

But this time they nailed the formula. The ratio of each component to others is as close to perfection as it's ever been

>we all agree
No.
>the combat
Is shit because it does nothing to reward mechanical skill when it comes to things like evasion and some bosses or normal enemies just straight up invent new rules to play by. Getting knocked out of your dodge despite no part of an attack connecting with your model is horse shit. XV's combat was unironically better because it gave you more room for mechanical skill, despite the irony that it was unnecessary. Not to mention the severe retardation of party members refusing to take action to fill their ATB gauges, so you're left spamming haste and switching around. I get that it's supposed to be a "translation" of the turn based combat but it mostly feels okay at best and downright aggravating at worst.

I only played the demo but the hour of combat in that felt like shit.
Characters barely reacted to giving or taking hits, there's no fucking feedback. The AI on party members sucked ass and the lack of any kind of Gambit system to give them a strategy was obnoxious. The UI was so small I could lose half my health and not even notice, the meters are a weirdly small component of the screen and their colors dont pop out at all.

I do like a lot of things about it but the little I played just made it feel like a strategy game where you don't have enough control to play it the way you want. It didn't work much like an action game at all either, it was caught somewhere in-between where it failed to have what makes either genre compelling.

I could also just be talking out my ass and it gets better when you have two more party members and materia to utilize, but between not having fun in the demo and the story retarded at Shinra HQ I'm not that interested in picking up the game anymore.

XV's combat was genuinely satisfying once you got gud, especially the dodging and combos, FF7R's stays the same spongy whack-a-mole shit regardless of how long you've played. Early press stuff from the remake outright said it was using XV's engine and I'm guessing what we ended up with was the compromise after that news wasn't received well, but it just ends up feeling like an amalgamation of styles to remind you of the original than something with its own individual style.

Ofcourse it isnĀ“t.
Already proved that this is Advent Children: The Sequel!

What's the thing with the butterfingers? I missed that one and I see them everywhere now.

Materia helps a lot, as does the customization in weapon upgrades. Hit reactions are there, but depend on what you're hit with. Neither you or enemies get staggered by every little hit, and enemies in particular have individual and varying conditions for how they stagger which plays into the "pressure" mechanic.

I enjoy it, but it's far more of an RPG than an action game. It also has systems that allow it to improve going forward, compared to like XV where there was never room for expansion because you've seen everything the gameplay can do within the first hour.

story's great, combat is fine y'all woulda whined if it was turn based too.

It's literally nothing like 15. 15 was a terrible fucking game. Also the characters are more charming and have better interactions in Remake than the original

Blah blah blah. Square hadn't made a decent FF in 20 years until this game

Kill yourself. I'm so glad this game is filtering weeb retards

OP 15s combat was awful while this is actually fun. Cope.

>Dude, let's make an atb battle system, but instead of the gauge filling on its own, you have to mash square repeatedly, while the enemy is right in your face, interrupting you constantly.
>Near perfection.

Jesus, FF shills are retards. The combat sucks.

Blocking those attacks also charges your ATB, you know.

whoever made this is mentally ill

>while the enemy is right in your face, interrupting you constantly
JFC

VIIR doesn't have the following stuff from XV's "combat":
Weapon swapping
The 0 HP bleedout
Item Spam

you basically have to git gud in VIIR while XV's casual pandering means I can Hold O with reckless abandon and only heal when I get to 0 HP

>its FFXV style
it's not FFXV style, it's way more tactical and menu-driven whereas XV is closer to a bad action game

Buying up to 10 butterfingers entitled you to DLC armor/accessories. Were they worth it? I bought the butterfingers on sale for $0.49/each, and was able to enjoy the candy and DLC for less than $5