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I'd call that clever, not lazy. fuck off

Clever would be actually programming workable trains, not putting a train model on the head of an NPC and saying done, its a half measure, like most of what Bethesda has done

Bethesda's work is janky, but that is still funny to me.

It saves time. So what if the entire train is just a hat? The player would never know when playing normally.

How would that be clever.

I don't get why they used a regular human model instead of just some block marked as a human, less to render that way

who said it was lazy? are you okay user?

>dude let's design working trains from scatch for this one instance where we need to move a train
>OR we could just use this workaround that the player won't know about unless they go poking around behind the scenes
It's pretty fucking obvious you have zero experience with any kind of actual computer science work or schooling, so maybe you should shut the fuck up retard-kun

t. a "perfectionist" that doesn't do shit
a problem needs a solution, not another problem

>.
OPs with this text alone should be instantly permabanned

I think it's funny more than anything.

And it only works because they couldn't make a workable train without making the player completely static, great fucking job, truly immersive

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there's a single train in the game, in a secret underground base beneath the white house.

To be fair, HL uses the quake engine which is probably the best engine out there

lore friendly?

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>a single moment in one of the game's DLCs
>you can't even notice how they got that working without mods
>this is supposedly a problem

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Bethesda are the only AAA dev using an engine that can't do moving platforms or ladders to make a first person game.

>great fucking job, truly immersive
I'm sure you were completely and utterly immersed in fallout 3 until that 15 second train ride absolutely destroyed your belief in the world and ejected you out of the experience as you looked around in the game files and found out that it wasn't actually a vehicle.

It's not a "problem" but it is ridiculously stupid and fun to laugh at

I normally love to shit on Beth, but really? This is honestly a clever work-around their shitty, ancient engine.

why? how is that clever? all it would accomplish is using up time to design it and computer resources to run it. if the player can't tell that it's not an actual train, why does it fucking matter?
reusing/re-purposing things to be as efficient as possible is a big part of programming

Yes, actually

>clever would be spending more time doing it in the most obvious way for no reason
Are you retarded

based bethesda resourceful problem solving

>not putting a train model on the head of an NPC and saying done
but that way works just fine in game. you don't actually see the OP pic in game, you have to go digging around in game files to see that. I'd say that definitely qualifies as done.

No, that would be a waste of time which is not clever, you retarded neet.

If you have to datamine to find a flaw in a game then it isn't a flaw.

It isn't efficient though, it causes bugs

This was so brilliant, it's hard to believe Bethesda thought of it.

based

>it causes bugs in that one cutscene you see a train move
Stop making things up

it just works bro

>Betheshill immediately feels the need to white knight his favorite company, despite absolutely nothing being said.

It's pretty fucking obvious you don't have any experience either, and are just too invested in defending a developer that has proven they're no longer interested in even the appearance of basic competence. Remember that these are the same people who couldn't get spears or ladders working (amongst a myriad of other examples) because "too hard", even though this ended up being easily accomplished by the community and, in some cases, by the same fucking programmers in a joke competition after they'd already shipped the game.

Try working on a game and you'll understand. Developers do this all the fucking time.

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If it works it doesn't matter how quick and dirty it was done. Putting more time and resources to make it cleaner so dataminefags don't get upset would be retarded.

Why don't they ditch gamebyo and just use idtech why did they even buy Id if they aren't gonna use there tech

Bethesda is shit, but if your example for arguing that is just the train-hat thing you're a moron.

haha big hat go vroom

Beats riot games coding everything as minions
>used to be able to kill jarvins dirt and threshes lantern
>I'm sure there's others I'm forgetting

Yeah the train sequences causing crashes for people was totally not an issue, why are you all so hellbent on making excuses for laziness?

one tenent of game design (but also animation) is "be as lazy as you can get away with", in the sense that if you find a good workaround that nobody would notice then go for it.

Lucky it isn't then, eh?

>actually programming workable trains
for 30 seconds worth of content in a DLC? that'd be an insane waste of time
I can tell you've never programmed anything in your life

This is the only thing that's really weird about it, not the actual repurposing the NPC part. A lot of people here want to talk shit when they've never programmed a thing in their life

Ladders are a different argument, retard. In the case of trainhead, it works the way they needed it to.

Well done, Bethesda.

