MMOs are flawed

Why does every MMO have to be based on D&D? I think the D&D setting inherently sets up a sort of carrot-on-a-stick design that eventually burns out the player. Specifically raiding and gear maxxing to me, seems like an inherently flawed game mechanic. There is no way some1 will play EQ, WOW, FF, etc, for more than a few expansions. It's like playing Skyrim with infinite DLC, it's gotta be boring at some point.

There's gotta be a way around this. An MMO that is more emergent (players create content) rather than deterministic (raids. dungeons, loots, etc.) and can create a more meaningful gameplay experience that isn't about stats and prestige. Are there more interesting MMOs than those I mentioned?

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>maxxing
Faggot.

Player created content just means hand your game over to suicidal 20 hour a day Chinese clans

>An MMO that is more emergent (players create content)
Everquest Next tried this and it failed before it even got into alpha because server tech isn't there yet. There's a reason MMO gameplay feels so barebones: you can't have too much going on at once or the servers fucking explode.

>meaningful gameplay experience that isn't about stats and prestige
Why does this seem like some sort of coping mechanic for bad players?

Even the most popular MMO in the genre, WoW, is completely dependent on infinite expansions to keep players coming back.

It doesn't help that the social aspect was neutered as WoW went on.

Eve has that. The problem is that player created stuff has to reside mostly in numbers.

>maxxing
This is what's fucking sad with retail WoW. So many people are raging faggots about min-maxxing that all the loot has to have the same fucking stats because of those retards.

>An MMO that is more emergent (players create content) rather than deterministic (raids. dungeons, loots, etc.) and can create a more meaningful gameplay experience that isn't about stats and prestige. Are there more interesting MMOs than those I mentioned?

i agree but many people dont want to invest time in a sandbox MMO

>I think the D&D setting inherently sets up a sort of carrot-on-a-stick design that eventually burns out the player. Specifically raiding and gear maxxing to me, seems like an inherently flawed game mechanic.
Why do you think XP loss existed in the first place?

This is the case for every game. It's just how zoomers play games.

>stats = good player
We're not in the Classic times anymore, you know

A genre where you can play and do what you want and play with countless other players at once - That sounds like the ultimate genre, but it didn't live up to it's potential.

Why not?

>Everquest Next
A shitty company with few employees, who were also targeting the PS4 as a platform for an MMO. Don't say that something can't succeed because the ones who failed to implement it were greedy, useless retards

Not at all. The problem with MMOs is elimating the open part. Make the world where everything important happens rather than instances.

Something creation-enabling with satisfying movement has a lot of potential.

MMOs need to give up on the first M and focus on smaller server sizes of 20-70 people, like Conan Exiles. That frees you up to do a lot more interesting shit with the gameplay.

Not at all. The problem with MMOs is elimating the open part. Make the world where everything important happens rather than instances.
PvP should be a big focus and large scale WPVP should be the endgame

what's wrong with ps4 as a platform? xiv is doing fine.

Part of me believes MMOs can't work out anymore. If you ever played them during their golden age you'll remember they were 80% a glorified chat room and 20% gameplay. With discord and social media, nobody has the need for that kind of chatroom.

MMOs can work fine. They're still the best genre in existence for large scale co-op PVE. It's just the business model that sucks.

>xiv is doing fine
Worst servers i've ever seen in an mmo and i've played on some shit wow servers run from some basement.
They even had to introduce artificial lag so that the servers wouldn't explode.
"fine" he says...

MMOs desperately need to break out of the WoW pattern if they're going to develop into a better experience.

Someone make an MMO like:
>players can only communicate through gameplay. no in-game chats of any kind
>not high fantasy or scifi
>no gear
>no pvp
>no cutscenes

>players can only communicate through gameplay. no in-game chats of any kind
>no pvp
>no cutscenes
Holy shit that sounds terrible.

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Fucking incel, kill yourself with your stupid ass ideas.

I know, also:
>no players
>no graphics
>nothing at all
>just empty void

yeah, it's fine. i'm sorry you had a bad experience.

There are two huge things that led to the current state of MMOs. WoW and the free to play model. WoW had and still has massive overarching influence on the genre and drives everything the competition does. For years and years companies would make WoW clones and never succeeded. The free to play model is garbage and I never understoood how people think it works. "The company does everything for free and never gets paid!" Of course they are all pay to win gacha garbage, thats the fucking business model. Other then that, computer networking holding things back is becoming a worse and worse excuse. Hopefully in the next 10 years we will get a game that Makes MMOs Great Again

I know it sounds weird, but if MMOs are going to evolve, someone needs to try some more experimental shit. The industry is stagnant and the games suck.

what a slutty gnome

It's okay to enjoy shit, but you should at least acknowledge that you are enjoying shit.
You just have low standards.

bros I quit MMOS like a year ago and started playing SP games. Lately I have started to feel lonely because I miss all the interaction and the world feeling alive with players walking and going about their businesses.

Sadly I think wow is the only thing that can give me this feeling but its dogshit now

i've played all kinds of WoW and XIV and have never experienced the issues you did. I'm sorry that your experience was bad, but it is not the norm.

What should the core of an MMO be?
PvE, PvP, or RvR?

Does the next big mmo have to be good at all three?

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Because "do what you want" quickly suck as creating your own goals is hard

>I'm sorry that your experience was bad
You definitely did. You are just too retarded to realize it.

>What should the core of an MMO be?
I think it's impossible to balance multiple classes for pve, let alone when you have to balace pvp as well (wow's balancing is a nightmare). I don't know what RvR is, but maybe MMOs should focus on the core gameplay rather than using gameplay as a tool for stats/gear maxxing.

If we look at DayZ or Rust, I think both have elements that are MMO-esque and can be incorporated into MMORPGS without the stats hunting and other ails.

RvR is realm vs realm. Large scale PvP.

Think Camelot: Unchained, or GW2 WvW.