Why is RE4 so highly praised but not RE5? They're essentially the same game mechanically. >inb4 RE4 was spookier and still true to resident evil
False. RE4 was first and foremost an action game as well. And actually, I remember jumping a few times and being on edge in the more tense situations in RE5. The same cant be said for RE4.
People say the friendly AI in RE5 is bad and more of a liability than an asset, but the same can be said for Ashley in RE4. Plus there's no comfy co op in RE4. Not to mention RE5 is more difficult than RE4 so that adds to the fun factor.
don't really know, all I know is that 5 was really fucking fun with an actual rl partner. never played it any other way, so I could never relate to the majority of the complaints it received. doesn't mean they're wrong, it just seems to have been made for co-op play.
Joseph Turner
Leon > Chris
Lucas Morales
RE4 did it first so you have the cavalry of praise (many of whom are not original RE fans). Then RE5 comes out and this entire new fan base is like, “Wesker? Chris Redfield?”
I’m convinced the shift in fanbase is why RE5 is criticized more harshly. I liked both and I’ve played every RE game except the Revelations.
Nathaniel Gonzalez
That's the only reason people need. I've played RE5 more than any other game in the series but at least 4 tried to be scary at times.
Easton Ross
>the same can be said for Ashley in RE4 Nah, Ashley doesn't actively get herself killed on higher difficulties. She can hide, duck, and stay behind you at pretty much all times. The areas in which she would be a pain to have around are the areas where she's taken away before you even enter them. Ashley's not much of a problem at all.
Sheva's apparently a PITA in some areas on Professional mode, but I can't vouch for it. You can at least tell her to provide cover instead of running off, though.
William Clark
would anyone want to play this on PC co op next week?
Thomas Cooper
I drop RE5 every time the cover-shooting comes into play, it just immediately stops being any semblance of fun. That shit is jank.
I'm not the sentimental type, I still think RE6/DS3 were fine, but RE5 just has a lot of bullshit that doesn't work. Peaks in the Pre-Irving levels and the boating level.
RE5 is a great, if not, the best co-op game ever. But Capcom just copy pasta'd RE4 and made it into co-op, as that was the trend in 2009.
A shame, as all of the ideas that were discussed years before the game's launch were scrapped in favour of RE4 co-op in Africa
>AI in RE5 is bad and more of a liability than an asset, but the same can be said for Ashley in RE4 That doesn't make sense. Ashley is just a dumb rock you're meant to protect. She doesn't run off and do stupid shit. This "RE4 is just a bit escort mission with dumb Ashley AI" is just more revisionism to the Resident Evil franchise, as evident in RE3.
Due to the shitty inventory system in RE5 and Sheva being "active" in terms of combat, it causes so many more variables and thus more issues.