Can we go back to having earnest and colorful games about the magic of friendship with villains that are actually bad...

Can we go back to having earnest and colorful games about the magic of friendship with villains that are actually bad people? I'm getting tired of sophisticated storytelling and miserableness being considered the same thing. There comes a point where stories about how everything is dark and every perspective is sympathetic because it's just another point of view and we're not so different you and I become diseased. More Final Fantasy and less The Witcher please.

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>instead of starting a thread about what I want Yas Forums to change into, I will start a thread complaining about what it isn’t and what I want to happen

You’re just as big a problem.

Trials of Mana in ten days if you want some really straightforward good vs evil.

Witcher 3 has the most generic story and villains in a video game.

I'm not talking about Yas Forums, schizo, I'm talking about modern sensibilities and storytelling.

Like 90% of the content in the game is about subverting your expectations about monsters and shit.

> I failed to specify my argument pertaining exactly to what I am complaining about
> I however, disagree with your input
> Instead of doing anything that I just complained about that needs fixing, I’ll call him a Scitzo; that’ll fix the thread!

You’re not exactly proving your point, OP. You can’t just call somebody a word that you’ve seen on Yas Forums lately to validate your own opinion. If you’re serious about what you bitch about, at least back it up with sound argument; rather than calling somebody a name because your fragile ego was hurt.

Your thread is still shit, btw.

Narratives are just becoming more dimensional as we make more games. People want to see more than a one sides villain with no justification to why they're so corrupt. The best villain is the one that changes your perspective.
You can still have a story of magical friendships, it just makes it all the more sweeter when they take down the villain is all.

Name 1.

>I'm talking about modern sensibilities and storytelling.
>More Final Fantasy and less The Witcher please.
Witcher was created in 92, you fucking zoomer.

No, having villains who ain't one dimensional are a good thing, what we need to improve is better writing that doesn't make their motivation and actions asinine because the writer couldn't think of a reason he would oppose the mc and asspull one in.

>B-but muh heroes who does no wrong kicking villain with 0 moral ambiguity WAHHHHH

BnHA might be more your speed user go shitpost with the rest of the braindead posters there

The main characters/villains might be black/white (Geralt, Ciri, Eredin, Salamandra, etc.), but generally the other NPCs are a bit more grey.

What are you talking about, retard? I clearly stated what I was complaining about:

"I'm getting tired of sophisticated storytelling and miserableness being considered the same thing."

It's not my fault you're retarded and you can't read.
The very first questline in the game about the Royal Griffin.
No shit, but The Witcher is super popular now alongside everything else with ambiguous morals and miserable broken characters who suffer until they die.
I basically agree with you, but I'm not arguing that sympathetic villains have no place in stories, I'm arguing that we've gone too far to the point where suffering, hopelessness and moral ambiguity is a prerequisite for stories to be viewed as non-frivolous. It's as though the mature thing to do is wallow in misery.

Maybe you should actually fucking listen to those stories before you run online screeching and bawwing about how they aren't pandering to you in sufficiently obvious fashion.

What are you babbling about now?

Try RDR2, you play as a bad guy who ends up realizing he was scum and tries to seek redemption for the life he's carried by doing good.

That if you had actually played TW games, you'd know there is plenty of beauty, plenty of great characters, and plenty of happy endings.

I've played RDR2 already and it's full of moral ambiguity and self-loathing. I liked it anyway but damn. I want to be clear by repeating myself though: I'm not against this kind of thing as a rule, I'm against the severity of it. Modern stories shove this up your ass every chance they get.

>it's full of moral ambiguity
Not really, you just play as a bad guy, he tries to redeem himself, but in the end even he acknowledges he lived a bad life.
The self-loathing is precisely because of that.

I didn't say there wasn't, you spaz. I think you're too triggered to grasp my point or something. Leave my thread.

>suffering, hopelessness and moral ambiguity is a prerequisite for stories to be viewed as non-frivolous
The real world isn't black and white. Moustache-twirling villains don't exist, "evil" people generally don't think they're the bad guys. There are good and bad aspects to everything, one of the challenges in life is figuring out what the right thing to do is. If a story is just going to be a generic "good guy saves damsel in distress from bad guy", you may as well just keep the story in the game to the absolute bare minimum (like Mario).

>earnest and colorful games about the magic of friendship with villains that are actually bad people?
The Witcher is literally this though

You sound a bit miserable yourself.

You're in a gang of outlaws who have become unfit for the world they inhabit because they have lofty ideas about freedom and self-determination in a world that's moving to civilize and centralize the rule of law and seize a monopoly on violence and whatever. Industry and Cornwall are portrayed pretty badly and even though Dutch is a used car salesman, he's backed up against a wall because of all this. There's plenty of moral ambiguity in RDR2.
>If a story is just going to be a generic "good guy saves damsel in distress from bad guy", you may as well just keep the story in the game to the absolute bare minimum (like Mario).
It's concerning that you can't conceive of a story that's worth telling unless it's all about moral relativism and self-doubt. Final Fantasy 6 doesn't have the same storytelling merit as Mario because the game doesn't sympathize with Kefka much.

Not really, it's just Dutch is a psychopath and an adrenaline junkie who tells himself he's doing it for idealistic goals.
People eat this up until he starts going crazy, which is when Marston and Arthur learn to do what's right.

>Not really, it's just Dutch is a psychopath and an adrenaline junkie who tells himself he's doing it for idealistic goals.
Whether Dutch was always a piece of shit or he became one was a question that was posed repeatedly throughout the game but never answered. Dutch shooting Micah at the end is the final demonstration of the games ambivalence for the character.

>Final Fantasy 6 doesn't have the same storytelling merit as Mario
Yes it does. The difference between the games is that Mario doesn't place any importance on its story, so the player can just enjoy the gameplay. With Final Fantasy (and most other JRPGs), the gameplay merely acts as a vehicle for the shit story.

Hmm, interesting, so what you're saying is that all the people who enjoyed Final Fantasy 6 for its story misinterpreted their own opinion and they actually enjoyed it just as much as they enjoyed the story in Mario?

>everything is dark
I'm not sure you've even played the games or read the books. I think you'd be more on point with complaining about the GoT tv show. The Witcher has many heartfelt moments, despite the fact that the world the characters live in is cruel.

No I'm saying they have the mental capacity of a child.

Hmm, interesting how when FF6 came out everyone had the mental capacity of a child... I wonder what happened to make everyone so high IQ and only able to enjoy games about wallowing in self-doubt.