Why did Maplestory 2 die?
Why did Maplestory 2 die?
It was shit just like MS1.
Wasn't it primarily a social mmo?
people had too much fun in the closed betas so when it actually launched a lot of people were already done with it
thighs too small
>We will never have another MMORPG where you can be a cute and sexy chibi ever again
Why even live
Fair Fight killed it on release. It took a whole year to remove the feature.
And they did nothing to update the social half of the game. New furniture? Fine. But nothing to fix syncing, memory leaks, or any of the features they promised. You can forget about the workshop.
Mushking was a colossal mistake. That, and they didn't remove Fair Fight.
In addition to these, add on the endless time gates and endgame mismanagement, and you have yourself a dead MMO. MS2 had all the ingredients to make a successful MMO, but royally screwed up the execution. The best thing they could think of to "fix" their problems was to swap one currency for another. That's it. That's the best the geniuses at Nexon could think of. They completely ignored how grossly imbalanced the game was. The classes were so imbalanced it crossed the border into the realm of parody.
The game was destined to die and they showed no interest in keeping it alive.
Not enough shortstack porn
It was shit, unlike MS1
>Fair fight killed it
>Not the fact that 98% of the content was completely skipped and made redundant
>Not the horrible daily dungeon limit that prevented you from actually having fun and forcing players to literally only do two dungeons non-stop forever
>Not the fact that the UGC store required money so most people couldn't share their creations
>Not the horrible design and overtuning of the chaos raids which caused everyone to realize every single balance and design issue with the game simultaneously
Out of ALL the things you could complain about, you complain about fair fight!? Literally the only "Problem" with fair fight was that it made your 10/15 Fire dragon grind take 3x longer.
I can't believe it but I'm legitimately infuriated at you right now. Instead of complaining about ANY of the MASSIVE issues that this game had, you complain about fair fight, because it simply slowed down your ability to grind. Instead of pointing out the terrible progression design of the game, you complain about the thing that simply makes said progression take longer, rather than pointing out the root problem in the first place that made you want to get through the shitty grind faster because it wasn't fun.
The fact that you skipped all the actual problem the game had so you could complain about a mechanic that simply makes your grind slower is proof that you are part of the population who ruins MMORPG games, and if the devs of MS2 didn't fuck things up so hard on their own I'd blame you for the downfall of MS2 as well.
Yes I'm mad.
Oh, I'm sorry. I didn't feel like making my blog longer than I had to. Fair Fight was the first issue that plagued the game at release. It's the first issue the community ran into at release. It's the first issue which drove away swathes of people. This doesn't mean any other issue was lesser or greater than Fair Fight. It just means the Fair Fight fiasco happened *first.*
>dungeon limits
I mentioned time gates. None of the issues you mentioned were insignificant, but jesus christ put down your katana. I'm not the enemy you should be pointing that thing at.
Before the chaos raids the only people who were vocal about fair fight were the tryhard beaters who knew what was coming up and were trying to max out as much as posssible.
Before then the vast majority of players were basically unaffected by fair fight, at least for hard dungeons. Some people were upset that it meant they couldn't delete level 10 world bosses by themselves sure, but nobody was seriously complaining about it as a mechanic at that point, mostly because people weren't concerned with hardcore grinding.
There is no way you can say that fair fight was the first issue the game had, not on any large scale at all. It's only after people realized they needed to grind a fuckton because of the chaos raids that people got incredibly anal about it because it slowed down their grind and a large part of the population got strong enough where hard dungeons should have been a joke without it.
The sizeable list of friendos who say they lost interest due to fair fight says otherwise. The game certainly didn't recover after they decided to keep it, so I mark the beginning of the decline there. Feel free to disagree. The game certainly had a whole list of other problems worth quitting over.
On a tangent: The mechanic of Fair Fight didn't even work correctly according to its tooltip. It wasn't a % reduction in damage like the game suggested. It was a hard health gate, and the boss could even despawn on people faster than they could kill it. Given how vocal the community was about this mechanic, it's no surprise Nexon didn't bother to fix the myriad of other issues.
