Why are MMO games exempt from common criticisms often heard in other genres and reviews...

Why are MMO games exempt from common criticisms often heard in other genres and reviews? Things like repetitive quest design, tedious and uninteresting combat encounters, bad animations, lack of difficulty, stiff cutscenes, asset reuse, and monthly subscriptions and cash shop services. Is it because they aren't considered real videogames similar to how mobile games are held to lower quality standards? Because I know if any modern triple A released with Final Fantasy XIV questing and cutscene animation people would be memeing it as the next Andromeda.

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XIV was a mistake.

Because everyone already knows that MMOs are shit and that you need to be an special kind of autistic fuck to enjoy playing them, just like how you need to be an special kind of retarded fuck to waste your time wondering why shit games are shit instead of ignoring this whole shitshow and moving on like everyone else already did decades ago.

They're not.
MMOs are only played by sunk cost idiots and weaboos. Everybody else has moved on. They are the only genre that refuses to move on and still sticks with archaic concepts like endgame and levels when it clearly doesn't work. They look back instead of forward, they saw how successful WoW was and they're still trying to recapture that, but WoW was only successful because of the time and how new it was. Classic is living proof. People played it for a few months because it was flavor of the month, and now it's a ghost town. Who knew autoattacking mobs for a few hundred hours just so you can do the same boring, non-challenging instances every week wasn't fun?

Some is just by design its okay to justify, like boring quests is just the nature of having 10000 quests needed for progression and they need to get map variety in there as well, limiting what they can do.
Others though don't get a pass, especially after games like Tera and BDO have come out, combat for MMOs has required higher standards.

Real answer

MMOs have high maintenance cost and different development requirements

You can't make animation in a game like xiv as fluid as you would in xv because your character can't have too complex movelent or hitboxes, so the servers can handle the ten thousand potential player on a single server

These servers also cost a lot more to maintain and MMOs have frequent big updates which also require a bigger constant flow of revenue.

You also can't make as many type of quests because of the server limitations And because you are not the only player so the world can't change drastically around only you.

As for combat, they generally have engaging and challenging combat in lategame or pvp.
BUT there is really no excuse for this only being a thing in lategame. MMOs these days have a braindead easy and monotonous leveling process, and the only reason they can get away with this is because there is no other modern MMO that would do better with in this.

Regardless, MMOs are compared to their own kind because of their limitations, not to other games. The possibilities of playing together with other players from dozens to thousands in an rpg-ish game is the "payoff" to the drawbacks

Reminder there are people who would wear this shit unironically.

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I would on a convention

It helps that I look like a chad and no nerdy shit looks cringy on me

gotta get that xp boost bro

post face and body

based

>It helps that I look like a chad and no nerdy shit looks cringy on me
I wont say im the most handsome person but if im wearing that alone with a normal getup, it would look weird as shit on a muscular frame.

Because nobody plays MMORPGs other than those completely entranced by its void filling warmth.

Everyone knows MMORPGs are shit and those who still play them have devoted so much time to them that they'll never accept criticism or fact otherwise they'll realize they've wasted so much of their life.

Will troons 41% themselves over Fanfest not happening? It's the only way for them to meet up and rape each other in hotel rooms.

>Thread full of seething WoWfags
Uh oh, here come the WoWtrannies! Point and laugh at them!

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>b-but muh weebshit

you're cringy just from writing this

wow thread took a nosedive real fast

yeah it's because you showed up, fag

I would wear it if i dindn't hate those little shits so much.
At least they are not dragons.

>Why yes, I play XIV, how could you tell?

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And you playing some other videogame isn't? Get off your perch you faggot.

So when does one use Reprise (enchanted ofc) as RDM?

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When you have to move while also having 85 or more Black/White Mana, so best case never.

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To be completely honest FFXIV had better combat than most JRPGs I played this generation. Playing something like ninja and having to use jutsus is far more advanced than the average turn based combat or the shitty mmo lite combat that xenoblade chronicles 2 had.

wow combat is better

I only played up to cata, but I agree. Doesn't change the fact that it's still better than every JRPG I played so far.

gw2 combat is better

>Why are MMO games exempt from common criticisms often heard in other genres and reviews?
They're not. MMO's are fucking dead, wtf are you even talking about?

No, definetly not. I'm also starting to question your idea of what the J in JRPG stands for.

successful MMOs are expansive enough that they can both deliver the genre requirements that players expect from them and also afford to be self aware and shit on themselves and the rest of the game industry

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