$18.4 billion industry

>$18.4 billion industry
>have the financial, human and technological resources to make groundbreaking interactive experiences
>use resources to make characters look like their celeb voice actors instead
>have the tech to create a massive open world that leads the player to experience and appreciate infinite perspectives AND have fun
>use it to create linear """"cinetmatic experience"""" instead
>make a fucking helmet to immerse the player in a virtual world
>genres: vr porn, horror, gmod lite
it's been at least 48 fucking years since this medium was created. Where the fuck is the arthouse gaming niche? indies and their pixelshit are just as bad as the rest when it comes to creativity and artistic merit

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thought you were talking about death stranding for a second there
look, if you want to go to your vr alternative dimension you have to learn how to make a portal first

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>thought you were talking about death stranding for a second there
I AM talking shit dangling. I'm talking about the whole gaming industry, and ESPECIALLY the games that pretend to be honest, good quality art. Kojima is a talentless hack and I bet he knows it. that game is worse than a capeshit movie

still all this "infinite perspectives" shit is just silly of you, why would anybody want to make this
if you want good art you have to search for it, its good because theres not a lot of it
stop bitching about people and money, thats how you grow up

>why would anyone want to make this
what a close-minded retard. It was an example to illustrate wasted potential, not proposing anything literally infinite.
>if you want good art you have to search for it
this is such a lazy copout. I can look for a list of canon literature, influential paintings or great music of all genres and arthouse films right now. There's no such thing for games. Go ahead and name one of your hidden gem art-games. They don't exist. Maybe earthbound and that's it. A children's primitive jrpg game is all we have.
>NOOO DON'T COMPLAIN ABOUT LOWEST COMMON DENOMINATOR TRASH JUST CONSOOOM
fuck off.

Open world is garbage and makes it impossible for a game to have any kind of coherent and interesting story. You'd have to just put far too much work for it to be decent. It's not worth it.

naw nigga i know people like you, whatever i give you youll just shit on or say "i dont know about that"
arthouse movies dont get milions in funding nor in sales, "great literature" can be made by one guy with no technical knowledge
vg is a team effort so its constrained, its also much more complicated to make than a fucking book
its most similar to animation actually, and look what fucking happend to it when it got out of the economic bubble, it fucking hit the ground at full speed
one man has a vision, a team has a goal
grow up

i know it's a challenge, but with their money and resources a lot of studios could make it possible. That was just an example btw, there are so many things you can do in games, artistically and mechanically, that are completely ignored. All other more limited entertainment mediums think outside the box, but games for the past 20+ years can all be reduced to point and attack target, jump obstacle, with filler gather the crystals, save world or kill the russian ""story"" in between. I know i'm starting to sound like a hipster faggot but seriously, I think this lack of experimentation and taking the medium seriously is what truly makes most games soulless

it appears there is a substantial demand for shit which outweighs the demand for nonshit

>naw nigga i know people like you
you don't know me user
>whatever i give you youll just shit on or say "i dont know about that"
so you're either afraid of some user hurting your feefees or you've really got nothing.
>arthouse movies dont get milions in funding nor in sales
Bergman, Welles, Kubrick, Edward Yang, Scorsese, Kurosawa and a lot more got financial support from studios to make their masterpieces.
>"great literature" can be made by one guy with no technical knowledge
so can great games. toby fox did most of undertale in rpgmaker before asking his programmer friend for help. So where are the great indie games with at least some artistic merit? the only one i can think of is papers please, which is boring. It doesn't have to be the massive ambitious world i described to be good
>its most similar to animation actually
yet 2 guys can make something brilliant and inventive with paper (South Park), one guy can make the highly regarded "It's Such a Beautiful Day". Hayao Miyazaki started Studio Ghibli by himself with Tanaka and look at all he managed to achieve. None of this is present in vidya industry simply because it's filled to the brim with autistic furries and talentless hacks who are incapable of thinking outside the box