What, exactly, was his motive?

What, exactly, was his motive?

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not even the developers knew

it's too complicated for you to understand

remember when in the previous fallout game teleportation was limited to a few select locations and created by 5 giga nerds working on it until and beyond insanity for around 200 years
i swear next game is gonna have something like a super mutant mode where you can use FEV to turn into a super mutant and back whenever you want
they should stop trying to one-up old ideas and make new ones

Make cool robots and shit because he could

it's complicated, you wouldn't understand

Don't think about it, follow compass and shoot thing.

Alzheimers

infiltrate the surface and control everything so they don't impede on our plans.
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>

pusi

His motive was to give the reason for the game to occur.

Too complicated. Just point at thing and go shoot. Pick the next choice of mildly different dialogue your voiced protag will say and then go back to point and shoot.

It literally would have been just as easy for the Institute to keep an entrance at CIT and just heavily fortify it or disguise it like the guys connected to Covenant did. 200 years is a long time but they have a ton of technology that could be used to keep the place safe. I mean, the Master and Bob went into Mariposa Military Base and barely SURVIVED despite the fact that it had been abandoned and it was literally just after the war.

It's too complicated for you to understand.
Also you're now the new director.
Also you aren't allowed to stop making replicants.

Your IQ is too low to comprehend it.

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...

Shaun:
>We do not care about the surface-dwellers.
Also Shaun:
>We must infiltrate the surface-dwellers.

>Thank you for being present to this meeting, everyone. This day is a momentous occasion, for it is the day that we declare my own father as the supreme overseer of our entire organization. Yes, I know that even the lowliest of our members is unfathomably more capable of holding this position... and yes, I know that my father is of low-intellect and has a jet addiction... but I am confident that he is the correct choice for the job. Now clap.

What's stopping them from just kicking you out on your ass after Shaun dies?

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The fact that you are the Sole Survivor and the game is about you, the Sole Survivor, who is amazing because you're the Sole Survivor, the only one who is from the time before the bombs fell besides all the ghouls you meet who are from the time before the bombs fell which makes you special.

Even Bethesda knew bullshit and never addressed why they were replacing people, or where do the original people goes.

DUDE

SYNTHETIC GORILLAS

LMAO

>Even Bethesda knew bullshit and never addressed why they were replacing people
It was infiltration of the surface and espionage purposes. The choices of who they replaced were entirely retarded in a lot of cases, as evidenced by:
>or where do the original people goes.
the fact that you can go to some sort of cannery or something and there'll be a dude there with his 'clone', threatening to kill his 'clone' because he's a synth. If you kill the synth one, or both, and check their corpse, they have a synth component. When it comes to the people they replace in upper echelons, there's no explanation and you're correct (where is the real Mayor McFatass, for instance?), but at least some of them have doppelgangers just roaming around.

Which is all just shit, and arguably worse than "we don't know".

You wouldn't understand.

They thought up the Blade Runner/ Snatcher idea first, then tried to write a plot around it, seeing as Todd only hires his friends, you got this.

I guess there isn't an official model for the Wattz laser pistol, but it still bothers me that this compares a laser pistol with two plasma pistols.
And honestly the institute weapon designs aren't that bad, other than being fuckhuge and taking up half the screen. Statwise they suck though.

i think youre missing the point, what even was his plan? his justification was weird form of utilitarianism. but what was even his end goal? restoring the wasteland to a habitable plane of existence?

The game peaks once you reach the point you need to go across the sea of radiation, you are better off never progressing past that

There's no indication that they want to make the wasteland habitable, or that they have any goal whatsoever for that matter.

A bit odd how a hyper-advanced group living in pristine sterile Utopia is still utilizing a shitty laser design that's more cumbersome and less powerful than the conventional Wattz laser pistol.

Not even that, his plan is blank, there is nothing to go by, they are just nefarious behind the scenes nerds and once inspected they become ridiculous

i think its pretty obvious they just kill them? after replacing them it's not like they have a lot of value otherwise.

