How do we modernize Mega Man and bring him into future?

How do we modernize Mega Man and bring him into future?

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Didn't 11 do that? Adding "slow time" powers that level the playing field for people who suck, plus adding easy mode?

-3rd or 1st person perspective.
-He has a son now and must face the burden of responsibility that being a father involves.
-Significantly reduced gameplay in favour of cut scenes and narrative.
-Depserate, ham fisted writing, trying desperately to be noticed by other industries like TV/Film because the writers are completely insecure.

They should also make Mega Man become Dr. Wily at the end of the game.

11 did that.
>2.5D that maintained the look of older sprite-based games while incorporating slightly redone designs
>Fantastic QoL such as dedicated Rush buttons, right stick weapon selection on top of the MM10 shoulder button cycling, R3 to return to Buster, etc.
>Robot Master fights each have 2 or 3 distinct phases rather than simple patterns the entire fight like every game except 8
>Level design goes for longer pacing to allow for greater gimmick introduction and use as well as iterative midboss encounters
>Double Gear system adds a fun but optional way to play the game; Power Gear is fun to play with to destroy rooms or delete bosses with good timing while Time Gear allows weaker players to deal with trickier platforming without handing it to them
>Tons of post-game side content like speed runs, challenge rooms, and the balloon mode, which were actually fleshed out versions of bonus features on the Legacy Collections
All it needed was a better soundfont and more than two proper Wily stages and it would've been the best game in the series. As it stands it's about on par with 4 & 10 in my book, but if a hypothetical 12 builds on 11 it'll be unstoppable.

>What is Megaman X4 or Mega Man Zero
Just add "easy medium hard and autistic" for difficulties and you're good.

No gimmicks. Hated the gear system. After slogging through block mans level and a couple attempts at acid man I gave up. Damn shame as I love megaman but the gear shit ruined it.

Just make 16 Robot Masters instead of 8.

- Make it metroidvania. But not "normal levels with hub world" like Zero 1, ZX and ZXA. True metroidvania where exploration matters.
- Make it 3D. It could take inspiration from DMC (maybe DmC could work a little better, it had weaknesses and more platforming) to use that 3D in ways that will benefit the game.

In short: ZX3 and Legends 3.

Just keep the titles budget and acknowledge you’re there for a quick little 2D platformer. 3D would ruin a game like Mega Man.