Need some ideas for a game that will be made in the unity engine and with the c# language. I just started learning how to code, but I will give my best to make it happen, so just say what you think might be cool and if it sounds good it could become a game!
I am making a game
Self bump
I'm only a Java and Python developer so take this with a grain of salt but I found GameMaker and Godot to be much better game engines than Unity. C# is a good language to learn but I wouldn't use Unity unless you really want to make a 3D game and if you just started learning how to code that will be really difficult to do.
make your own ideas, retard, you'll give up on it anyway
If you just started learning how to code and you don't know what loops, ifs, arrays and classes are, I don't suggest making games yet.
If you know these things, then start by making simple things. Remake minesweeper, snake or pong. That will be good for your first game.
Don't ask for ideas from people if this is your first game, unless they are extremely simple. I'm currently making a game with decent programming knowledge and I'm struggling to remake some modern minesweeper features, led alone creative ideas.
Can you try creating something similiar to FTL: Faster Than Light? Maybe with pirate theme?
It's really simple and was made by only 2 guys (IIRC one guy did the art, the other coded shit), though reached critical acclaim.
Start by making something very, very small.
Nothing like this yet.
Im also just starting to learn how to code to eventually make games.
One thing I've come to realize is that my good ideas should be put on the backburner until I know what the fuck I'm doing. Burnout sounds like the ultimate game killer so I'm going to stick with easy shovel ware mobile game tier concepts until I know what I'm doing. Maybe just remake simple retro games first annon. From what I've gathered, your first couple dozen games are going to be incomprehensible shit so don't bother trying to implement a groundbreaking idea without the skills to make it happen.
yeah and I fucking guarantee you FTL was far from their first game.
Keep it simple. Start with making copies of other existing, simple games. That's how you learn. Diving straight into the deep end will only result in tears. Also watch out for feature bloat, it's easy to turn a simple little project into a never ever completely on accident.
For starters, try making a roguelike and a megaman clone. Both will teach you very different things that vidya need.