Famitsu existed since 1985

> Famitsu existed since 1985
> This was the 3rd game they gave a 10/10
Was it really THAT good?

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Yes

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Fuck no

I dont like its artstyle; its a mixture of steampunk-fantasy or some shit, but damn it has the best graphics on ps1. Unironically looks better than mgs. I really hoped it had some voice acting though

absolutely

It was unfinished but still the 2nd best game of the year behind Valkyrie Profile

I played it a few years ago and felt that the mechanics in it were ambitious but also not well executed and that it was very clunky and repetitive to play. I may have been pleb filtered at the time or something though.

>famtisu
You realise they give 10/10s if the check clears?

The forest section alone drops it down at least five points.

Yes.

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>2020
>Still no HD port of Vagrant Story or Xenogear
How sad. At least Grandia got some love.

Wish there was a sequel with Ashley being an actual vagrant, but the game itself is perfect.

Bro FFXIII-2 got 40/40. Who gives a fuck about those shills?

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review scores dont matter
unless it's a nintendo game getting a good score
or a sony game getting a bad score

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Zoomer cope, back then only 2 games recieved a perfect score from major publications. Ocarina & SoulCalibur, Anything else getting one was insanely rare.

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It's among my personal top 5 (2 of the others are also Matsuno titles)

I really liked the dialogue in this game. I'm not sure if it was a liberal translation but it made for great atmosphere.

The level that the cutscene direction was on in this game was out of this world. The word gets abused here but it's incredible how much soul they managed to squeeze out of the technology they were working with. Just makes me so sad that square hasn't done anything on the same level in recent years.

This
> Gamespot - OOT, SC1, CCross
> IGN - OOT, SC1, R/B, G/S, LA, OOA
> EGM - OOT, SC1, GT2, MM, GT3
> Famitsu - OOT, SC1, VS

I remember reading an interview that had the translator mention how even the original version was very well written. I'll try to find it.

Still the best opening sequence in vidya to me

combat was the ultimate plebfilter

twitter.com/dreamboum/status/1226610123000467457
This is a good breakdown of all the cool things Vagrant Story did well.

>tfw thought you were getting good at the game by racking up 100 hit combos but really you were just shitting on your chances of survival
Ah, to be young and naive again...

I remember emulating this on my psp and finding out the whole iso was less than 100mb. All that shit crammed in a tiny file size is fucking insane

Yeah it was pretty good. Really atmospheric, nice levels, really puts you in the shoes of "fantasy agent in complete hostile territory" in fairly pitched battles. Great ending.
I'm still going to be in the minority is that the epilogue was too Final Fantasy for me, but it's still good.

I totally agree. The presentration is A++ but the mechanics, while innovative and engaging, were poorly implemented. If Matsuno wanted to really earn that 10/10 score there should have at least been some quick-swap controls for weapons.

Well PS1 games couldn't make great use of the CD space because console limitations meant that levels couldn't be larger than like 6mb, so most CDs were either empty, full of music or junk code.

No, it was one of the only games I've ever felt truly bored and lonely playing.