ITT: unpopular opinions
>I've played every Hitman game
>I had the most fun with this one
ITT: unpopular opinions
mah nigger
the cemetary level was fucking kino
Wolfenstein the new order, Doom 2016 and every game following in the franchises are bad games for the IP and only mediocre to bad games overall.
This is my serious opinion and people always insult me for saying that.
Really unpopular. But acceptable if you played the other ones.
Good on you user.
Doom 2016 objectively resuscitated the IP
the new hitman games are ruined by having events triggered by your actions and not by a general level clock and by opportunities, which are either "follow instructions" or "guess what random things in random order to do" if you turn them "off"
that's not unpopular everyone knows absolution is the funnest
Wild Arms is superior to FFVII in every way, including OST
Oh, you want an unpopular opinion? I though Superman 64 was entertaining.
Do they? I'm not even memeing, the combat is by far the best and most fun of the series
The guns all feel great, better than a lot of games to this day
Only thing the later ones have over it is level design really
This. I think I noticed when I first played Sapienza and after using a different starting area and fucking around for about half an hour, I went back to the OG starting location and heard "Rocco!" and screwed my face up.
I loved Sonic Chronicles and the music didn't bother me
I 100%'d it and it took me 3 entire playthroughs
I unironically have more fun playing Sonic 06 than Sonic & Knuckles. I will not assert that 06 is the better game, just that I have a better time playing it.
I dont see it that way. Doom was always "take gun, kill demons, no shits given" and the new Dooms are overly cinematic, have weak gameplay and pull you constantly out of gameplay like with this glory kill bullcrap.
The new Dooms and Wolfensteins have good reviews and sale figures because nostalgia driven idiots are blinded by this "epic" return and young kids/teens who heard of them but never played them think they are good because they expected and are used to the modern type of gameplay but two IPs known to set standards in gameplay just blindly following the current status is making them feel even less like games of the franchise.
If they made WTNO/Doom 2016 into new IPs I'd have said they are average on all fronts. People started to complain about shit in WT2 and youngblood that people like me who didn't like WTNO already complained about.
I think Contracts is the best Hitman game
Same. I understand why people don't like it; some design choices were poor (getting spotted by every hotdog seller in the market because you dress like one) and people that were expecting an evolution of Blood Money were sorely disappointed, but it's lots of fun and retains some of the Hitman flavor. Also, I think that the art style peaked with Absolution and it's a shame that they didn't continue with it in season 1 & 2
That being said, I'll add that Splinter Cell Conviction is an excellent game once you treat like a spin-off game
>Classic SC formula is deliberately flipped on its head
>Would've been a disaster, but it was executed near flawlessly by successfully constructing a predator-like gameplay
>Sam's story gets a nice closer
>Still play the COOP with friends because it's so fun
>Shoot the vice president in the knees as he declares that he's bullet-proof, stab a rat man with the American flag
Blacklist sucked because the whoever developed it didn't understand any of that and instead incorporated a discount Conviction into a discount Chaos Theory.
yeah I miss when you were just shooting floating jpegs. damn innovation. I want games to stay the same.
Ok, you don't like stealth games. nothing wrong with that, but there are certainly other series you'd like more than Hitman in that case.
Some events are on global timers, others are triggered by proximity. There are some cases where the proximity events are good (the older games in the series had these as well), but I think they overused them and hid them poorly.
>Only thing the later ones have over it is level design really
and Disguise system
and Suit only gameplay
and level of interaction with other NPCs
this
>not a stealth game
>you can stealth through every single level (aside from a couple of purely cinematic passages) without killing anyone but your primary target
what did user (see: retard) mean by this?
>ties gameplay to visual innovation
You know a game can look good and play well? Gameplay is its own category.
Silent Assassin aged like complete shit and people only rank it highly because they are nostalgic for it and played it when they were more patient.
>and played it when they were more patient
I think you inadvertently hit the nail on the head there. The stealth genre is practically defined by patience. If you are impatient then it's simply not a genre for you.
>he's not patient enough for H2:SA
this is your average absolutionfag
patience also comes in the form of putting up with systems that we would now deem outdated. You can certainly be impatient with a badly designed game (relative to newer more developed systems) without being impatient with the actual core gameplay of the genre itself.
>patience also comes in the form of putting up with systems that we would now deem outdated
Such as?
The Disguise system in the game is broken, in Contracts it was way better
>can
You can also blast through them all like commando, so by the same standard it's at least ALSO an action game. But with how much easier and more viable it is to play through it like an action game. It makes sense to say that it's more of an action game than a stealth game. but I guess it's also a stand-around-and-do-nothing-sim as you CAN do that too.
literally just turn your head in the other direction and walk away
I dunno, I haven't played the old HM games. I'm just making a point as to what the original poster might have thinking when talking about patience.
I have heard some of the first HM games have aged pretty badly though
>The Disguise system in the game is broken
One level is bugged. That's it.
You could do the exact same thing in blood money.
The only game which is completely archaic is Codename 47, Silent Assassin had its problems but its much more refined
>I have heard some of the first HM games have aged pretty badly though
The first game doesn't hold up well but the next two have aged only to the extent of graphically and they are not easy as piss as most modern stealth games are. Often you get one chance to do something and if you miss it then tough shit, anesthetic does not last forever, disguises only work at a distance or for a short term when close, etc., etc. These are not bugs or something. They are deliberate design decision to make the game a challenge. They haven't "aged", just some people don't like challenge in their stealth games because they don't actually like stealth games.
No. going commando was not the easiest, most viable and effective strat in blood money on the hardest difficulty. if it was it wouldn't be in a stealth game, it would be in an action game and it is in Absolution.
True, you can't just go all out easily in Blood Money but you definitely could in the prior Hitman games. In fact, it was a trivially easy way to beat the majority of the levels in those games. Hitman was not just about beating the levels, it was about beating the levels well. Kind of like how games like Bayonetta are easy to beat but to get a good score takes a little more skill.