Why do so few games get good romance options right?

why do so few games get good romance options right?

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Name five.

romance options are a mistake

pic unrelated, right?

Multiple romances don't allow the writers to really commit to one. As a result you get a rushed, poorly written piece of shit that exists outside the game's story, like P5's romantic "arcs" starting at the very end of their s-links.
That's why single canon love stories are always going to be vastly superior.

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Why are girls so submissive?

Its hard to write good romance when most people have not had fulfilling relationships or have never.

I miss Grandia.

Also I feel we at least partially have been able to walk away from the RPG thing of "which of these party members will I romance" being a sizable part of it as we as players percieve it, which is nice because while I too enjoy a good hayroll I think RPGs have more to offer than just vuluptous bitches for me to plow.

Because the devs are kissless betas

>angsty teens and weebs want fairy-tale pandering nonsense
>normal people mostly would rather not see this shit at all
>only a small minority of people want romance subplots but also care about their quality
the incentive to do it right is very low

Because most writers want the romance to be inoffensive and accessible to satisfy the majority, which means they tend to feel somewhat empty.

While this is true, I haven't found single canon love stories to be very good either. Part of that is that it still has a similar problem of not having enough development, but also because as mentioned above, that writers want the characters to be as safe as possible. The protagonist and especially his love interest are usually the most boring characters. They also rely too much on shit like "love at first sight" or "the childhood friend love interest" which are both commonly shit.

Dragon Quest V did "choose your waifu" pretty well, I think. Especially in the remake with party chat.

It's all about the effort put in.

>They also rely too much on shit like "love at first sight" or "the childhood friend love interest" which are both commonly shit.
There's nothing bad about those tropes on their own. One of the best vidya romances is quite literally childhood friend love interest with love at first sight.

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>dragon quest
>can currently barely pull myself through playing to the next savepoint in dragon quest XI
Maybe my heart is just not in it right now

Childhood friend love interests are shit because they are typically used as an excuse to skip meaningful development between the two, instead attributing their affection as grounded in their past. A romantic shortcut if you will. And usually the childhood friend wins, so you already know how they are supposed to end up together from the moment of introduction.

Granted, you could say that about design in general. Most of the time you can pick out the main girl/love interest based on design alone. They tend to have the same somewhat inoffensive but unique look that evokes a sense of "not too cute, not sexy, but just in the middle." I mean if you showed someone who knew nothing about the game a picture of Estelle and Schera and asked them which is the main girl or love interest, I guarantee everyone would say Estelle.

That said, TITS is one of the better examples, even if Estelle is still kinda generic.

better yet, give me a reason why there should be romance options in a video game.

Romance is a part of life.
So in games that rely heavily on character interaction and developing story as well as the bonding of characters we sometimes see romance.
There is nothing wrong with it.

That doujin is pretty good.

games are escapism, they shouldn't attempt to model life

indeed, and I escape my friendless, girlfriendless life by playing persona 3 where I have a girlfriend who loves me and friends that care about me

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romance in wrpgs is like those medieval drawings of exotic animals like giraffes where the artist had heard a description but never actually seen one. they have the general outline right but get all the details wrong.

because some people have shit taste and want to romance the worst girl, so you need options so people with good taste aren't stuck on the same route.

Because most game developers never experience romance themselves. So they can only make copies of fiction.

>friends that care about me
>happy times
>persona 3
you're in for a ride, user

What are some vidya romances you enjoy, anons?
They don't necessarily have to be good or very fleshed out.

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Jack and Eva were unexpectedly good in Code Vein itself
Io was pretty shitty though

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>Io was pretty shitty though

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I wouldn't say Estelle and Joshua were love at first sight

He isn't wrong.

Joshua admits that he fell for her since the beginning.
Estelle was too small and dumb for any romance for the next 5 years until hormones kicked in, though.

But he is

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Do you prefer realism to fantasy or escapism? If you're the same user, what is your ideal romance story? Is your problem that they don't resemble real life relationships? Or maybe they often aren't integrated into the main plot well?

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Heck, it's hard to find good romance in games in general.