Is Sekiro a good game?
It's on Steam Sale
Is Sekiro a good game?
maybe
no
If you stick with it until the end, it's one of the greatest gaming experiences of all time
If you give up and get filtered before then, then you will probably hate it.
It's a game that rewards effort.
yes
i disliked it at first then really liked it once i went through to the end, i didnt really struggle but it takes a second for this game to hit you.
It's one of the best games of all time but if you've never played darkborne or hard games in general then you will bounce off hard.
fags on this board like to cock jockey this game so they can feel superior about how they beat a tough game but its pretty tedious and boring not worth it unless you're getting a good discount
its looking like a great game, but it still hasn't 'clicked' for me so I'm struggling
From’s best game and GOTY of 2019
It's a great game, but don't expect a RPG
It's more like Tenchu than Dark Souls
the game clicking basically just means learning that parry should be mashed and not really perfectly timed
this
It's the best.
>40
hell no
not a single game is worth more than 15 dollars anymore for years
i'm loving it, the combat (and especially bossfights) are so incredibly aesthetic and the game world is so beautiful. shame you can't at least change your character's armor.
Very good combat, very bad everything else.
fuck i thought i was just cheesing it
but i had actually gotten gud
I just overcame this wall (I’m a big action game player and I just couldn’t get the feel for Sekiro); the problem for me, and maybe for you, is misunderstanding health.
In most action games, the main objective is to deplete enemy health. Enemies may have a guard/stagger meter you can deplete to make it easier to damage their health, and you may he able to parry/dodge to leave them open or stunned so you can attack them and take their health. Ultimately, your job is to get their health bar to zero.
In Sekiro, your job is to posture break them. Damage to health is a secondary concern; it basically only matters because lower health = posture recovery is slower down, so you can wait longer between strikes that raise posture. But hitting an enemy is, first and foremost, about raising posture, not taking away HP. Almost NOTHING in the game actually dies from HP loss rather than posture break > execution
This fucked me up because it means you don’t need to go in for openings. in DMC or Bayo, blocking/deflecting/dodging an attack is something you do to protect yourself, then you resume attacking. You can’t just dodge/block an enemy to death.
In Sekiro, because deflections do posture damage, you literally can (and often do) parry enemies, especially bosses, to death. You take a few swings when you can to keep their posture meter from recovering too quick and get some free posture damage build, but ultimately if an enemy is attacking, just focus on the parries. Parry every hit they throw. Bait parries, run in and get them when the attack would otherwise miss if you can. Each parry is doing “damage” in the way that counts, which is increasing posture damage until you get the execution prompt.
Realizing that my “ultimate” job was to deflect enemy attacks until I got a kill prompt, rather than deplete enemy HP to zero, changed how I interacted with the game fundamentally.
If you liked Dark Souls, you'll probably like Sekiro, but don't go in expecting Dark Souls. The whole gameplay rhythm of Sekiro is a lot different from Souls, but when you finally get it the game feels phenomenal.
Is the Steam Sale the cheapest option to buy it right now?
I enjoy the fuck out of the navigation and the stealth mechanics are way better-implemented than they have any right to be in a game that does action combat so well (consider MGR:R as a counterpoint for how secondary-stealth often plays out in action games, or Warframe)
One of the best From games and the story is sublime. I wish they made more games with a set main character.
Yes. It is pretty obvious that it was originally meant to be another game and half-way through you notice a distinct change. It is a lot of fun and the combat system is unique.
YOOOOOOOOO
TOK TOK TOK
TOKTOKTOKTOK
BOOOOOOONG
Loading tooltips say that each successive mash reduces the success window of the parry... is that not true? Or does it just not wind up mattering much?
hp is important to kill for a few enemies especially in ng+ when their posture goes full retard mode and never drops. its crucial to drop them to half hp so the posture damage actually sticks. owl and corrupt monk for example pretty much shrug off posture damage pre 50% hp so you are mostly forced to hit and run them for a while before going for parries
Alright bros where the hell do I go from here? I've been at a dead end ever since killing the lightning dude and the headless monster.
Okay well I’m not super far into the game, but I think my point still stands; in the case of these bosses you’re talking about, they have a “gimmick” where their HP has to be depleted before you can attack them normally. But posture-killing is still “normally”, that’s the key takeaway. Even though you have to strike these enemies for HP damage, that’s IN SERVICE OF making posture damage stick, as you said.
It’s a mindset change is my point. You have to understand the (enemy’s) posture bar as “recovering HP”, and the (enemy’s) HP bar as “bonus health/armor you can deplete to slow HP recovery”, while your OWN HP and posture meters work more like how you’d expect them to work in an action game (keeping your health up is the critical task because hp loss is what kills you, posture maintenance is for avoiding massive unavoidable damage to HP from a guard break)
Take a swim
jump into the water now that lightning dude is dead, look around for a while and then go into the CARP CAVE
its the best soulsborne game, even better than bloodborne
It is. That guy said the opposite of the truth. Mashing parry is a lower skill level than holding and blocking on a failed parry.
The skill progression basically goes:
>getting hit in the face
>blocking
>mashing block trying to parry
>whiffing the parry, but holding the block
>parrying correctly
get one shot by a giant fish underwater