Lockdown Day 15 edition. What are ya playan and/or grindan, Yas Forums?
Currently wondering if I should head into DDS1/2 after my Nocturne run or lay off of SMT for awhile with something like RS3 or FFXII.
JRPG Thread
Been playing Earthbound for the first time. Enjoying it a lot
I hadn't messed with Beetle ever, so after an hour or so of fucking around with it I'm doing Xenogears first and then maybe Legend of Dragoon. LoD is hard to go back to though because of all the forced waiting in battles for animations and shit. It's also very slow in combat, and speeding it up feels like shit thanks to the timed attack stuff.
At least Xeno still plays amazingly and is just as fun as the first time I played it.
Finishing my preparations before the final dungeon of CS4.
Star Ocean 2 for me, and then I don't know.
SMT4A. Gameplay improvements are great. Hama and mudo changes are a godsend and add much more variety to bosses and random encounters while reducing rng hax. A mix of this and Nocturne's gameplay, as well as a more Nocturne-esque story, would make SMTV ideal. Too bad that isn't going to happen.
>Hama and mudo changes are a godsend
First time I've heard of these. What kind of changes? In the sense that the odds of someone flatout dying are lower or?
In 4 and prior they just instakill like usual. In 4A they deal damage like other elements and only have a chance to instakill while smirking. The addition of skills like magaon (removes smirk) and making statuses remove smirk means that you getting instakilled is generally your fault, but also allows you to utilize the instakills more strategically than just praying that they won't miss the enemy they're weak to. These also add more variety to bosses since they can specialize in them, encouraging you to use even more demons to counter their particular strengths (more combinations, not just resist agi uses bufu or resist zio uses zan)
>they deal damage like other elements and only have a chance to instakill while smirking.
That's... surprisingly efficient. I almost thought they'd handle it similarly to the OG Persona where it'd just hit you like any other element and then hit you once more when your turn comes around, but this is miles ahead of that.
>since they can specialize in them, encouraging you to use even more demons to counter their particular strengths
In spite of all that, a Hama/Mudo-specializing boss still sounds pretty fucking terrifying, desu.
Wise stuff either way. Kind of a shame that somethin' similar wasn't implemented ages ago.
DQXI- I'm up to the final trial of Harma and then finishing but I'm feeling burned out. Thinking about astral chain but don't feel like leaving a game unfinished.
I'm playing Three Houses for the first time. I just got to the timeskip. Am I retarded for not seeing that plot twist coming? And here I thought the anons calling Edelgard the villain were exaggerating.
I got to the exact same place in DQXI and gave up. Maybe one day I'll go back and explore Act III but with Xenoblade coming out it'll have to wait a while.
o
I think it's impossible to avoid enemies in this game. In RS3 I'd pretty much parkour over them when I didn't want to engage any more, but here these bitches follow me either at the pace I'm going (walking/dashing) or they get freaking Nitro sometimes and just bump into me from behind causing my formation to break.
I've finally found (I think) the location of one of the 7 heroes, in Einerup. Talked to the Narwhal, he/she/it mentioned its daughter, no idea who that is or where she's supposed to be. The ship in the steppe is still standing firm.
I also chickened out of the ice location because I slipped right into two drakes and I don't think I need that kind of trouble in my life right now haha
Play Persona 1.
>that Mark
You better not be implying the localized version of Revelations here, user.
Still playing through natural doctrine on lethal as you guys recommended. It's still not hard. I have yet to play one challenging jrpg.
I'm not, I just really like that image.
lol, this guy again. Just play Wizardry or something.
already did on the PSP.
Somehow I avoided the bad end without needing to use a guide
What jrpg psone game on the ps3 store should i buy? Theres too many famous old jrpg's to pick.
I have. It was very mid for me. I didn't really dislike playing it, until the very end where the grid system really started to get on my nerves, but I don't think its something I'll ever come back to. Also doesn't help that I only cared about one character in the cast.
Xenogears and Suikoden 2.
awful filters
Hey i was thinking one of thoes two. Which is shorter? Do i need to play Suikoden 1 to enjoy 2?
Suikoden 2 is short. You don't need to play 1 before 2.
too bad bravely default II has different artist
that's odd, in RS2 I had no trouble when I juked the enemies and only battled 1 or 2 enemy symbols per screen. And I did that with the shitty switch input lag.
Sometimes you need to be a little patient and wait until the enemy symbols are further spread out, but it's definitely feasible. Not like pic rel
You can avoid everything in RS2, it's just that enemies are actually proactive instead of being narcoleptic like in RS3 so you have to actually know how to juke things.
SNES RS1 on the other hand...
Imagine playing video games when you could be watching The Non Family..
If you haven't played it, FFT.