Is this the Ideal "Just exist in the damn world" game ?

Is this the Ideal "Just exist in the damn world" game ?

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>Just exist in the damn world
What does that mean

As in just being within the game world, soaking it in, doing particularly nothing but wander would be immensely "satisfactory" for a lack of a better term.

kino
one of my favorite moments from the game
youtube.com/watch?v=3SJwtiyU3oo

Fucking stupid devs should have added in Mexico. That's what made RDR 1 so good.

it would be if they hadnt forced 75%+ of the content into railroaded story missions. if there were zero main story missions and all those missions were redistributed as sidestories throughout the world with no central story it would be the greatest open world game of all time

this is actually a really smart way of thinking, user. god damn they really fucked up.

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missions are way too scripted. Female NPCs literally untouchable because someone fed a hungry alligator. these two decisions ruin the second run.

What do you think about solely, the world user ?

I've been thinking about finally giving this game a go, should i just pirate it on pc? Or buy it for my xbox one before i sell it?

im pretty sure you cant pirate it

it's pretty excellent but suffers from
1) pretty shit progression
2) after a while you realize most of the discoverable content that doesnt involve missions is just spooky/creepy easter eggs. These are great and well done but once in a while I wish it would lead to a cool quest rather than a static scene that makes me scratch my head and go "oh shit"

1) and 2) feed into each other, because if there is nothing else you need (for example better gear, some cool decoration item, a utility item like a cooking pot for mass cooking items) then there are very few things to place in the world for the player to find while exploring. and the final kick in the nuts is that money is also useless so you cant even use that as a shiny to chase

Oh what for real? Why?

It has quite the second hand value around these parts, but hey piracy costs fuck all in the first place.

It would've been the same civil war shitshow again

Yep. Main reason why is that the missions are cancer. So existing in that world is probably a lot more fun than doing anything since the design is so terrible

i think its always online DRM through the jewstar launcher. im not sure tho

The fuck are you on about female NPC being untouchable? Like 2 days ago when playing I punched and killed a lady trying to dismiss her after robbing her

Eh I'll give it a go tonight, it's on tpb, like 100gb though so will take my shitty 50mbps internet a good while

I loved the original Rockstar RDR back when I was in high school. Now that I'm an adult, I have very little time to sit down and play RDR 2. Probably for this reason.

I can't be immersed in RDR2's world because it's so obviously gamey and artificially. Also the interactivity is limited. The dialogue system is such a missed opportunity, the only thing you can do is say hi or be an asshole, they could have done so much more.

>it's on tpb
it's not cracked dummy. you're either gonna download an uncracked copy, which is useless, or some malware.
crackwatch.com/game/red-dead-redemption-2

THIS
the main story should be DLC

So pretty much the better locations are the ones that involve missions but the ones that don't are not worthwhile visiting and sorta lifeless I think ? Based analogy user kun.

>Update
slow your roll there. they should have kept it in the base game but made it discoverable through actions or writings, or hell give the fucking characters at camp some depth beyond "HI" "WELP CATCH YA LATER THEN" and they actually spoke to you and gave you tasks to set out and accomplish in your own free time. it would have made the world feel 10x more alive and "flow" better

>be rockstar
>spent outrageous amounts of time on your open world
>put all of the content in scripted missions where you're literally penalized for stepping outside of the script box and into the open world

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>would be immensely "satisfactory
But it's not.

Rip, lowe that game then

it's a problem with the games mechanics. totally unimportant locations COULD be amazing if you could set up camp there, for example
>b-b-but you can!
no, you can setup a temporary camp at one of the predetermined locations around that spot. if i go to a ledge or next to a pond and hit camp ill probably be teleported somewhere in the vicinity when maybe i really wanted that exact spot. Next, all my camping stuff that I never earned and a fire magically appears and I'm done. Plus, by nature of the story heavy game, I cant stay there. I can't create a little permanent camp and fish in some pond and bring the fish to town to sell and have that mean anything, it's just a side activity until I get back to Dutch. If the game were structured around more of a go at your own pace, wild west simulator form it would be 100x better

Why would you do those things? You're supposed to kill people not run away like a fag. What's wrong with you?

It's so retarded. I actually really enjoyed the game, the story, and the characters, but by the end and especially during a second playthrough all I could see was the lost potential. Fucking retards

didn't it beat records for lines of dialog?

>"Just exist in the damn world"
That's actually a fairly good description for a retard to explain open world games with no reactivity.

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idk, flanking enemies, luring wild animals into the battle, maybe steal a random horse so i can run someone over with it, just getting behind a box for cover but the box is .000001 inches outside of the script box so you instantly fail the mission, etc.

would add a lot of replay value if you were able to mix shit up a little more.

And yet you're still limited to "Hello, Mister. You're ugly."

Shenmue already exists.

>helping the natives with their negotations with colonol favours
>get to the point where the american troops amush you in the trees
>they get off their horses and fight on foot like retard
>stay on my horse gunning down enemies with ease
>suddenly, go out of bounds a little too much
>MISSION FAILED
>restart
>suddenly off my horse, fighting in the trees on foot like a troglodyte
fucking stupid shit like this boggles me

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for real? Last time i played SP, like two months ago, I couldn't laso female chars. I know they did it cause that dude pissed them off with the video, but it does ruin the experience of a sandbox where you can do "anything" bad or good. Example, i saved a prison and this witness starts running away, i try to laso her only to find out the laso just falls thru the npc each time.

So solely exploring, preferably with side quests would take up like what 40-50 hours ?

>I know they did it cause that dude pissed them off with the video
?

>go into that industrial factory to steal some papers. need to enter managers room. Climb up the roof from the outside, you can literally walk thru the balcony or some shit right into his office.
>mission failed - you have been spotted

enter the factory thru main entrance, kill everyone in sight, get to the said office and open up the door. The dude sees me.

>kill the dude, get the papers.

holy fuck.

when the game got out some dude beat the shit out of feminist NPC (wasnt it a parody npc iirc anyway?) laso'd her and threw her into the swamp to 'gators. they removed the video and banned his yt acc. soon after u couldnt laso female npcs anymore.

What the hell? Why would they do that? It's a videogame.