Game has a CRT filter

>game has a CRT filter

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>CRT has a game filter

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And that's a good thing

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>Filter has a game CRT

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>why yes i do love blurry shit, as much as possible please

>blurrier game is a good thing
CRTfags are an endless source of amusement

>when you have a good CRT filter

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is there one in psx beetle HW?

Yes

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how is this done?

mmm yes I love distorted dogshit, games should never be seen in their original context

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SHUT THE FUCK UP.
IT ADDS SOUL

the original would be an actual CRT screen, not a shitty filter m8

>filter off
"retro" indie trash
>filter on
SOUL

Basically why I only use Retroarch now. That + BFI = total CRT experience even on LCD

Shame that no game has a filter this good.

what game is this btw? im itchy for a new tactics style game

>m-MY GAME ISN'T BLURRY
dumb and cheap LCDfags are an endless source of amusement

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>play games on a real CRT
>suddenly becomes better in every way
wtf bros is it magic?

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you're emulating defects in the CRT tube process and the flawed image that resulted from a poorly designed technology that faded and dimmed after like a year of use

every person who played on CRT's would have rather played on a flat screen LED you stupid fucking zoomer morons

>turn on CRT TV
>BREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

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sprites were designed to be viewed and corrupted by crts. they were never intended to be viewed how we see them on modern screens.

>all filters are optional

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They're not inherently a bad thing. Devs should focus on re-creating what a CRT does to pixels, rather than going for a CRT look.

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that's true but the art in old games was all designed around the flaws of CRTs, so it looks distorted on LCD displays.

>every person who played on CRT's would have rather played on a flat screen LED
Every person who knew nothing about TV technology and was a dipshit child with a small TV would have rather played on a massive screen at the time, yes. Then they used computers to emulate the games they used to play without the inherent filtering in place and couldn't articulate why the games "didn't look right".

Isn't this always optional? I've never seen a game with a mandatory CRT filter

left is what the artist made. right is how modern emulators draw them.

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It's Front Mission 3

Oh the irony.
>flawed image
You mean perfect black and perfect motion handling is flawed? You mean perfect resolution scaling without shitty bilinear smoothing and half pixel is flawed? Why are people AND COMPANIES spending so much time and efort trying to emulate these flaws in modern LCDs and barely manage to do it after decades of R&D
>technology that faded and dimmed after like a year of use
Why do my 25y/o CRT still work then?

You're full of shit you ignorant zoomer

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That's incorrect, if that was the case we wouldn't have the option to use higher resolutions such as such as 480i through say SCART or component cable.

Literally the same kind of tard who says shit like "the inaccurate translation gave it SOUL, you were MEANT to experience it like this!"

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CRT review in 2020 showing you what we lost
youtube.com/watch?v=Ya3c1Ni4B_U
youtube.com/watch?v=V8BVTHxc4LM
youtube.com/watch?v=tvRyVZWuvQ4

Those cables didn't remove the inherent advantage CRT haves to scale resolutions, or CRT motion handling advantage which is the bigger deal about CRTs by a long, long shot.

@503517838
>using a TV's inherent hardware to filter your graphics is exactly the same as handing your game's dialogue to an overseas team of people to retranslate it into an entirely different language
Literally the kind of retard who won't get (You)s