I'm trying REALLY hard to like this game but I'm having a hard time with it. It feels like I'm playing it wrong or something. I've restarted it like 5 times and I cannot decide what skills I should be focusing on. For example, should speechcraft be a major skill? Is the game in general suppose to feel like a grind in the beginning? And am I suppose to buy books for alchemy or something? There's just a bunch of shit I'm not understanding about this game.
I'm trying REALLY hard to like this game but I'm having a hard time with it...
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It really all depends on what you want to do or how you want to play.
You encounter an enemy, do you want to blast them with magic, do you want to kite them with an enchanted bow, do you want to face tank everything and just swing for the fences. I'm sure there are builds out there you could find you like.
Persevere. I had the exact same experience initially; this was my first Elder Scrolls game. I unironically started reading the books in the Customs and Excise office, or whatever it's called. You will suck at almost everything for a long while, then become god.
I wanted to be a good ranged and close fighter, with strong restoration skills that is good at speech. So first I did a dark elf crusader but I sucked at speech. Now I'm doing a khajiit pilgram and I'm still not that into it. I'm still not getting the speech system in this game.
>You will suck at almost everything for a long while, then become god.
So pretty much like Fallout?
>So pretty much like Fallout?
Similar, except Morrowind may be even more brutal in some ways. However, once you get good enough, just experiencing the world will be awesome. After one particular transformation, I simply enjoyed jumping over hills that previously I could not have climbed. The amount of written content is also amazing. Get a mod for the fonts though, unless you hate your eyes.
Alright thanks, I'll stick it out. But yeah, it feels like there's a lot to learn in this game.
>There's just a bunch of shit I'm not understanding about this game.
Trial and error is how you learn to like the game. If you're robbed of that, you'll just find it easy and boring.
But, some hints:
>you should start by setting some weapon type you like as a major skill
>some kind of armor as a major skill isn't a bad idea either. Those will train quickly if you're in combat often
>stock up on healing and fatigue potions / ingredients.
>if you don't get one-shot by something, you can always pause by opening your inventory and drink a potion / eat an ingredient as a free action
>you miss more often with weapons if your fatigue is low
Major and minor skills influence your level. The more you train them, the more you level up.
Other skills have no affect on your level, but will influence the value of the tokens you can invest in attributes at level up.
For a balanced character, try to have each governing attribute (Personality, Endurance, etc) represented in your major and minor skills.
For a specialized character, the trick is to keep all the skills that govern attributes you want the most OUT of your major / minor skills, since they will start lower and thus allow you to increase those attributes more through training.
There are a lot of unpatched exploits with infinite ingredient purchasing and potion selling that break the game wide open after a brief initial grind using alchemy, because you can get a full set of alchemical tools for free from the Caldera Mage's Guild, master trainers exist for every skill, you can easily train everything up to max by just giving them money, all without ever engaging in combat or exploring outside of major cities.
It's a better idea to just set the game on the easiest difficulty and explore around the outskirts of Seyda Neen to get a feel for things.
>restarted it like 5 times
Stop restarting. Your character could have gotten good at something by now. If you want to move quick, make athletics a major skill, and be born under the sign of the steed. Also, jump everywhere so you level up your acrobatics quickly. You can grind this fast by repeatedly tapping spacebar when going up inclines. Soon you'll be flying through towns in a single bound.
Restart, just pick the Warrior class at the start as a template, then make your Favored Attributes Strength and Agility. Pick Nord, make Axe a Major Skill, pick up the Shardaxe in the tree stump near the light house then learn the game.
Alchemy baybbbeeee
solves literally everything
Thanks for the advice. What about the map though? I notice that things I discover, besides towns, don't get marked on my map. Is that normal and is there anyway to change that?
I kept resetting because I keep thinking I should've had a major skill in something else or I could've played this a lot better, so that's the problem there. And I avoided there as major/minor skills because I didn't want to level up too fast. Unless it's a good idea to lvl up faster in this game?
This isnt the kind of rpg where you need to pass speech checks. The main use of speechcraft is manipulating npcs to attacking you so you can kill them without getting a bounty. Or getting better prices from merchants. Its very rare where you can get different dialogue options with high speechcraft. If you want someone to like you for some reason you can always just bribe them with money. Or cast a fortify personality spell.
Why the warrior?
But am I suppose to pick up ingredient books or something?
