Why do no modern FPSs have mobility on par with Quake 3?

Why do no modern FPSs have mobility on par with Quake 3?

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because modern fpss are designed for a controller

mobility is anti-casual
you kill your playerbase by making it too fast

Casualization to keep children and shitters interested. Direct result of the popularity of CS which depends on RNG and nerfing relative skill.

That's not quake 3 movement that's a mod. CPMA sucks btw retards think no timers = skill yet it doesn't have true multidirectional bhop like Quakeworld.

why isnt there a fps racing game

cs has no rng if you stand still or counter-strafe

Because the thousands of people that claim to want all these things back don't actually play these games when they're made.

Everyone in this thread will scream about duh cashualz, but in reality its their fault for being pretend leet gamers.

Diabotical

tf2 is likely the closest, with jump maps or roamers on 5cp