I'm working on a horror game but I'm completely out of ideas on what kind of a puzzle I should have for the opening area.
So the setting is: You wake up on a space station. The entire station appears abandoned. You notice an emergency alert notifying you that "all crew should go to place X" (omitting the name for reasons).
Now the only way to get to place X is via an elevator. As it turns out the power to the elevator had to be cut via controls only existing in place X to power other, more needed, machinery.
I was thinking of either making the goal to restore power to the elevator via McGyvering shit OR finding an alternate way that doesn't require an elevator.
But being as it is I have zero inspiration at the moment and can't come up with a cool puzzle leading to either of those solutions. Any ideas?
If it is a space station, I would think you would have some form of access to X, either via a remote controlled device, terminal, an alternate pathway or personel on site. If you struggle with ideas that early on, maybe get a team together so you can brainstorm your shit properly.
Jayden Hughes
do the good old electricity switch puzzle that was in resident evil 2, but with a twist so it's not identical. you figure out the twist.
Aaron Ward
I've been working on the game non-linearly. I only got to the starting area later in production
Nathaniel Myers
Yeah an electrical panel was the first thing that came to my mind. Does RE2 have you collect parts in order to be able to fix it?
Lucas Lopez
well before you get to puzzles and other secondary things, you need to make sure your diversity and narrative align with current social and political climate
Lincoln Garcia
Obviously!
Jaxson Howard
>old maintenance logs from previous repair guy citing similar problem >cant find proper parts, have to find suitable replacements
>have to get through a door >door is locked/stuck >need to access a console >the console is at a distant location of the station >have multiple ways to get to the console
These are both good. I've been thinking a bit more and I think I want the power to be diverted from general purpose electronics (e.g lights) and over to the elevator.
So once you solve the puzzle you'll have to walk from wherever you solved it and back to the elevator (but this time it's dark and spooky). Kind of tropey but I always loved those parts in horror games where success comes with a reward as well as a downside
I think maybe I'll mix the far away console idea with getting parts based off of the maintenance logs. That could work
Samuel Garcia
Even better, have the player need to reroute power but have them told doing so may affect other sections of the station, and one of the affected areas is the place that has the monster safely stored away in solving the puzzle they will have freed the monster and make sure the player knows this is what is happening as a result of their actions
Kevin Green
definitely have the "diverting the electricity" being a mini-puzzle inside the console where you might have to read notes written by the crew to solve it
Bentley Richardson
have an electrical box on the other side of the elevator behind the player with a note on the ground that you pick up that says "on" with a green button and "off" with a red button and it auto pulls up when you approach the electric box and the player character says "this looks familiar" and the electric box has a green and red button with the green button letting off a pulsing light
Connor Bennett
dont forget the card that your father gave you before you left for the station
Jonathan Garcia
You also need to have an unskippable cutscene that slowly pans over the direct path to the breaker box and then slowly pans over the breaker box 3-5 times showing every angle of it and then slowly panning back over to the player, again over the direct path to the breaker box You also need an objective marker and a light trail that leads the player to the breaker box
Also the main character needs to be a lesbian black amputee trans womyn with vitiligo. This is VERY important and if it's not included I will make an angry Twitter post about it
Levi Johnson
GET A SPACE SUIT AND GO ZERO G'ING TO THE OTHER SIDE OF THE STATION
WEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!
Logan Miller
>horror game >can't even figure out what the gameplay is yet This is going nowhere.
Zachary Walker
>turn off gravity >also turns off lights >have to use flash light to find a fire extinguisher so you can boost up the elevator shaft >all the while spooky space skellingtons are dancing around the station but they're afraid of light
Anthony Powell
I've got 3 "hubs" with puzzles and all. It was just this one section where my inspiration ran out. Nothing wrong with asking for some tips
Gabriel Perez
here's a tip the tip of this DICK gotem nice game you got there
Brody Taylor
Puzzles which add risk to their solution always heightens tension.
E.g. Airvents must be opened but doing so pushes deadly gases into the area or monsters can move around easier.
Joshua Garcia
better yet, have you go through the affected area first and then have the power station on the other side, so you have to go back through again while everything's turned off and spooky
Brandon Cook
Did you work on the Jeff sequence in Half Life Alyx?
William Lewis
>have to pass through area where monster is safely contained in stasis on way to reroute power >rerouting power affects that section >have to pass back through said section where you can see that the monster is no longer there and now nowhere to be seen
No and that's not even what I was thinking of
Caleb Turner
You wake up in cryogenics, and you can see through windows that there are banks and banks of other tubes, with figures visible in them.
Easiest option that presents itself is to reroute power to the elevator from elsewhere, when you do, you see all the cryo pods internal lights flick off section by section in front of you.
Aaron Turner
I really liked the bit where you had to lock him in the feezer and then it made you open the freezer to progress
Hudson Lewis
What style of game?
Julian Green
horror
Owen Thompson
no it's obviously a puzzle game
Nolan Hughes
Fps? Tps? No guns hide n seek simulator? Adventure game? Turn based strategy game? Racing game? Horror is a theme not a genre of game.
Christopher Torres
>I was thinking of either making the goal to restore power to the elevator via McGyvering shit OR finding an alternate way that doesn't require an elevator. Make both fishbro