Nah I'd say it's clever. It's an unexpected solution that fills the requirements and (presumably) takes less time than implementing an actual train system.

What you're talking about is doing something "right", which is important in a lot of things. For example, you wouldn't want these kinds of solutions on a physics library or the game engine.

The sort of person who gets mad over this is the sort of person who has yet to figure out that animators don't actually model new magazines in most reload animations

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But it wouldn't have other applications for your sandbox engine? I know who the retards are.

How the fuck would it cause crashes you're just making shit up now. If you can see every NPC in the game why does this one suddenly become so special. All they do is change his movement speed and give him train sound effects, big deal

>Ladders are a different argument, retard.
They literally aren't.
>In the case of trainhead, it works the way they needed it to.
I suggest you read my post again, specifically where I point out you have no fucking idea what you're talking about.

Neat. What game and do you have anymore examples?

Ladders are actually a different thing though because it's an entity actually interacting with the player, moving him through space, has to be responsible not to bug out and drop you through the map, etc

>How the fuck would it cause crashes you're just making shit up now
user, have you played a Bethesda game before? This is a game where completing a fucking sidequest can make your game prone to randomly crashing.

This user is, in a way, correct. Bethesda's engine is fucking horseshit and can never be used to create believable worlds. The fact they can't implement a train or any sort of vehicle does break immersion. Remember how New Vegas had miles of railway and how important it was to certain quests? How many working trains did you see in that game?

>too invested in defending a developer that has proven they're no longer interested in even the appearance of basic competence
No one's defending bethesda as a whole, they're saying that it's more clever to do a quick workaround than design an entirely new system for an extremely minor piece of the game.

>They literally aren't.
They are though, let me break it down in Yas Forums's favorite style: I am silly

>trainhead was a quick and cheap way around this particular problem, which was clever
>NO, IT'S SHIT BTW THEY CAN'T EVEN DO LADDERS RIGHT, LIKE A BABY CAN PROGRAM A LADDER LMAO.
We were talking about a specific thing and you just went off on a tangent.

While they are different examples, I was using both to illustrate the complete lack of care because they know they don't have to give a fuck.

Clever and lazy aren't mutually exclusive.

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This is a non-issue. you can't see that in-game. if you think bethesda is the only developer who takes shortcuts/workarounds like this (and it's not just a programming thing either, animators do similar things) then you're retarded

Of course you have no idea what hes talking about, you have no idea about most things in computer programming it seems. Why the fuck would they need to waste an extra month coding and bug testing something that you barely notice in the game with a shortcut. A lot of driving games do the same thing, a lot of shit in the background of those games is just 2d sprites, there's no need to program full 3d scenes when you barely see them, likewise they had no intention of programming moving platforms into fo3, why would they do it just for some brief scenery. It's inefficient

ive never fully understood why this was done or how it was done. someone finna explain it? does the player sit in the train-hat at any time? or just watch it go past (run past lol)

Yes, Bethesda's insistence on 'quick and cheap' workarounds could never possibly be related to the other issues they have implementing what should be basic features. How silly of me to think so.

Shinku is shit
SHIT!

>too invested in defending a developer that has proven they're no longer interested in even the appearance of basic competence
I don't think anyone in this thread has called bethesda a good or competent developer. just that there's nothing wrong with this specific example.

I played all of fallout 3 on xbox360 and never crashed once

Does blizzard still script things with invisible bunnies or have the finally moved past that?

How long did you play for, fifteen minutes? I don't blame you.

holy fuck how can people on this board be so tech illiterate but still act like they know everything

I played till the end unfortunately

It's not a problem its funny as fuck

>op didn't say a fucking thing
>the shill spergs out instantly
fucking kek

Quick and cheap when programming fundamental parts of the game, bad, yes, lazy, will bite in the ass later. Programming quick and cheap when it comes to some one off environmental effect? No big deal tbqhfam

Yeah I had every windows version since 95, your philosophy truly shined through each and every one of them billy boy

That's honestly kind of impressive, especially since you didn't see any bugs. I think we just have to accept that you are a blessed person, user, and should make full use of your clearly maximised luck stat.

Isit cute? Sure, but they really should have made an engine you can. At least climb a fucking ladder in by now, Bethesda is incredibly bad at making game engines