Crysis is a pleb filter...

Crysis is a pleb filter. You can tell someone has no idea what they're talking about when they claim it's a "generic" series. There is literally no other game on the market that resembles Crysis 1. Period. And even the watered down Crysis 2 and Crysis 3 are deeply distinct games. You can't mistake Crysis for anything else. Even the music across all three games and half a dozen composers is immediately identifiable.
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Crysis has a strong underlying brand identity that sets it apart in the market. If Crysis 4 leans into what makes Crysis unique, and it's well marketed, it will sell millions of copies.

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>generic fps intended as a tech demo

Crysis is worthless garbage you deluded nostalgiafagging zoomer

>le supersoldier
hmmm where have I seen a AAA shooter based on a supersoldier fighting aliens hmmmmm

seething weebs

always loved the c3 main menu theme, had it as my ringtone for a bit when i was a teen

Name a single PC FPS that can't be categorized as a tech demo of some kind.

Trying to turn Crysis into CoD killed the franchise.

crysis is the game only benchmarking PC NPCs mention, it has literally no other role in the videogame industry, it's a boring derivative videogame

seething weebs

Name a single AAA shooter where you play a soldier wearing a muscle-based suit that gives immense strength and speed, but actually turns out to be of alien origin and it eats its occupant unless they wear a protective layer. In later games, the suit's occupant dies, and the suit uses their corpse to reconstruct the personality of its original wearer, creating the "post-human warrior", an alien entity that thinks it's a man, and fights with everything it has to protect humanity.

Crysis 1 has very distinct movement and pacing. Crysis 2/3 are a bit floatier, and they start straying into Halo/Doom 2016 territory. (It goes without saying that Doom 2016 and Advanced Warfare and stuff like that are hugely influenced by Crysis 2.) But the underlying game-feel of Crysis is very distinct all the games, even compromised in 2/3, and the games are visually distinct. The nanosuits look nothing like contemporary power armour. You're covered in this layer of lithe black muscle. And that ties into the whole aesthetic. If Crysis 4 doesn't have a voice that growls, "MAXIMUM ARMOUR" and "CLOAK ENGAGED", people will just throw it in the trash. That aesthetic is core to the series identity.

I actually liked Crysis 1 and warhead bro

Crytek weren't trying to turn Crysis into Call of Duty. Crysis 2 is extremely, extremely different to any Call of Duty that existed in 2011. Crysis 2 is the precursor to stuff like Wolfenstein: The New Order and Doom 2016 and it has shared ideas with FEAR 2. People use "Call of Duty" as a shorthand but it oversimplifies stuff. Crysis 2 is nothing like Call of Duty Modern Warfare 3. Crysis 2 has intelligent AI. It's driven by physics and destruction effects. It has wide level design with Doom 2016-style combat arenas, which is totally unlike Call of Duty's linear "follow the dude who opens the doors for you" design. The issue with Crysis 2 is not Call of Duty. It's audience pandering. Why is BioShock 2 braindead compared to System Shock? Because they kept focus testing BioShock and testers couldn't handle the complex gameplay, and they had to keep simplifying it so they could deal.

>it's a boring derivative videogame
Derivative of what?

I can't, that's why they all suck

Crysis 2&3 are pretty generic FPS (though the cloak is cool) crysis 1 is goat however

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>it has literally no other role in the videogame industry
You ever wonder why Doom 2016 and Doom: Eternal have an upgrade system with stuff like "improved air control"? You ever wonder where Deus Ex: Mankind Divided got its weapon modding system? You ever wonder where Ubisoft stole their entire goddamn power fantasy sandbox combat schtick from?

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I wish the way the movements of nanosuit soldiers in Crysis 3's multiplayer becomes the standard. They run pretty fast with the basic sprint and it doesn't use up energy, the maximum armor doesn't use up energy until it takes damage, and the cloak works as normal.

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Disdain for Crysis is closely tied to disdain for PC gaming as a whole, I think. The kind of people who dislike Crysis tend to be the kind of people who don't like STALKER, don't like the original FEAR, and often tend to look dimly on stuff like Half-Life.

Crysis took a fair bit of reputation damage from its performance at release. The gameplay is great when you're playing it at 60fps at decent resolution, but since the game mechanics regularly require you to quickly aim at small targets it became frustrating with choppy framerates or blurry silhouettes.

>make everything breakable
>use dlss and raytracing in a meaningful way
>make everything look ultra realistic, give good colors so it doesn't look washed out
>and don't bother to make a console version(focus entirely in making the game run ultra on titan rtx at 60fps)
>have plenty of customization and optimization to be able to run it in regular pc(but make the graphical sacrifice notable)
That's it, you made a great benchmark that doubles as a pretty decent game.

>>and don't bother to make a console version(focus entirely in making the game run ultra on titan rtx at 60fps)
Not happening. You need to have a console version to cover costs. It doesn't have to be exactly the same as the PC version, though. Crysis 3 on PC and 360/PS3 are worlds apart graphically.

From steam stats under 10% of gaming PCs are on par/stronger than ps5/seriesx, and crytek aren't a company who can afford to blow an AAA budget on making a game under 10% of only one platform can play.

'derivative' is just a tell that the person saying it is a pseudointellectual, it doesn't actually mean anything

What a weird thing to be autistic about

10% of the total 1 billion users on Steam is still way more substantial than both consoles put together.

If the new game manages to do the very distinctive Crysis style of semi-open world correctly it could be good

I'm interested to know too. Can you name some?

Crysis was great until the aliens showed up.

Crysis has always been strangely dear to me and I don't know why. The soundtracks are great across all games and I always liked how the first one was jungle, the second was city, and then the third was a jungle city. But aside from the aforementioned and 'the suit', it felt like the writers for each game must've played at most an hour of the previous title if at all.

I hate this new meme about calling mediocre games "pleb filters". It made sense when it was used for the Ninja Gaiden bosses since scrubs would literally get rekt by them but people not liking a game just means the game wasn't that good.
Who the fuck is going to defend unironically the second half of this thing to begin with?

>But aside from the aforementioned and 'the suit', it felt like the writers for each game must've played at most an hour of the previous title if at all.
Everything got derailed by Crysis 2 essentially being a soft-reboot for people who never played the original. Crysis 3 tries to course correct with mixed success. The time jump really throws things out of whack, and Nomad's return being teases for a DLC that never happened was a bad idea.
>Who the fuck is going to defend unironically the second half of this thing to begin with?
The idea that there's something wrong Crysis's second half is a meme spread by the kind of people who whine about the trigen in Far Cry or whine about the skedar in Perfect Dark or whine about literally any game that changes tone or antagonists or setting or mechanics in the second half of the story. Everything in Crysis 1 builds towards the ice dome. Once the ice dome is unleashed, you've suddenly got new enemy types and the cold to deal with. If you don't like that, that's kinda your problem.

Why do people whine about the Ceph in Crysis but not the Flood in Halo?