>you can move while aiming >dodge ability >enemies no longer sprint at you then slowly shuffle the last 6 feet, they're always fast and even flank you >multiple shots to the head/legs/arms needed to trigger melee vulnerability >dynamically chased by Chief Mendes in the village, Verdugo in the castle, and Krauser/U-3 on the island >village layout is improved to be less linear and have more puzzles >island is overhauled to be more creepy and less generic
Set it in Russia instead and make all the "zombies" Slavs drunk on vodka.
Isaac Murphy
you forgot the most important change
>Don't remake RE4 and remake Dino Crisis instead
John Mitchell
>dynamically chased by Chief Mendes in the village, Verdugo in the castle, and Krauser/U-3 on the island >village layout is improved to be less linear and have more puzzles >island is overhauled to be more creepy and less generic Going by REmake 3 this is probably not gonna happen.
Connor Barnes
>Island replaced with NEST 3 Even more generic than the island if this happens
Jacob Hernandez
they will cut the castle to unrealistic
Julian Ward
why no CV?
Andrew Johnson
Because remaking bad games like that to be good is too big brain for Capcom
Joseph Bennett
Why are you making this list when everyone already knows it's going to be exactly the same as 2 and 3
I'm probably gonna get shit on for this, but why did people like Mr. X's stalker archetype? Sure, he's pretty intimidating at first, but eventually he just started feeling annoying to me. Not that he's particularly difficult to deal with but he just becomes tedious to avoid.
Samuel Sanders
make castle not boring
Austin Williams
krauser, black machinegun guy, stationary machine guns... what else was there?
Colton Bell
Fix the controls to work better for modern consoles. That is the only thing RE4 needs.
Liam Rodriguez
Can't wait to see what they do wrong
Austin Howard
>you can move while aiming no >dodge ability christ no >enemies no longer sprint at you then slowly shuffle the last 6 feet, they're always fast and even flank you fine >multiple shots to the head/legs/arms needed to trigger melee vulnerability no. They're not zombies >dynamically chased by Chief Mendes in the village, Verdugo in the castle, and Krauser/U-3 on the island fuck off nemicuck >village layout is improved to be less linear and have more puzzles fine >island is overhauled to be more creepy and less generic no. The pacing of the game sets up a more climactic ending
Jaxson Perry
He either can't handle the minigun Chad or is confusing it with re5
Sebastian Rogers
smarter AI with old controls would be fucking batshit. Either both or none.
Joshua White
This! except it needs to have moving while aiming c'mon man you gotta update gameplay a little
Hudson Cox
Can you stop spamming this shit. It literally makes no sense to remake RE4 for adhd addled brain fanservice loser. The gameplay is fine and so are its graphics, the game isn't outdated unless youre some graphics baby. Capcom is already most likely working on RE8 or some other side project anyway
I want a "realism" option where shooting somebody in the head will kill them or shooting in the leg makes sure they don't get back up, but the same thing can happen to you if you get an axe to the throat.
Also more village.
Juan Gonzalez
the whole point of no moving with aiming is a fight or flight mechanic
Zachary Walker
>you can move while aiming >dodge ability >multiple shots to the head/legs/arms needed to trigger melee vulnerability The joke of RE4 is that movement and attacking can't be done at the same time so choosing what to do during pressure becomes important. If the remake is real and not just some leak then it is most likely they will change this but it still needs to have some identity that makes it unique, with those changes it just sounds like REmake 3 but with a melee move. If that's the case then it already feels like a more derivative and less interesting title than the original.
Easton Sanchez
If the rumor is actually true that it's by the RE3make team and they're only making it in 2 years, I'm not expecting much. For me I'd want them to remove all the QTEs and have more interconnected map design. It wouldn't take that many tweaks to make the village and castle like classic RE. The island is unsalvageable though.
Dylan Ortiz
Honestly I was pretty meh on this remake (I'd prefer a CVX remake really) but these changes would be nice.
I'd add:
>real time weapon changing (but maybe you can only reload in real time too, to keep the tension) >Luis Sera campaign >Luis Sera in Mercenaries >Mercs maps expanded upon, made larger with coop, more enemies and bosses like El Gigante in the Village map if playing on coop, etc.
Jason Jones
The stalker mechanic is getting old now it's been in every RE game since 7
Nicholas Cooper
RE4 remake is going to play the exact same as the RE2 remake you are retarded if you think they're going to make the game from scratch
Chase Flores
>>dynamically chased by Chief Mendes in the village, Verdugo in the castle, and Krauser/U-3 on the island That chasing gets old and annoying pretty quickly thoguh
Cameron Gray
>you can move while aiming >dodge ability
That would remove any semblance of a challenge from the game
Aiden Reed
>>real time weapon changing (but maybe you can only reload in real time too, to keep the tension) >>Luis Sera campaign >>Luis Sera in Mercenaries >>Mercs maps expanded upon, made larger with coop, more enemies and bosses like El Gigante in the Village map if playing on coop, etc. Unf, too good to be true sadly. An overhaul of RE4 with shinier graphics, some quality of life additions to the gameplay like weapon switching and more extras would be the best approach.
Dylan Morales
Wow....you realize the villagers are infected with a Las plagas right? Have you ever played re before?
Owen Hernandez
if they make RE4 i hope the ganados will be as fast and dangerous like in RE5 beta trailer youtu.be/KAYJv53PfJw?t=178