So speechcraft is pretty much useless? How do I get people to attack me? I've tried getting them to do it but they just tell me to go away
Morrowind is much easier than Skyrim if you know what the fuck you're doing OP. Look up how to loot vivec vaults. You can easily get 200k-500k gold as a level 1 character. Use that to pay trainers to raise all your skills to 100, and with a correct training method you can raise all your attributes to 100. Then find the azura star and capture some golden saint souls to enchant constant restore health items. Not to mention the alchemy loop, that shit breaks the game like nothing else. Raise your intelligence to 6000 or something so you can enchant all items for free.
Just keep playing. The learning curve is higher for this game and the main quest takes a while to unfold but it's the best Elder Scrolls for a reason.
>But, some hints:
>unarmed combat is a fucking meme for a first time playthrough
>light armor as a focus is also tough, especially if you role play as someone who does not steal
>in fact, walking around and stealing items may prevent you from completing some quests, if you pick up and unwittingly sell or drop a quest item
I would say that the fun in this game is in the growth of the character's skills (and there is a lot of room for growth), and interactions with other characters, which lead to lore exposition and quests. Randomly walking into dungeons looking for critters and treasure is actually not the way to go - you will invariably kill a quest character or miss a quest item.
You can add custom notes and markers to the local map by double-clicking.
Can't do it to the overworld map iirc. It's unfortunate but understandable for the time since every tile in the overworld map is a module with probably more than a few POI.
Serviceable design back then, not great today.
>But am I suppose to pick up ingredient books or something?
No. Use alchemy apparatuses and just click the ingredients you want. You might want to find alchemy trainers too to decrase the chance of concoction failure. Look up the guides at en.uesp.net.
I notice that things I discover, besides towns, don't get marked on my map. Is that normal and is there anyway to change that?
There's a mod for that.
nexusmods.com
Is it more fun with the multiplayer mod?
I haven't played Skyrim yet. It's not that the game is "hard" it's just some of the stuff is confusing to me. And I'm not looking for cheap tricks or anything like that or to purposely exploit the game.
That's pretty much the plan right now. Just keep trying it out unless I get completely out of it.
Yea I stopped going into dungeons and what not because I kept losing attribute points
>pick up ingredient books
no the alchemy in the game is pretty simple.
If two ingredients share the same effect, it goes into the potion. If I remember correctly
ex) A(invisibility, damage health)+B(invisibility, fortify fatigue)= invisibility potion
>For example, should speechcraft be a major skill?
Short answer, no. Long answer, maybe.
>Randomly walking into dungeons looking for critters and treasure is actually not the way to go - you will invariably kill a quest character or miss a quest item.
Sadly yes, but the area around Seyda Neen is generally free from breakable quest content and the first few dungeons can have some decent loot.
Chances are if you don't know how to build, you don't know what you need for a custom class. Pick Warrior or Barbarian, basically anything that has Axe as a Major Skill. People always meme Redguards are the best "first time" characters because of their racial ability but Nords have 100% resistance to all Frost damage, 50% resistance to all Thunder damage, and Woad is a very strong Shield spell in a pinch. If you play your cards right you can walk out of Seyda Neen with 60 Axe skill and a good enchanted axe that will help you deal with ghosts/daedra if you run into them. Just make Agility one of your Favored Attributes since Agility governs your hit chance.
>So speechcraft is pretty much useless?
No, he's just saying that it doesn't have speech checks like you'd expect in another rpg. Speechcraft can be useful for taunting enemies to attack you or by admiring them to increase their disposition, but you could accomplish the latter with a Charm spell or just bribery. I always like taking speechcraft, but like any skill you need a decent level to begin seeing reliable results.
>And I'm not looking for cheap tricks or anything like that or to purposely exploit the game.
This game is made to be exploited.
For purposes of Alchemy training, it does not matter if the effect is not one you want - just make potions of "fuck my fatigue" if that's what the ingredients say - any successful potion trains Alchemy.
Ok, thanks for letting me know. It's not that big of a deal but it does feel kinda weird. It's like I'm suppose to remember where it is and go back without the map helping me.
Wait, so you can't mix ingredients?
>Short answer, no. Long answer, maybe.
What?
>so you can't mix ingredients
you can... in fact, I believe you need more than two different ingredients to make a potion...
Speechcraft is incredibly useful. To get someone to attack you keep taunting that character but make sure the blue gauge on the right doesn't reach zero. Admire (free but difficult), intimidate (free but uses strength check or something) or bribe them to increase the gauge.
There are loads of quests where you need to persuade people to complete them optimally, but most have alternate routes and bribes are usually effective even if your speech is shit.
Being able to start fights without getting a bounty is really useful, but it's pretty unreliable until your speech is already high.
