Finally beat it a couple times, let it sit for a while, and had a chance to think about what I think about the game...

Finally beat it a couple times, let it sit for a while, and had a chance to think about what I think about the game. It's crazy how much Yas Forums is fighting over this shit and I can see why it's so divisive.

To be honest, the changes to the story at the end were the least of my concern. Yeah it felt totally out of nowhere, but I think it'll be fun to see where they take the story in later chapters. It's not like we won't always have the original story to go back to (and it's not like the original story was some masterful literary or narrative achievement.)

It's really cool to see Midgar and FF7 characters in modern graphics with voice acting. I kind of like the combat, but I feel like the game it's framed in outside of combat is just pretty mediocre. The world is a chore to traverse, it's nothing but hallways straight out of FF13 that take hours where the original game had the sense to end those areas before they overstayed their welcome. There's really nothing to break up the monotony aside from some some really lame non-challenge non-fun segments, such as the crane-arm shit or the laser grid in the intro. It feels like the developers knew how empty and hallow the elongated hallways felt, so they included them as some half-assed attempt but didn't really care enough to do anything interesting.

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Towns are a mixed big. NPCs feel more real now that they're fully voiced, but the sidequests are just so uninteresting that I stopped doing them after I got to Sector 5. Lots of missed potential there in my opinion, because they feel like MMO quests and there's not a single memorable non-story NPC in this game. In the end, I found myself only staying in a town as long as the story necessitated and moving on as soon as I was allowed to.

I still like the game, especially Chapter 4. Well, what did you think about the gameplay? No one's really talking about it except to say they liked the combat, but I feel there's a lot of missed potential when you spend hours upon hours in FF13 hallways. They could have used that time to open up the world a bit more, or else include the game world outside of Midgar like Kalm or even all the way to Junon.

I'm only in chapter 16 right now, and I've already been spoiled on the general idea of what happens in the ending, but I have to ask: What the flying fuck was up with the Shinra tour, when you get to the room that talks about the ancients and then meteor happens and Sephiroth kills Barret and Tifa? I thought it was just Cloud having another moment, but no, they all saw that and the others comment on it, why the fuck does that video show meteor hanging overhead and Cloud's party being killed? Who fucking programmed that shit?
>Hello sir did you enjoy the tour?
>Yeah, but what was up with that giant burning rock in the sky? And why did it depict SOLDIER 1st class Sephiroth killing some girl and a black guy? Is that really what Shinra's about?
>Why of course. Our favorite SOLDIER kills thots and niggers, and we wanted to make sure everyone knows that. And we know for certain that somehow Sephiroth will bring a meteor crashing into the planet, killing us all and destroying all our hard work.
>Uhh... Wha-
>I wish you a good rest of your day at Shinra HQ. Hello ma'am, did you like the tour?

Like what is the logic here? This genuinely pissed me off, and I'm sure its only going to get worse from here when I get the full details on the bullshit that happens in the end.

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>Well, what did you think about the gameplay?
Its got a solid foundation, but is overall very flawed. Half the time its fun, the other half its awful and I hate it.
>Enemies are damage sponges, especially bosses
>Buffs other than haste don't last long enough to be worth using
>Enemies can easily gang up on one character and kill them in and instant
>Dodge button is worthless since there's no I-frames, and just simply running away from attacks is always the better option and works out more often than dodging
>Ice and wind spells are useless because they take a few seconds before actually dealing damage, and enemies can just move outside of the range
>Only two ATB gauges leaves almost zero variety in how much skills cost to use
>If you get interrupted while using something, not only do you lose the ATB, but you lose the MP that would have been spent as well
>Limits can be interrupted
>AI is brain dead and won't even consistently try to attack things, will usually just stand around and guard or dodge
>There's basically no strategy involved in the combat, just try to keep everyone's health up while you spam weaknesses or do whatever the game tells you to do in order to stagger enemies, then deal big damage, rinse and repeat

This thread seems like the best place to post this since it's not just a retread of every other thread again.

I don't think it's overstating it to say that the entire point of the original game was to make the characters and the player deal with death and tragedy.

With that being said I really took issue with how they handled certain character's deaths and the falling of the plate in general. First of all, the lack of blood or any kind of realistic violence hurt the death scenes a lot imo. That combined with the overwrought and cheesy writing really lessened the impact for those characters. And I can't overstate how much of a terrible idea I think it was to show Cait Sith watching it all happen either. That character makes no other appearance in the game and has no reason to be here. They just chose an awful moment to flash to such a goofy character. Wedge surviving, new characters like Marle surviving, it all feels like they chickened out because they didn't think they could do it justice. I was hoping that they could have done something impactful with the platefall in a post-9/11 world but I guess not.

And then you have the ending. It makes it so that death isn't permanent and cheapens the events that have already occurred. Nothing is ever processed or really confronted either, it all feels so unimportant.

And then there's just the things that aren't as overtly contrary to the original themes, but just weird. How is it that you go back to Sector 7 slums? Where's the city that fell on it? How did Wedge survive a city falling on him? Everything should be flattened. We watched it happen, but then it's like it simultaneously didn't. And then you look at it from above and it's totally different. It's just weird.

It seems like everything important was botched. The remake contains a good game, but the writing decisions really drag it down if you go in with any expectations based on the original. Anyway I'm hitting the character limit now so bye.

>Ice and wind spells are useless because they take a few seconds before actually dealing damage, and enemies can just move outside of the range
Flying enemies being weak to Aero but also constantly moving around was such bullshit.

>feels like they chickened out because they didn't think they could do it justice
I don't know, felt impactful enough to me when I thought Biggs/Wedge/Jessie died seeing Biggs alive at the end ironically made me smile

>the lack of blood or any kind of realistic violence hurt the death scenes a lot imo
I know right? Fuck, I would have been able to take stuff like Bigg's death a lot more seriously if he looked like Zack did at the end of CC. I didn't even think they were going to have him die in that scene because he didn't look like he got fucked up at all, just looked like he was tired.

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Yes, the death of Avalanche should have been the defining moment of the game but it was just so hammy.

I didn't mention how frustrating it was to have Sephiroth leave a trail of purple goo instead of blood too. And then he stabs President Shinra and Barret and there's just like a black mist?