What do you think?

What do you think?

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Complicated imput commands.
Thats pretty much it.

Because no matter how simple they are you have to adapt to a human player.
retard

I think people don't like realising they're shit at something, and will blame anything and everything but their lack of skill.

funny how all of this is invalidated with a hitbox

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Where's the stick?
Degenerate

Redpill me on the Mayflash f300
youtube gooks say it's alright

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Why not just post the video and ask people's opinion on the entire thing, rather than just the video?

>wanting to push a lever for movement
ok boomer

because you have dyslexia

Fighting games are hard because you're a fucking retard

Gatekeeping is based and if your motor skills are so retarded you can't perform inputs that a disabled guy playing with his tongue can or that a literal fucking dog can you need to get the fuck out

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It's definately not the inputs or combos it's the fact that you have to interact with the FGC.

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Buttons are ass. Stick is "okay".

If you don't mind doing a little bit of work; it + some $30 sanwa parts + an hour of your time = a stick as good as the top end ones for a quarter of the price.

>complex inputs
>must be able to perform complex 1 or 2 frame inputs under immense pressure
>mindgames
>reads
>thousands of hours of training and experience required

>all just to end up getting destroyed online by lag shitters

how do you play charge characters without constantly crouching?

They're only hard on execution part
Once you get over it, it's the most boring genre out there

This. The box is just the shell for good buttons and a joystick. I bought a shitty preowned stick and replaced the parts for like £30 and have been using it for years

>pressing buttons in the right order is hard
Fighting games are hard to get into because you need to memorize a laundry list of rules in order to win the neutral.

that's 7 kinds of bullshit. If a literal cripple like brolylegs can do inputs you have no excuse.

You can buffer charge while doing other things like dashing, jumping, or an attack. For example you can hold back while hitting jab as chun to stay in place, than just hit forward to get a fireball.

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That's why offline is the best way to play fighting games. Hard to do right now, though.

Can someone explain to me how to counterhit in SF5 for example?
When exactly do I need to press my button, in his startup or in his recovery? which normal overrides which other normal? I'm fucking lost

I don't like those inputs because their necessarily hard, I just don't like them because they weren't designed with pad in mind. I come from NRS games so when I picked up SFV and had to experience the awkwardness of just doing special moves I was instantly put off. I never had to think or practice to do a special move in MK, and I feel that's how it should be. It feels obvious to me if arcade wasn't the main platform for FGs their inputs wouldn't be like that. Its whatever though, there is a ton of fgs on the market, just choose the ones that have the input scheme you like instead of bitching about it.

Play Rising Thunder

>Turning the analog stick 90 degrees and pressing a button is really hard, guys. :'''''(

I think the worst thing to happen to fighting games is when combos went from the highest source of damage to the only source of damage.

Make basic shit do damage again and most complaints about fighting games being too complicated would disappear overnight.

And yet no one plays SamSho

Counterhits occur as only has they are in the middle of a move. Heavies cause Crush Counters and are prioritized over Medium and Light.

Google didn't make enough Stadias

In SFV.
L > M > H. If attacks clash on the same active frames, Mediums beat Lights. Heavies beat Mediums and Lights.
A counter hit occurs when you hit someone when they are in any process of a move. So if you hit someone when they're in the start-up, active, or recovery of an attack, you'll get a counter hit.

Because it's all about personal responsibility. Fighting games are the purest 1vs1 genre. It's literally yourself avatared by a character against one opponent doing the same. Two colliding forces on a fundamental 2D/3D plane of existence. Most people can't stomach that level of responsibility. They play video games as a hobby with friends or an escape from real life. When the gloves are off they crumple at the direct responsibility of losing and the need for growth. They cannot be satisfied without instant gratification. Fighting games will forever only appeal to individuals seeking the long term gratification of growing as a player and taking direct responsibility.

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Because they have nothing to do with "Fighting". The last actual fighting game was Virtua Fighter - a game where mechanics somewhat resemble a realistic comba and where main focus is on correct tactic, movement and attacks responding to enemy action.

Every other "fighting" game though is just a abstract combo mashing, where you have to count frames, memorize aircombos and beat up people in the corners or exploit specific mechanics. They lost soul.

As martial artists, i passionately hate "fighting" games. Hopefully we`ll eventually get a proper VR one with full hands/legs controls.

I'm a old fag, I was raised on MK2 and HF. Back then everything was zoning, positioning, and punishing, and I mean zoning in the ol school sense of dictating how your opponent approached you by controlling screen space with attacks and specials, not just spamming projectiles like you zoomers do today. That's when FGs were the most pure, it was a chess game. Everyone back then looked at x-men/marvel games as games for combo artists to play around with, no one took them as series competition. But as things evolved, MK turned into that with UMK3 and the purity of SF was basically as the alpha series evovled. My generation just quit after that, the type of fgs we loved were gone and never coming back.

Why are you playing videogames if you want a simulation? Shouldn't you just join an MMA gym?

Neutral/nuance. Its impossible to teach things like this in fighting games to a inherent level and alot of people get turned off having to learn some shit through getting smashed repeatedly. But its in alot of things. In fast paced shooters its the same way its just alot of people who play shooters suck and there are alot of team modes. But you could run into someone good who makes you realize you have no idea how to play the game with a good shooter same as a fighting game.

The 1v1 aspect brings out all the hard parts faster then alot of games. I could also say execution having struggled with it from the beginning when it was harder too with 1-2f links and shit. But nowadays its easier and i have a friend im teaching to play fighting games right now who is picking up executional shit faster just struggling with neutral/patience.

Also games like UN where some characters like Akatsuki have bare ass execution help alot but you can still just get shut out by anyone worth a damn if that is all you got

>Dude Sajam rollback lmao
>loses in 1-2f delay
>Dude this is shit lmao!!!

Stop blaming netplay because you suck you'd lose offline too if you get raped in 1-2fs of delay which is the norm for alot of games unless you play SF/NRS shit online maybe Tekken too.