I was under the impression that this was self-evident, but it's become apparent that it bears reinstating.
>Variety and "Build" Potential. For a game that touts itself as a roleplaying experience, the capacity by which you are allowed to build a unique character is stifled to the greatest extent. There are two(2) ways to navigate through Fallout 1's end-game. You can... 1) Sneak/speech check your way past every encounter. 2) Wear power armor and wield a plasma rifle / gatling laser / powerfist / etc. Fallout 2 doesn't fare much better. Such objective and linear player scaling in terms of weapons AND armor negates any ability for the player to experiment with niche builds or playstyles and relegates the game to a typical action format as opposed to the RPG it markets itself as. This is severely detrimental in regards to stifling replayability and player agency. In contrast, there is an unfathomable amount of different builds that one can create in New Vegas as every combination of weapons/armor has the potential to be made into a viable end-game setup.
>Balancing This ties in with the previous point. Half of the skills and stats in the classic games are comparatively useless (outdoorsman, trap) while others are borderline essential (big guns, energy weapons, etc). If you give your character any less than 4 or 5 agility, your entire playthrough will be gimped to the fullest extent and it will be a slog of savescumming to pass even mundane encounters. Why even make it an option if the developers obviously did not intend for you to do so? Contrast this again with New Vegas, where EVERY SINGLE PERK, skill and stat have a specific purpose and a practical effect on making each character unique and functionally differently, not just buffing percentages.
>Roleplay Potential New Vegas begins with a clean slate. All you know about your identity is that you at one point in time took up a job as a courier within the Mojave. Prior to that, it's entirely up to your imagination and willingness to roleplay to decide who you were before that. Compare this to the classic games where you are funneled into being a Vault Dweller and then an Arroyo Tribal. This is no more excusable than Bethesda forcing you to roleplay as an ex-military father-of-one in Fallout 4. This greatly limits the ability to build unique characters even more so than the restrictive "stat" system. New Vegas once again succeeds in this regard.
Not sure why this is going to be taken as an insult to some people. One should not be ashamed that New Vegas is superior to the classic games, one should instead rejoice in the fact that the development team had taken notice of the falterings of the series' predecessors and improved upon them in the newer title. Fallout 1 and 2 are cool, but New Vegas is fortunately a better game.
What really bugged me about Outer Worlds is that every major conflict has
>shitty solution A >shitty solution B >superior "everyone is happy" solution C
the game kills any replay value it might have and you'd have to intentionally botch your playthrough to see one of the other endings
i also think the crafting and ammo systems are garbage, they turn your character into a vaccuum cleaner that just picks up any items they find
the combat is shit too, enemies just stand still while shooting at you, even worse than in New Vegas, at least they would take cover behind walls or cars if they had any closeby
Jacob Perry
>HURRR GAME MUST ALLOW ME TO USE SHIT GUNS LIKE REVOLVERS TO THE END OR IT'S SHIT! I MUST BE ABLE TO USE LIGHT ARMOR TO THE END NO MATTER HOW PRACTICAL IN REAL LIFE IT WOULD BE!
Josiah Taylor
BASED BASED BASED BASED
Brandon Gonzalez
HATE NEWSPAPER
Jonathan Reyes
>this thread again
Gavin Watson
You are actually right, thank god for balancing mods otherwise i'd not play New Vegas at all
people who say New Vegas vanilla is playable are either high or did not play the game on launch
Nicholas Barnes
Linear and objective equipment ratings have no place in an RPG. In an action game, yes, but not an RPG.
The game launched ten(10) years ago. Most if not all the bugs have been ironed out by now. You can play through the game from beginning to end now without experiencing many or any minor ones.
because it's not the same people who made New Vegas.
Joseph Hernandez
there are, in fact, video games that are not dark souls or fallout: nv
Liam Cruz
it is possible to make Fallout 4 a worthwhile survival horror experience via the Frost modpack. You will have to install upwards of 40 gbs of content though.
>Linear and objective equipment ratings have no place in an RPG. Because you/Josh Sawyer with his "muh orthogonal upgrade structure" say so? Also: >Fallout 2 >has pulse rifle >Nu Begas :DDDD: no pulse rifle >Fallout 2: great Bozar >Nu Begas: shit Bozar Fallout 2 is clearly superior.
Nathan Thompson
Yes. An RPG should allow for more than one standard of combat. You should be allowed to "play the role" of a character of your choosing, not be dictated by the whims of the developer.
Fallout 1 is fucking trash. Only the ideas in the game are good but the execution is garbage 80% of the time and it has a huge amount of useless skills. I remember getting bored to dead with FO3 and New Vegas runs in the same garbage engine so it's very likely that one also has shit smears here and there.
Jeremiah Rodriguez
You haven't tried New Vegas? I recommend it.
Chase Cooper
The only good way to play New Vegas is with hundreds of mods, as a homeless cannibal chad with perfect stats who goes around seducing women, fucking them and then eating them alive.
William Rogers
You have the Gauss Rifle for your sniping needs, Bozar/CZ57/Vindicator for full auto needs, and Pulse Rifle for your Energy weapon needs. There is some variety. Sorry, but not every weapon can be as good as others, in real life there is such a thing as better and worse combinations. In fact, however boring this seems to you in most situations AR-15 and a 9mm handgun is the best combination IRL. "B-B-B I want to use a handgun as my primary!!!!111". Let's see how far that gets you in real life.
Blake Green
I definitely think New Vegas had some of the best perk selection. All the previous games included way too many +X to skill perks, which are very lame. I think there are plenty of problems with the game though. For one, carrying over from FO3, SPECIAL really doesn't matter much anymore, except for determining what perks you can get. It's far too easy to max out most or all skills, especially with the DLC. Making all armor strictly DT instead of DT/DR is a step back from the original games. I'm also disappointed to see the different damage types disappear, though honestly other than fire being used against Wanamingos I can't think of any time the originals really made much use of it. The way skill checks in dialog works is kinda lame, since it basically tells you what option to pick and you can't disable it without mods. The way crits work really gimps shotguns and automatic weapons outside of VATS. Overall the game is just too easy. There's probably other problems with the game, but I haven't played in a long time so that's all I can really think of right now.
Michael Rodriguez
>NVSR/Tick Fix doesn't work for me Guess I'm never playing NV again until this comes out.
Luke Hill
use windows 10 fagboy
Dylan Edwards
Yes, there is some variety, but not even close to as much as New Vegas. This is one of the areas in which the game is objectively inferior.
Citing realism in a series that encourages you to use weapons which are entirely fictional is a very poor argument.
Tyler Collins
Oh, and TAG skills are just a point boost at the start of the game. They no longer double the speed you increase them.
Jack Phillips
That is akin to being tbe tallest midget. Sure it's something but is it worth bragging about?
Mason Butler
I am
Ryder Phillips
Good reply. I disagree with some of those points but thank you for thinking objectively regardless.