Do you think a revival is truly possible, or is it redundant with AC around like Ubi thinks?

Do you think a revival is truly possible, or is it redundant with AC around like Ubi thinks?

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marathoned ps2 tomb raider games because why not. then fuck it. i'll play these prince of persia ps2 games that are so hot shit. got burned out of that clunky climbing shit. thanks for reading my blog

>Do you think a revival is truly possible
Forgotten Sands was the final nail in the coffin for the series I fear.
Not that it was bad, it just didn't really play like a Prince of Persia game should. The Prince's fighting style just plumb wasn't there and the magic made bothering to try fighting was a waste of time.
When you could just use the air attack and wreck everything with literally zero effort.
By comparison the 2008 game with the waifu was solid gold, though I think a huge mistake was made by not using her prototype design. At least it kept made the combat a spectacle, a very acrobatic spectacle.

I don't think AC makes it redundant since the combat in AC tends to try and stick on the more grounded side of things.
There is no fancy acrobatics happening in AC and the combat is part of what made the PoP series so memorable.

PoP 08's problem was you couldn't die

That was amoungst its problems but compared to Forgotten Sands I'd say 08 was a better game and definitely stayed much more true to the core identity of the series.
Despite Forgotten Sands being an attempt at rebooting the series with the original cast since 08 was genuinely not popular.

i liked 08. don't know why but it wasn't bad. you can't die, but then again you'll just rewind time in other games as well

With how AC has diverged from the old formula as of Origins, there's no longer any reason why a return to trilogy-era PoP would be redundant in anyone's eyes. The platforming's changed to become opportunistic and not really essential anymore, the combat's straight up Witcher shit, so on and so forth.

I'd say a revival is possible. I just do *not* trust modern Ubisoft to do good with it. I don't trust them with anything. They somehow took Ghost Recon and Assassin's Creed, created an entirely new franchise, and made them all play essentially exactly like the three last Far Cry games. They're gonna try to cram in an open world somehow, microtransactions, do the same Witcher combat, have the same floaty movement as ACO that I hate, or something like that.

btw WW > SOT > TT

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Funny thing that you'd say that.
While I like 08 way more for what it wanted to do, what it actually achieved and all despite its shortcomings, despite its satisfying, fluid and weighty animation, beautiful vistas, conversations with Elika and world it ultimately feels like an awkward tech demo.
I'd say Forgotten Sands actually succeeds better than 08 does at being a game, even if it's just an uninspired, boring rehash of Sands of Time.

It's sad that the only continuation 08 will ever get is that DS game. The concept has a lot of potential, and I'm sure all the major flaws would be ironed out in one, maybe two further entries and we could have gotten something that would really be special.

Me too, I don't think it earned all the hate it got. There was a spark there that could've become something more.

I don't even care so much about a sequel, I just wish somebody else would try to make such a fluid and detailed partner mechanic like 08 had. All the little animations the Prince and Elika share in and out of combat, just going about the game, are really well done even today.

I will say my main gripe with Forgotten Sands was how it didn't feel like it was trying, it wasn't a bad game even on a technical level. The water freezing gimmick was pretty cool too, its just that I couldn't help but feel there was a part of the identity missing.
It felt like a shelf-warmer, not a bad game just not really anything to write home about. It had a few moments but there just wasn't anything that really tried to grab you. The final air upgrade was an actual I-win button and rendered your other three elemental attacks useless outside of bosses.

08 I felt managed to retain some part of the series identity despite being a reboot that jumped on the retold story of "light good, dark bad" when it came to the villains and heroine.
It was something I remained hopeful about, even despite the genuinely infuriating DLC for its price and length.
Forgotten Sands, I can't say I hate it. I really can't, I'll complain about how disappointed I was but I can't say it was ever a bad game without lying through my teeth.

>08 I felt managed to retain some part of the series identity despite being a reboot that jumped on the retold story of "light good, dark bad" when it came to the villains and heroine
Well in all fairness it was trying to bring elements of the Persian religion of Zoroastrianism as a basis for the story.

I gathered, it put some good effort in.
But light vs. dark is a tale old as time, its difficult to do it badly because of that but going from living sands and time magic it was a bit of a odd choice.
I'm not even really complaining about it, I donno why I really brought it up but its something of a nit-pick when it comes to the game.
It doesn't bother me but I can't help but feel they could've done better than that with the main villain.

You just know right off the bat a reboot would be open world, which I cannot deny I would actually be interested in if it were anyone besides Ubi. Would not mind some Arabian Nights shit in vidya honestly.

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i don't see how animal crossing would affect pop sales

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What's the difference between reloading from a checkpoint and Elika saving you?

>Dahaka returns and can chase you across a whole city scape.
Its not even horror but that fucker still scares me, not gonna lie,

Modern Ubi is completely focused on making open worlds filled with useless content and microtransactions.

PoP would look too similar to AC, and lose much of what made it interesting to begin with. Just look at how they're turning series like Ghost Recon into AC.

As much as i love Pop and other of their games like Splinter Cell, i'm not sure i want it from them right now.

It's what people want so well i don't know

PoP could differentiate itself from AC by having actual platforming physics

>Just look at how they're turning series like Ghost Recon into AC.
I liked Vegas but never played another game, I can't help but feel that I'm not missing out on Ghostlands or Breakpoint.

Could you honestly even do one of these near east adventure stories anymore without SJW immediately screeching like banshees?

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I think it was the movie.

nice

Really wish I had emulated the PS2 version instead of spending 5 bucks on the dogshit PC port of Sands of Time

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Impossible unless they reskin Assassin's Creed. Because it's this game that originated from...and killed PoP.

I would a statue...

They have basically done everything for this series, even remade the old games and released new games in that style. Open world with AssCreed parkour really IS the last thing to do and still reasonably maintain the series identity.

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>even despite the genuinely infuriating DLC for its price and length.
I've seen people mention that the epilogue is really bad. Is it really so bad? I feel tempted to get it.
It's also curious how Forgotten Sands is like three different games depending on platform.

I am fully expecting that at some point they'll go full circle and just set an Assassin's Creed game in Persia.

At this point why not, in an ideal situation it would be like Black Flag and barely acknowledge it's an AC game

It's been around eight years since I last played it and I can still remember the way the Prince and Elika would hold their hands and spin in place to counterbalance each other as they switch places on a pole.

Nigga just throw a glass of water at his face lmao