Just got my hands on Yakuza 0 which is my first Yakuza game.
What I'm really in for, Yas Forums?
Just got my hands on Yakuza 0 which is my first Yakuza game
A movie game with a pretty lame story and mediocre combat padded with inane mini-games
a rhythm game with other mini games one of them
have a serious dramatic story for some reason
That's pretty much how I imagined it would be but as I got it for free I thought I'd give it a go
Kino fights and story with a lot of dumb side quests made to artificially make the game longer. But the real game makes everything worth it.
don't miss on the sidequests and mini games
they are as important as the main quests
DAME DA NE
it's basically a movie
please i don't want to cry
It's a fantastic game. I really enjoyed the combat, the story, and the characters. However, I also enjoy goofy shit so this was right up my alley.
They’re all fun. Recommend Kiwami 2
An interactive visiual novel full of boring QTEs and QTEs minigames.
its ok if you are into yakuza/shinjuku shit. Avoid if not.
get haruka mod
Fake difficulty cheat to make feasible money so you can power up your character game that's otherwise a blast to play because of all the variety minigames. Doing the legit autism of managing a nightclub and/or real estate will take hundreds of hours to make the money needed to just power your character up baseline. If you decide to go illegitimate, you'll have far more fun actually playing the damn game versus stressing about making 999999999999999999999999999999999999999999999999999 wulongs.
I dont have a controller, have they fixed the stupid mouse acceleration?
>Thinking you do Real Estate or Sunshine for money.
>Doing the legit autism of managing a nightclub and/or real estate will take hundreds of hours
The night club certainly doesn't take that long but it definitely gets boring. Real Estate most definitely does not take that long. I'm fairly certain the entire point of the strong guys that take all your money is so that you defeat them to make more money rather than battles you avoid.
yeah mr shakedown is a milking cow
This. Mr. Shakedown abuse like, doubled your money each time.
>Ask how to even fucking touch him when I have no money to power up so I can fight him baseline, and no money for that RNG slot machine that is finding ooga booga gorilla warfare weapons.
>Just get told to acquire proficiency
Dropped the game immediately since I can't fucking -do- anything
First cutscenes done and finally got to play. Took about 10 minutes.
Really like the music
>Moose
You the faggot who killed Scott?
Imagine GTA set in Japan. Only good.
Unironically the best Space Harrier emulator
just beat the easy enemies on the street or advance the story to get enough money
>Dropped the game immediately since I can't fucking -do- anything
I'm gonna be real with you here, user. If he's too tough at the beginning of the game, avoid him for a bit or use a style that you like best to tackle him. They leave plenty of openings for you to take advantage of, you just need to know when to strike and when to back off. By chapter 5, or possibly even before that, you can farm them extremely easy and gain max money. They're not that hard to beat.
it's still pretty fun, although, while I'm usually a turbo autist for completion, like spending hours catching all fish and getting rare enemy entries in Nier Automata I still couldn't force myself to play through all the gambling minigames, they felt like such a pointless bullshit waste of time considering you can get max money from mr. shakedown anyways, you have all these weird niche japanese gambling games with weird rules you have to learn from scratch and don't even get me fucking started on mahjong
One of the most satisfying stories in video games, kick-ass soundtrack, excellent gameplay, hilarious sidequests, a breathtakingly accurate portrayal of 1980s Kabukicho and Dotenbori all with extremely visceral combat. So far the only Yakuza game I've played that matched it in quality is 4 but even then I think 0 has more content.
Mr Shakedown got a lot easier for me by just getting the super spicy knife. Literally just build up 1 HEAT bar, stab him, back off, repeat. It takes a while but its worth the cash. Majima you just fucking hit him with the bat.
He only has like three moves.
>Stand in place and spin.
>Tackle.
>A combo up to three hits which he sometimes doesn't see to completion.
All you do is bait one of these three attacks and then do a couple hits before backing off, it just takes a while using this method. If you're Majima you can abuse Slugger's standing Heat Action to smack him to the ground, switch to Thug, then stomp him before going back to Slugger. If you're Kiryu just buy or find a bat and do the same thing but in Brawler. Once you unlock the Tiger and Dragon you can simply spend some money to search out Zap Guns which costs pocket change even in the early game which will then unlock it to buy as Kiryu later on, and then he dies in seconds. Seriously though, they only have three moves, just don't do more than two or three hits.
Yes. I told you a year or two back I saved him in a new playthrough though.
Made sure to do right by him.
Its like playing an interactive crime drama that has vague RPG elements tacked on and can become a slog to get through.
There are a few little side activities and tons of side-quests that act somewhat like filler, the emphasis is on the plot but in all honesty this is true of the series as a whole.
Its a fun experience but I wouldn't be able to blame you if you never finish it.
>a breathtakingly accurate portrayal of 1980s Kabukicho and Dotenbori
>accurate
i agree with everything else but accurate...
I don't understand why people like the story, it's so fucking retarded and the 0 in it doesn't even explain shit, like how in the end Majima just suddenly and randomly decides to dress up like he did in the first game and be le kurayzee joker man for literally no reason other than he just kinda felt like it at the time
The best goddamn slotcar simulator ever made.
If the knife is from the weapon foraging thing, I haven't found it yet and my attempts to find weapons were null and void. 0 fucking luck. I'm Kiryu at present so no bat.
>Full fucking stat tree
If I had that, I wouldn't be crying about not being able to beat Shakedown and power up my character accordingly. Do Zap guns actually do that much fucking damage at any point, or is there something in the skill tree I need to get that I don't exactly have. I guess I can mug people for pocket money and buy those..
>Made sure to do right by him.
That rings a bell. Sorry about that.
You will inevitably start to feel bored. You will walk from pointless conversation to pointless conversation. You will read and read and read while character models stare at each other lifelessly. You will do the same unchallenging fights hundreds of times over where enemies pose no threat. You will stare at cutscenes that play out in the slowest way possible. You'll tell yourself the story has gripped you while trying to ignore how badly written it is.
You will wonder why Yas Forums and various ecelebs hyped up this series, and begin telling yourself that YOU must be wrong, not them. You'll tell yourself it's good just to feel a part of something.
That's what you're in for.
>One of the most satisfying stories in video games
Not really. The final boss is forgettable shit
>other than he just kinda felt like it at the time
Did you ignore the entire part where it's revealed Shimano was using him the entire time and knew he couldn't kill Makoto, Sagawa was using him for a year or two at that point, he met both Lee and Nishitani who stopped giving a damn about consequences and just did what they wanted, and he realized he was sick of being pushed around? Because they make it blatantly obvious why he "snaps" so to speak. Awano adds to it as well. There's even that entire part where he directly says "I'll be your damn clown." and goes ballistic on Dojima's men.
The jump from 0 to 1's Majima is still missing something though, I agree.
The webm is just what endgame Shakedown farming looks like. The strats I gave you in spoilers are how to do it the instant you gain control and have them start spawning. You don't even need to abuse Heat Actions if you don't want to because you can simply wait out their attacks and retaliate. I always take on Shakedowns a couple times before I even progress in chapters 2 and 3 for fun, you can do them immediately when you can free roam it just takes like 5+ minutes to deal with them past two or three wins due to the health bloat they get. The purple health is when you really should opt for weapons rather than hand to hand
Initially Zap Guns deal a decent chunk of damage but it's like 6-8 shots to take off a single bar of HP and a fight with Shakedown in early game with them takes about one and a half to two of them to kill one though the repair only costs 1 mil each so it's completely negligible.
nice falseflag