Guilty Gear
Guilty Gear
what the fuck is that damage
6H starter and its Chipp
If you get hit with something that basically has a 30 frame start up, you deserve it
Meh
Did they use a roman cancel in that combo?
No
What's that weird circle that appears when they airdash?
New airdash
>My friend does unga bunga shit like fully charge that shit with May
>That damage
I'm gonna get blown up so bad by that for a while.
All air dashes do that?
charged first hit
chip has the lowest health on the game
the lower you are on health you get hit for least damage (increased defense)
Axl trailer in 30 minutes. Can't wait.
It's tomorrow
can i get the sol grab webm?
Please, someone post this
Man May got done so fucking dirty. Every single interesting thing about her is gone. At least Chipp got more alpha blade and wallrun shit in exchange for losing teleports and rekkas
Doesn't look like it
>what if the rushdown character had a near instant grab that did 30-40% of your life with no effort and gave a knockdown right next to him
how is this any different from the oki in previous GG games? if you guess wrong against sol three times you die
It's interesting they chose to give May the combo throw, but took it away from Sol, but I can imagine sol with shittons of meter is much scarier than may with shittons of meter.
may is just sol with dolphins now
>That damage
I want this game to be good and fun to play
IIRC airdashes have a windup at the beginning to telegraph that they're gonna airdash, but the dash speed itself is significantly faster.
It's easy enough for scrubs to random out good players with now
She's like, half of Sol. And at least Sol has air specials
will strive be the mvci of guilty gear?
That damage is ridiculous.
The way new airdashes work is each character has a variable airdash startup time, with the actual airdash being much faster. The more significant feature is that you can attack at ANY point after the airdash starts, it no longer has a delay before you can attack. Attacking will also cause you to fall. From what I hear most pros who played said the new airdashes are crazy OP.
my biggest fighting game pet peeve is people complaining about fighting games being “easier” and more “accessible” and then they proceed to be garbage at those same fighting games as they were in “harder” fighting games
The biggest problem for any fighting game is population. Difficulty of entry doesn't matter if you're playing somebody just as bad as you, but Tekken, MK and SF are pretty much the only games where that's actually possible.
If a game is mad basic, you can't lab your way out of a situation, you can't just know better combos or do better oki, or have auto dial pressure/mixups. It's just raw fundamentals and/or raw guessing.
Just a random reminder
Beginners aren't going to be able to do any of that shit anyways. If you pick up LoL or DOTA it doesn't matter that the games have a huge knowledge requirement and that you're absolute trash because the size of the playerbase means there's plenty of other trash to play against. Fighting games only have this luxury if they reach a wider audience, which most don't.
The vast majority of people that complain about lab monsters with no neutral also have trash neutral, they're just mad that they can't do combos
Bad at fighting games -> have core fundamental issues you can't/won't address -> want to focus on secondary complicated mechanics or hard execution that doesn't touch on those issues -> don't like accessible fighting games I heard the same argument a lot when brawl came out. Suddenly those people who could only beat other weak players cause they grinded out fox tech for months didn't have any advantage Bad players have always liked the idea that more time spent practicing directly correlates with more improvement
Hard execution is really cool but not as a way of running from your problems
>Melee and 64 too big that didn't fit into the image
BASED