Like, you're too dumb to understand the complexities of this conundrum, dude

>institute obtains FEV from fuckin nowhere
>within a decade they have created an infinite horde of super mutants because reasons
>release them to the surface to ravage boston for fun
the institute is literally the think tank plus the master, except infinitely more retarded

It's only less powerful for gameplay reasons, so you can't get a good gun from them, hilariously over gameafied, old fallout would have made them tougher and kept the gun powerful

yeah maybe not restore the wasteland, but he did have some vague notions of "we are the future of humanity, and we must continue to push humanity forward"

No, that's definitely a fair assumption. The player is just never given any sort of indication that it happens if they go digging around to look for that. You can't even get a little aside from Sturgis going, "Man, I can't believe it. All those people the Institute kidnap, they just throw 'em away when they're done, bury them in a ditch and say to hell with 'em," if you give him the data dump.

if blade runner was suppose to be an inspiration then they fucked it up beyond belief.

His motives are... complex.

>Shaun has zero qualms about kidnapping people, raping them to death, and replacing them with a biological slave-toaster-robot made in their likeness for inscrutable reasons
>Shaun shuts down the cybernetic implants research after using it on a single person because it goes too far

It was, but this is Todd's company, the writing and the game engine, are rock bottom.

yeah, every other faction's goals are clearly defined, bortherhood wants to hoard technology, minute men want an organized wasteland government/militia, and the railroad are just useless.

Every faction in Fallout 4 feels like a supervillain/hero from a children's cartoon. The part when Danse turns out to be a robot man could've been an interesting situation, but everyone on the Prydwen just says "fuck em, he's no different than a radio". Why don't they hire people who know how to write?

There wasn't. Bethesda always intended Fo4 to be a "demo" for an MMO aka F76, because of this all the story elements were reduced, truncated and not funded to completion. This problem is more evident in F76.

It's more interesting to think what a good rendition of CIT and Fo4 would have been:

>CIT explicitly Enclave, including the part where they consider everyone above ground subhuman
>CIT's mission is to connect all the vaults, but raider slaver mining in the area threatens them
>BoS show up not arbitrarily, but because the slaver empires that are the Pitt and Ronto are threatening them. Bonus if the BoS tolerates slavery, too.
>Minutemen don't exist as a faction period, or are re-cast as the tatterred remains of Vermont's ghoulified government. This would also allow for memeable political references, without being too silly

This would have made for a much more interesting dynamic. The BoS would have had a reason to be there and a reason to be aggressively hostile against local lifeforms, and dungeons would get more dangerous as they got deeper due to CIT's underground presence. Likewise the Enclave/CIT and Vermont could have fought it out over what it really means to be an American and a patriot - the second amendment and all that. Battles would have been more interesting; focusing on the underground subways and turnpikes and eventually the old (radiation-filled) power plants that have usable radioactive material in them. This would have allowed for both plot consistency, fun gameplay and "iconic" setpieces.

Instead, we got a half-baked mess because Bethesda does not get why people buy their games. This much was evident in F76.

I'm not ashamed to say I modded the Institute to be an actual menace. Then added some teleport grenades and tossed a couple into a settlement.
Took less than 5 minutes to kill everything there.

fallout 4 was just silly in too many ways. New Vegas' multiple story lines were way more believable and more interconnected. house, you/yesmen, Caesar, and the NCR were all connected somehow, the minutemen feel disconnected from the railroad, it seems like they wouldn't share the goal of saving synths but hating the institute sure, the brotherhood wouldn't really care about the railroad because their entire existence is dependent on the institute. The railroad just seems like a joke of an organization all together and you could have completely wrote them out of the story and not much would have changed.

Not just once, but TWICE Bethesda uses "stupid-evil mercenary company" as a faction that are just higher tier raiders.

Talon Company and Gunners don't seem to work for anyone in particular and are simply kill on sight mooks that aren't a real faction because you can never be rid of them. And despite the wasteland being a disorganized hellhole with no real civilization they never seem to encounter any of the resource or supply issues that frequent the setting.

Like I said, statwise it sucks. The actual appearance isn't that bad though compared to basically every other weapon Bethesda has designed. I don't get why it NEEDED to share firing and reloading animations with the regular laser rifle though. Lazy fucks.