By the time I came back, people who were still played advised newcomers not to. Such a shame the game turned out this way. MS2 got me interested in playing instruments with the keyboard, and I got pretty decent at it. That's the one positive takeaway about the whole experience, aside from making nice-looking houses.
>Why did Maplestory 2 die?
being an mmo in 2020
The fuck even is "fair fight" lmao, me and my friends, who all played the closed beta together and enjoyed it, dropped the game not even 2 months later because we did all we could ever do (and maybe more with customizable crap being free) in this ugly game during the beta
Based on how accelerated leveling was, the majority of players would probably be mostly done with the story and somewhere around level 50 and thrown into the dungeon grind before even bumping into something where fair fight affects them. For that alone I have to agree that fair fight was probably not the first of the many problems in the game.
Where is the Chad with the cunny official artwork?
Why yes, I am here
I like to think they're all a daisy-chained mess of problems that, by not fixing one, nexon showed they were uninterested in fixing the rest. I don't think all of the problems were mutually exclusive from each other. It was more like a trash spaghetti.
play playphoenix.ca rank 1 is based
The reason i stopped playing and never cared to come back was because of that retarded end game dungeon limit thing. You can only run the 3 dungeons a day, what fucking shit.
nobody cares about mmos that haven't been around for 5+ years
Chibis are not the same as lolis, you retards
because they didn't let me into the beta or give me a cock and ball torture hat. who's laughing now?
Looks like a loli to me desu
it had almost nothing to do with maplestory
and people just didn't play it
nexon isn't afraid to just drop the axe on shit not making money
rip gits first assault
mushking was fun. They should have kept in in.
It wouldve been perfect as a social game but chatting ingame doesnt make any money.
I think staying competitive was too hard. Its a casual game with tryhard pve. People who paused where left behind and gave up. Top dwindles til it had not enough people to continue. A smaller geargap between lvls might have helped. They needed a way to keep returners viable.
Its a real shame cause the engine is really nice and it wouldve been viable to build more social stuff on top.
Go home, Innowin
Jokes aside, I wish this game was handled better. I was beautiful and had a promising social side. The PvE design became a parody.
i really liked the house building
i think most of my time went to that part of the game
i hope they salvage it and make it work like minecraft and animal crossing where the npcs from the main game can just visit your house or something
Whats cray is maple story 1 continues being popular. Imagine being the guy making a sequel and losing to the old product.
I really wonder how the current WoW devs feel about Classic and how the idea of a BC server is generating more hype than any of their recent expansions, it must be a heavy blow to their egos
a lot of the most extremely popular mmos back in the day usually end up with sequels that arent very successful
its a shame really
though i would probably attribute their short comings to factors that are kinda beyond their controls
they could probably just remaster their old mmos at this point seeing that remastered games have been becoming profitable and their investors might finally warm up to the idea of it
Nah, the original devs that made classic are gone. The replacements are butthurt of course and got really cranky on twitter about old devs.
>nexon
>remastering maplestory
Unlikely. They'll continue using their 2D-sidescrolling trash compactor no matter how many times it'll make you crash at the login screen.
Such a shame all those character designs and models have gone to waste
Putting old popular games on phone is the goto method. Maple is on phone now. Ragnarok is on phone. Lot more to name. Dont know how successful they are though. Never got into phone gaming bezond puzzle games.
thats a shame
even blizzard has done some effort to optimize wow classic to be stable on newer hardware
Because I'm not 12 anymore and I need meaningful content to convince me to keep playing something.
Nothing to do but ERP, which was enjoying, but you can only smash so much Chibi pussy before you want to actually play the game
yea i can imagine fucking a bunch of grown old neckbeards pretending to be girls gets tiring
Define meaningful. Unless you can monetize your gameplay i don't see any meaning.