Is it possible to translate Castlevania to 3D without losing its identity completely? What did Mario, Prince of Persia...

Is it possible to translate Castlevania to 3D without losing its identity completely? What did Mario, Prince of Persia, and Metroid do right in this regard?

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bump

Probably. These days people would probably just try to turn it into another Dark Souls knockoff, though.

Dark Souls + jumping

Lament of Innocence is really good. Not perfect, but good. If they started there and added better platforming, it would work.

I feel like if they tried to make a new one they should take some notes from 2017 prey, that game really felt like a true 3d metroidvania

Castlevania in N64 is really underrated. I played Legacy of Darkness and it was a really fun game.

>all these zoomers bringing up Dark Souls
Pic related is what 3D Castlevania should be.

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>Castlevania should be fast character-action trash
No. Castlevania should be slower and more deliberate than any DMC game. What you described exists as every 3D Castlevania from PS2 era onward.

Lord of shadows was alright

Something similar to CV64 would work well enough, if it would be refined. Keep the slower, methodical type of combat, gothic horror atmosphere, platforming, and even the puzzles, but fine-tune the gameplay and it would probably be pretty solid.

>fast character-action
>DMC1

>Not focus on exploration whatsoever
>Not even non-linear direction or branching paths ala Simon's Quest or Rondo
DMC is great but it's not Castlevania, nor should it be the example to follow. The last time people tried that we got a mediocre GoW ripoff instead.

Legacy of darkness is great.

I would play a castlevania game that played like sands of time and warrior within

>What did Mario, Prince of Persia, and Metroid do right in this regard?

Not sure on Persia, but the others became completely different experiences entirely, that's what they did.

Mario was about linearity. Became about exploration. Metroid was about exploration, became about aiming/firing the weapon.

I'm not saying these are bad changes at all. I'm just saying those games DID lose their identity to adopt new ones tangentially related. Metroid took the concept of "firing a gun" and Mario took the concept of "discovering a fun world".

Maybe that's what Castlevania should do.

That Doom mod did a better job of translating it into 3D than any of Konami's half assed efforts

>Connected level design
>Castles
>different weapon types
Dark Souls and Bloodborne are unironically Metroidvanias in 3D minus abilites that unlock new paths

Have you played DMC1? It's nothing like 3-onwards if that's what you're thinking. If you remove the guns, it's no more mechanically complex than say Super Castlevania.

Open-ended exploration has only become a part of Castlevania since SotN. If we're talking classic Castlevania, DMC's linear mission structure is not all that different from the levels in those early games. I'll give you branching paths, but I'm sure hardcore fans of CV1&4 probably don't care for those anyway.

but jumping though

This. If that game were redone to control better and a few fixes here and there it would be an ideal 3D Castlevania.

The 64 games did it all right. We just never got a game to keep improving after the second.

>is it possible to translate Castlevania to 3D without losing its identity completely?
No, because Castlevania is known for its stiff jumping and memorization of enemy patterns. That doesn't really work in 3D. Even that Doom Mod which is fun dosen't really capture the spirit of the game play of classic Castlvania. Unless your talking about Metroidvania's and in that case, Dark Soul's

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>No, because Castlevania is known for its stiff jumping and memorization of enemy patterns. That doesn't really work in 3D
Why not? Or could you maybe sacrifice a bit of the stiffness and end up with something like Jak and Daxter, which is fairly fluid but still requires precise platforming and dispensation of hazardous enemies?

>stiff jumping and memorization of enemy patterns. That doesn't really work in 3D.
Well, no, hold on. If you replace "enemy patterns" with traps, that pretty much describes old Tomb Raider.

>slower and more deliberate

*stiff with a shit weapon

pleb filtered

>old Tomb Raider
You may be on to something. Old Tomb Raider was the best.

It's not just about the jumping, its also about the combat and Jak and Daxter doesn't scream classic Castlevania.

>its also about the combat and Jak and Daxter doesn't scream classic Castlevania.
Well of course not, it would need to be modified. But what I'm getting at is that the combat in Jak and Daxter usually comes down to precise punching of a few enemies with distinct patterns that have one or two hit points. So to keep moving without getting hit you need to be quick and careful, and you only have a few hits you can take. I think that sort of base could work for Castlevania if the execution was altered.

idiot

Something like Mega Man Legends might work, at least as far as adapting the weightiness goes.

Whip Castlevania is a slower paced game, and slow 3D Whip combat just sucks. They could probably use an Alucard or Soma type character instead though.

There's also the setting. Castlevania is the setting in almost every game and is part of what makes it special. 3D games just dont work as well when they are just one big gigantic dungeon. Making a varied Castle in 2D sprites is much easier because you can put different colors and environments without it looking jarring.