>Wait, so you can't mix ingredients?
You have to mix two or more ingredients that have the same effect. It will produce a potion with that effect. The potion's strength is calculated from your intelligence attribute and apparatus quality (grandmaster apparatus gives the best result).
Switch to an Imperial or Bosmer, they would make the best Pilgrims. Your race has a much bigger impact on your character in Morrowind. Speechcraft is a useful skill because the vast majority of NPCs have a low disposition towards you by default. You'll want to butter up every merchant you deal with, and tons of quests can be influenced with speech.
Hold on, so he's saying that you can't randomly explore stuff in this game because you might ruin a quest later on?
So basically you can just bum-rush everything you come across?
Then I should just stick with it being one of my major skills? I'm still not getting it. If I want people to attack me I need a high speechcraft level?
basically you should be doing any random quest you can find so that it sends you somewhere that has enemies that drop armor and weapons
then you take those armor and weapons and sell them for gold, then use the gold to train your skills
that's it really, once you level your skills to 50 or 60 you basically can play the rest of the game
>Being able to start fights without getting a bounty is really useful
This, but you really only need a moderate level of Speechcraft to be able to do this without making it unduly frustrating. If you're planning on killing them anyway you can just bribe them to get their disposition back up if you accidentally drop it too much.
Intimidate depends on level i think, but it also only gives a boost in the current conversation, and makes them like you less if you talk to them later.
>This game is made to be exploited
Couldn't you say that about every game?
But why would I want to level up really fast? For what purpose?
No what I meant is, you can't mix stuff to have 2 different effects on the same potion?
I don't get it. So I'm pretty to admire them until the blue thing is high, then taunt them to attack me? That doesn't make any sense
If your level up is shit, always invest a point in luck.
As long as you have this you'll be fine
>Majors: some kind of weapon, some kind of distance weapon/magic (unless you roleplay), some kind of armor
>Minors: whatever you want
>Misc: Athletics and Acrobatics, don't ever take these as minors or majors
Leveling up faster can be bad if you do it wrong (see above) because if you pumped your Street Shitting skill and leveled a ton, you'll find really strong enemies and be unable to do anything with your combat skills. In this case, running away or jumping, which doesn't help against fireballs.
Other than that you're free to do whatever and it'll turn out alright. Just keep killing weak shit.
>you can't randomly explore stuff in this game
There is so much stuff to explore, and so many quests, that ruining one or five won't make a difference on a first playthrough. I think on my second or third playthrough I made a rule for myself to not loot houses, and to generally avoid dungeons, and to focus on speaking to everyone I met in hopes of getting quests. That way I got the most out of the world of the game.
In Morrowind you do *not* have to grind monster-killing to advance levels. Levels can be bought from trainers, for money. Money can be had for completing quests (monsters don't usually drop money). Levels of athletics and acrobatics can be had just for running and jumping (falling counts). Levels of alchemy can be gotten just by picking up flowers, and then mixing useless potions.
>I kept resetting because I keep thinking I should've had a major skill in something else
Your skills at the start only affect... your skills at the start.
That's just who your character is right then. That will change as you play. And you will probably become godly powerful no matter how you build it.
And the game mechanics push your character's development in the direction of becoming a deity for lore reasons.
Skills ultimately don't matter after you find the master trainers.
But if you care about min-maxing before you achieve godhood: having something like Athletics or Acrobatics in major / minor skills can make you level uncontrollably, which can be a drag if you don't have the money at that point to pay trainers to increase your misc skills to maximize your level-up token attribute investments.
Level-Up Token Investments are a huge part of the game for min-maxing.
There are numerous guides out there if you want to delve into the autism, but even that doesn't matter much anyway when you get into enchanting and alchemy since that using those skills well is basically a dev-sanctioned god mode for any character no matter how poorly they were built.
>you can't mix stuff to have 2 different effects on the same potion?
you can, but it requires 2 ingredients which shares the two effects your looking for.
play a purist mage, it's the most fun. the melee combat and especially ranged combat i.e. archery are annoying
>So I'm pretty to admire them until the blue thing is high, then taunt them to attack me?
Yes. If the blue gauge is 0 they will ignore you. Keep it above 40% to be safe. The higher the gauge, the easier the chance for a successful taunt will be.
>Join Mages guild
>teleport to Caldera
>get full Alchemy set
>teleport to Sadrith Mora
>grind intelligence potions
>win the game
It's that simple, gentlemen. Achieved CHIM level of intelligence