How do you get into an MMO years after release?
Also final fantasy 14 thread I guess.
How do you get into an MMO years after release?
By playing it.
The only winning move is not to play
All mmos have a quick catchup mechanic where a month of play will get you up to the plateue of a majority of endgame players
You can't, it's too late to play it.
Have friends carry you through all the content which used to be fun so you can grind away at the meta as fuck end-game number crunching.
I hate the lighting engine of FF14. Skin color that's a bit too dark or brown turns you into a black hole for all light sources ruining a ton of cutscenes.
>have friends
If all you care about when you play a MMORPG is "being the best" or "catching up with everyone else" then you're doomed to eventually think of the game as a job. Instead just sit back and focus on immersing yourself and enjoying the product like you would in a single player rpg game. MMOs are not about Raiding and Dungeons, it's about being in a world and having fun with it. Something which many gamers now a days lost grasp of, clearly.
Is that really fun though? What’s the point in playing through an MMOs base content and old expansions when all you see is empty zones if not another loser who jumped on the train too late?
We can be late losers together, user.
Monster Hunter World is literally the only MMO-type game worth playing. The beginning content is just as good as the end-game content. It's as optimum a gameplay experience you'll get without going into the 40-person in a raid territory of older MMOs.
Based. Thanks for this friend.
>how do you get into an MMO
you don't.
You buy a boost and skip potion like the rest of the drooling mongoloids. What do you think? Just play the fucking game and enjoy the ride, its a theme park after all not a race like most of the WoW scum refugees think it is.
>Can replay other games and have fun. Even after doing the same levels multiple times.
>Replaying any dungeon or daily roulette in XIV is a massive fucking chore. Has to give bonuses and cosmetics to get people to actually play.
Why is the concept of making something fun to do, and replaying it because it's actually enjoyable rather than for the carrot on stick such a foreign concept in this game? I can't think of a single trial, raid, dungeon, or MSQ where after finishing it I'd think "That was fun. Let's do it again" despite feeling that way in lots of other games.
>the slightly weirdo FC member keeps logging in and out every minute or so
he's testing nude mods isn't he
FF14 is probably one of the easier MMOs to break into as a new player since all the dungeons are still active (except for old endgame dungeons) because of the roulette system and level sync.
Been grinding the main storyline
After a while I stopped giving a fuck about it and just tried to go fast. Even with pedal to the metal this shit takes over a week to get to the end. A lot of backtracking and shit. Thankfully it does an alright job at keeping you relatively up to level even if all you fucking do is the main storyline quests.
>Do Dun Scaith
>Have an absolutely shit healer that doesn't even Esuna
>They respawned instead of waiting for a res
>Give tips like "it's best to wait for a res instead of respawning so the alliance can continue to fight"
>They start cussing me out, telling me to fuck off, calling me ERP scum
>Report them
>Track them, there's a 20 minute lull where they are not on the world
>They eventually "log back on"
Based GMs dabbing on self important trannies
>playing a tranny infested game
>calling me ERP scum
>self important trannies
I always figured these were in the same group of degenerates. Do trannies hate ERPfags?
I hope you're not a WoW player throwing stones in a glass house
Dunno I'm just on Balmung so I think that's why they lashed out at me for giving them some advice since small man syndrome
>being in a world and having fun with it
Its sad that XIV's world has potential but there's not really any reason to go and stay by them. You won't be spending many hours in these zones cause there's not much reason to. Most people just hang in house areas, endgame merchant areas, or city states while just standing around waiting for a queue to pop. Its definitely great with friends in almost any content in the game, without a doubt. But this game isn't really meant to be about exploring or excessively grind and meet people who also are grinding. You generally just log on, do the prog raids, clear raids, cap tomes, play other games till next week. Even worse if you're not doing savage
Plenty of reasons to explore the dynamic and breathtaking worlds of XIV to interact with it's thousands of players. Surely you've felt the rush of barreling towards enemies gunblade in hand as your commrads are about to fail. Jumping into the center of the chaos while grabbing ahold of a slew of enemies and tearing away with a variety of area of effect attacks leaving your foes six feet under. Or comfortably gathering materials as the sun sets, returning to your free company workshop to complete a massive engineering project requiring multiple players to work together to create.
Because mechanic repetition almost immediately. Both in enemies and player classes.
It takes too long to get to see new things that you are already tired of what you already have.
If I think back to other games I've replayed a ton quite often each replay has what weapon I use change vastly which changes how I interact with the game world at it's core so even if I'm following the exact same route I did before the differences in range, how fast you can kill enemies, and/or spells can make it feel vastly different.
More like a tranny infested genre. MMOs are fucking trash.
Normally you start playing it, get extremely bored, and then turn 360 degrees and walk away
The worst parts are:
The Company of Heroes before fighting Titan
Corrupted Crystals before fighting Garuda
The Post-ARR grind
>40-person in a raid
fuck, i've never played an MMO, but this sounds great
By going at your own pace.
I started last fall, and I only have one job left to get to 80.