Will Source2 live up to be as legendary as it's predecessor, which is still relevant today?
Being used by modern shooters such as CS:GO, Titanfall 2 and Apex: Legends.
From what it looks like in HL: Alyx I'd say so
Source 2
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it depends how good the sdk is. if it is twice as fast and uses all the epic vulkan stuff thats neat, but for it to be legendary it has to not just be fast in runtime but save the developers time with a better hammer editor and stuff.
Well the testers who've gotten the sdk and mapping tools early say it is easier to use than the Source 1 versions.
And even I could make a playable map on that
Highly doubt it since Valve doesn't give 2 shits about making cash off the engine vs. what Unreal and other engines allow for ease of use. Any group outside valve using it needs people who worked at valve or in the modding community to have any use for it. Apex and Titanfall both look dated regardless what you want to say, map size restrictions are a huge issue, as well as having to write a fair amount of bullshit to get a specific thing done.
Valve internally debated droping source2 for future projects a lot, and to get source 2 workable Vavle needed it's unlimited cash from lootboxes and dota. Any reasonable company would have ditched source 2 long ago, but valve has unlimited money from hats and crates
Any place I can read more on that?
Do we have an ETA when source 2 will ship?
Titanfall 2 and Apex: Legends use a heavily modified version of Source, it's a completely different engine at this point.
It's in the same way that Source 2, Source, GoldSrc and the Quake engine are all different even though they stemmed from one another.
Also, CS:GO is terrible demo of the Source engine, the game runs like fucking ass. Anyone who plays actually play CS:GO, knows that Source is terrible and fucking sucks ass.
Valve's older Source games don't make a mockery of the engine, they all perform great.
>CS:GO
i wish
>source
>legendary
user......
dota 2 is already using source 2.
game looks worse than in source 1
Engine is irrelevant, current map uses the grid editor for custom games
so?
you sure about that?
couldn't you find a worse quality screenshot?
csgo is a terrible game that runs like horse shit
last time i heard its in a private beta
look at any 2011-2014 screenshot or video. there were major graphical improvements with source 2, im not saying that its becouse of new engine but it definetly looks better now (post2016) than in source 1. But again this is anime forum so shit graphics ftw
Too late. Source Engine was revolutionary at release because of its physics. Now it's a novelty because every engine has that feature now. Unreal Engine is used by real developers. Unity is used by indie beginners. Both aspects are covered. People only really used Source Engine for games derived from Valve's IPs, such as Garry's Mod or Black Mesa. The other ones are obscure or no one cares about them. Even Garry said that if there were to be a Garry's Mod 2 it would use Unity. Garry's Mod is easily the most popular third party Source Engine game ever made.
i can't find the video right now, but i think it was 3klikphilip or warowl that said the current versions of some of the official maps are ports of source 2 maps.
the downside of going source 2 is that the physics will probably change.
weird how he's making it on source 2 then really
Garry is making gmod2 and im pretty sure it ll be source2 or literally anything but unity
>older Source games don't make a mockery of the engine, they all perform great.
TF2 runs like shit. They downgraded lots of models, textures and particles to make it run decently on modern hardware.
Is he? Last I read he had a game called S&box running on another engine.
Source 2 seems very cool, but something makes me think it's mostly for Valve loyalists (which is a ton of people from the last waves of the modding scene).
he stopped making that a while ago and started to make gmod2. he had a user poll asking what engine to use for it and source 2 won, which makes sense because mods from gmod1 should be fairly backwards compatible
It's not. Back when Facepunch Forums were still up he had a massive thread about it. I can't cite it since he nuked the website, but I remember it. He said a Garry's Mod sequel would only be in spirit. Won't even be called the same and will not feature Valve's assets. Just a sandbox in general. Makes sense if you think about it. Garry's Mod is finished. It's locked to Steam, uses all of Valve's technologies, and works fine.
He explicitly said it'll be using Unity and that it will use C# or at least JavaScript for scripting instead of Lua. I'm personally excited for this because I want a true sandbox experience. Not some stupid Half-Life 2 physics game. Source Engine has REALLY limited what Garry's Mod can do.
Valve learned that lesson with the absolute disaster that was Dota 7.00
Sure, it was also a huge map redesign, not just the engine that changed, but I'm guessing the CSGO team has a more conservative culture when it comes to changes (with good reason) and Dota's clusterfuck of a patch has conviced them that Source 2 is only to be tried AFTER the player count shows signs of decline.
>Even Garry said that if there were to be a Garry's Mod 2 it would use Unity.
S&Box was being made in Unreal. S&Box considered moving to Source 2, but they don't see any benefit of that, but Garry personally said he wants to make Garry's Mod 2 in Source 2.
>Garry personally said he wants to make Garry's Mod 2 in Source 2.
Mistake, he didn't said that. At least I can't find any source.
But there was a pool:
>TF2 runs like shit.
I had Valve's singleplayer games in mind, like Portal 1 and 2. I wouldn't know anything about TF2, I don't play shit games.
you know that dota was on source 2 for more than a year before 7.00 right? dota is dying and it has nothing todo with updates or lack of it, moba as a genre is not attracting new players and old player base is growing up, steep learning curve, toxicity from old shills and popular streamers, smurfin. its nearly impossible to start playing dota without any moba background
You've got a point in SP, those games run fine as long as they don't update the engine too much. HL2 doesn't look the same since the SteamPipe update.
What does artwork have to do with the engine being used you stupid gamer child?
When dota2 transitioned to source2, it massively improved the loading experience by dynamically streaming models, textures and assets for example. Not to mention the improvements to the netcode or flexibility for the custom games. And yes, even when talking about artwork, source2 enabled them to have animated trees and way more details throughout the map because of a better rendering pipeline.
back in 2008 tf2 ran fucking great on average hardware at the time and it looked beautiful. it's sad too see it in it's current bloated and ugly state
word
tf2 won't run with a decent framerate without lowest configs and hat removing mods now
fuck valve
Does Source 2 still uses brushes and loading zones?
wouldn't say that. still on a dual core and runs above 70 on community servers, think you should try those. ever since they added that matchmaking shit, regular TF2 is pretty much unplayable
Garry could not make garry's mod without the Facepunch forums free labor and bugfixes. I was a long time facepunch member and the amount of shit garry just ripped from the forums that other users fixed only to jam it into the games was insane. The last hope of Gmod2 being on source 2 was killed when FP closed down as there is no way anyone on his team would make working with the dogshit that is source work.
Source is such a specific engine these days for valve that coding for it on side projects is absolutely worthless unless you have no other form of income and like in brasil.
>moved to Yas Forums
No, it's literally Source 1 but with some shit taped on
>and to get source 2 workable Vavle needed it's unlimited cash from lootboxes and dota.
This is what I don't get. Why don't they spend all the BILLIONS of dollars they have to completely re-write Source to make something that rivals UE4 and Unity. It's such a wasted opportunity
Because they are fucking stupid, they want pet projects over functionality which is why source will always be an annoying mess and valve time will never stop being a thing.
Source is a horribly written engine in the aspects of business productivity needs.
I hope they rewrote Source 2 to try be competitive in those ease of use areas.
It'd be fun having a modern engine with such a rich legacy of modding.
A lot of things still run on dual cores people run GTA5 on E8400's still