294.912 MHz
Emotion Engine
really? just 300 mhz? no fucking way
it ran on pure soul as opposed to hardware muscle
Why call it emotion engine anyway
Emotion Engine gave some good fucking times as a teenager.
Emotion Engine wasn’t just a CPU.
It contained two vertex shaders and an MPEG2 decompression block.
Magic
still less impressive than PS3's CELL
>I recall some old marketing non-sense talking about how it's the first CPU advanced enough to "simulate real emotions," ie, the avatars will have simulated emotions. No source on that and google isn't turning up anything.
Soul Engine would be more appropriate.
All of these screenshots are HD rerenders.
What games in the bottom and top left?
Graphics Synthesizer, the PS2’s GPU, doesn’t get enough credit.
It had 16 pixel pipelines and 8 texture units. The fastest GPU available for PC at the time, the GeForce 256, had 4 pixel pipelines and 4 texture units.
>take screenshots upscaled 16x from an emulator
>Wow look how good the PS2 was
It's a vector processor, they run codes differently than your common pipeline shit on x86/64. A vector code performance for example at 100% while your standard code runs on maybe 60~70% of the speed at higher clock rate. I might be wrong with this explanation but this is as close as I can say.
360's cpu was better
It's RISC, so it's a little different than a 300Mhz x86.
Keep in mind that the EE was used in the PS2, which released 20 years ago. They did bump up the clock speed from 294 MHz to 299 MHz on some later revisions.
The games looked fine on a CRT. Old TVs had a natural anti-aliasing effect.
it was a different time
Why the fuck are racing games always the most impressive looking games of each gen
I remember playing with pentium 3's around the time of the PS2 release, that had like a gigahertz cpu or something like that.
>It's RISC, so it's a little different than a 300Mhz x86.
People need to stop saying this. Every Intel CPU since the Pentium Pro has worked like a RISC CPU.
Not so sure about that. I know that the FFXII in the top right definitely isn't. Games look a lot better on the PS2 if you use component or SCART cables and a decent upscaler, especially if the game supports 480p.
>>take screenshots upscaled 16x from an emulator
>1930x1450
you are one subhuman retard.
Don't know for top left, bottom (from left to right) : Valkyrie Profile 2, Silent Hill 3 and Gran Turismo 4
>using the downgraded port of RE4
Goddamn what an underpowered shitbox.
Most games ran at like 15 fps.
It ran multiplats at 10 fps so yea it was pretty shit.
GC and Xbox had much better performance and a ton of 60 fps titles.
Which games are top and bottom left?
i still haven't decided which is more annoying: exaggeration or people "ackthually" posting in response to an exaggeration
ps2 games only look good when they are minimized to 320x240
top left is onimusha 3.
>GC and Xbox had much better performance and a ton of 60 fps titles.
Oh the irony.
There were plenty of 60 FPS PS2 games that ran 30 FPS on the GameCube, like SSX Tricky and Tony Hawk Pro Skater 3.
Burnout 3 devs said that it didn’t get ported to GameCube purely because the console was too underpowered to handle the game’s new physics engine and vehicle deformations.
PC processors always ran at higher clock rates than console processors. And Pentiums use the x86 instruction set, whereas the Emotion Engine was a RISC processor developed specifically to be used for the PS2. Comparing clockspeeds between the two isn't very meaningful.
bottom left if valkyria profile 2 silmeria
Lads, why was PS2 so kino?
Thanks.
yet it still has cisc instuction set with retarded code density
also comparing load/store risc to x86 where each fucking instruction can also operate on memory
not to mention register count visible to programmer in risc vs pathetic x86 straight outta 70s
stop writing stupid posts
on paper, ps3 was better. in reality, devs were lazy and 360 was easier.
based
there's nothing that quite matches the PS2
>And Pentiums use the x86 instruction set, whereas the Emotion Engine was a RISC processor developed specifically to be used for the PS2.
Had nothing to do with it. The IPC of a MIPS 5000 series isn’t much better than the Intel P6 architecture.
The real reason PS2 could keep up with PCs despite having lower clocks is because the Emotion Engine was basically a multi-chip module. Your Pentium 3 with an emulated vertex capabilities via SSE couldn’t keep up with the Emotion Engine which contained two vector units which worked independently from the CPU core.
That's hilarious. What a load of shit from the devs.