ITT: god-tier boss fights of this generation

ITT: god-tier boss fights of this generation.

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>pic unrelated

>a weapon that can steamroll supposedly every country and military
>destroyed by one guy with an RPG

?

just about every boss in this game was god tier with the way they're presented and how they each challenge your skills in movement and reaction

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Welcome to every MGS game

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That robot has some nice big thighs and a nice thigh gap

I adored D:E but this was not a good fight.

git gud

the design was great, spoiling the upright mode in the trailer was a mistake, and the fight design was garbage, could have been good

pretty but awful. if the gameplay isn't better than an 8 bit game then it's bad

every metal gear has nuclear capabilities, they simply just choose not to do it

Probably one of the most disappointing Metal Gear in history. Original one is literally the best, Shagohod was good too, and EVA 01 aka Metal Gear RAY was in some way decent. Sahelantrhopus was a boring fight with Snake running around with an RPG for ten minutes

I recently played 2016 and I was surprised how well done the bosses were, especially the Hell Guards, all of them had very cool movesets and reminded me of Metroid bosses.

I did, it's not that is was too difficult, it was monotonous and anticlimactic.

fpbp

>hide and seek
>le ebin boosflight

>every Metal Gear
>RAY

>anticlimactic
no it wasn't
it takes place right after the khan maykr battle and saves earth from... dare i say it... certain DOOM

Noah prime
Astral chain

They were all cool but they also all had way too much health.

I don't mean the story of the fight was anticlimactic, I mean the way it was executed. Running around farming fodder so you can systematically shoot pieces off a glorified moving wall texture does not showcase the fun part of nuDOOM. The marauders were way more interesting and engaging than icon of sin

it rains down meteors, shoots brain lasers, punches and smashes, and summons demons
the icon does a lot
you were just focused on the enemies

This was extremely disappointing.

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This is the only boss fight in an FPS I've appreciated. The "shitshitshit" moments where you have to jump out of the way or get knocked into oblivion are great.

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Otacon mentioned that they DID think about what would happen if REX got into a close range firefight. Their solution was to use the already-hard shell as a weapon.

They didn't get enough time to fully implement the system since it was scrapped mid-development but Otacon installed it anyway in secret. It's why REX in MGS4 could go one-on-one with RAY.

Those all boil down to environmental effects, because the boss is outside the arena. He's not physically present in your space as an opponent to engage with, he's pacing back and forth like 70 feet away. This might just come down to personal taste but I enjoyed 2016's end boss fights way more than this one, it felt too sloppy and unsatisfying.

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You have to understand, he was a very sneaky guy. Countries and armies just can't be as sneaky as him.

Very little of what it does is actually dangerous.

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He's a bad boss

>You will learn to parry or you will learn to die
What a fun bossfight, I should replay DMC5

MGS1:
>otacon built metal gear the way he did because he's a weeb that likes mecha anime
MGS3:
>turns out a drunk russian came up with the concept first

Not the hardest boss fight but I really liked it.

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Final Sin is pretty shit even though I consider the rest of the game to be good. Maybe I'm just mad cuz they fucking srapped the mecha fight

The 2nd to last bossfight in R3make is one of the best bosses in the entire RE franchise. Although you don't NEED to use them, the fight is designed for you to make use of every weapon in the game.
You need the pistol to shoot the white squares and stun the Nemesis off of the wall.
You need the magnum to deal reliable damage to the Nemesis parasite while he's stunned.
You need the grenade launcher to deal damage to it while he's chasing and shaking you down.
You need the shotgun to quickly clear the zombies that spawn in repeatedly.
Then you need to have enough ammo for all of these and at least one curative for safety.

Again, you can get through the boss without every single one of these weapons, but on a design-level it was made so you have a specific use for all 4 of the main weapons and I thought that's pretty sweet.

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Its the mission I learned to use and then mastered Royal Guard on, then only to find out that the person was wrong and S ranking that mission wasn't what unlocked Vergil's alt costume

can't tell if you're baiting or not, i love mgs5 for what it is but god did it have garbage boss fights

Shagohod wasn't a mecha, it was just a really fast tank

RULES OF NATURE

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This one was a fucking blast

Pretty much anything from Cuphead.

the thing about the metal gear games is their final bosses were not really designed to take on individuals in 1v1 scenarios
Realistically they would be used being supported by ground troops with the metal gears focusing on armored Targets or fortifications and shit like that

Sokolov was Shagohod. Granin sent his designs to Huey

he is a boss that is larger than life, everything he does is an environmental effect. His attacks can still kill you very easily if you're not gitting gudding enough
he supposed to be an improved version of doom2's boss
there is literally no other way you could fight him without the game changing from doom eternal to daemonXmachina, where doomguy would hop into a mech and proceed to undermine his own raw power that the game spends 15 hours telling you about