Should New Game+ be easier or harder than the first play through?

Should New Game+ be easier or harder than the first play through?

Attached: new game plus.jpg (1024x640, 125.79K)

Other urls found in this thread:

deviantart.com/johnsu/gallery
twitter.com/SFWRedditImages

Harder, but you get to keep all the items/progress in your previous playthrough.

What's the point if it's just going to be easier?

To mollywhop everything with all your badass end game gear.

Google gives me some unrelated devianart things, what's the source?

It should be more interesting, maybe with some secret levels/items/enemies/characters/bosses etc.

Some games were made so you couldn't have everything in a single go. New Game + was there so you could do it gaster than starting a game from zero picking different options.

>easier or harder
Yes
No changed content should be easy
NG+ only content should be harder

Difficulty should never have to be unlocked.

Attached: 1574074868083.png (898x646, 456.99K)

Why?

It needs to be different, not specifically easier or harder. It should challenge a player by expecting they know the systems they are working with, making them rethink the best way to progress.

Attached: 1582171369927.png (1080x1082, 1.77M)

The irony is that you posted a DMC image

Difficulty != NG+

Harder, obviously. Why the hell should it be easier? That just makes it even more of a slog than it already would be from having experienced it once.

Because I'm 30 years old and I can handle Very Hard difficulty. Also it sucks ass when you get a game you've played on a different platform and can't access hard difficulties without importing a save.

I posted an example of a series that would benefit from my idea, yes.

Just use your hacker skills to unlock it then, grandpa

it's harder for a new player, but for a player that has already mastered the game, it will be easier.

Like Sekiro for example

It should be either one depending on your preference. If you just want to replay while crushing everything, that's fine, but there should also be like a challenge mode or something that makes the game harder if you want.

you just make everything in the game harder but at the same rate across the entire game, which will result in still absolutely stomping everything early on with your fully leveled/powered up character but endgame enemies and bosses start posing a challenge again
this way you get both the feeling of being a badass motherfucker and also having a new challenge in one single playthrough

Souls games do that right
and if you really know what you're doing you can still build an completely OP PvE build to destroy everything anyway

Attached: 1410724074980.jpg (1497x848, 296.74K)

Not him but let me provide an illustrative example.
>I buy Diablo 3 when Reaper of Souls comes out because I've heard they fixed most of the issues
>notice there are around nine difficulty settings, with only 4 unlocked at the start
>pick the hardest one
>the challenge of the hardest beginning difficulty is a complete joke, the game throws ridiculous amounts of health potions at you and you can store 100 of them, on top of that even if you decide not to buy any health potions the game literally drops potions on the ground in boss fights which are difficult to avoid walking over
>almost all enemies you encounter will simply melt when you look at them and do terrible damage, the only real threat is rare spinny pink lasers
>tl;dr-- the game is a challengeless slog where the hardest thing about it is backtracking through repetitive environments

>finally after a LOOOOONG slog get to the end of the game and unlock the next difficulty setting
>it's barely any more difficult than the last one
And that's why difficulty settings should not have to be unlocked, unless they are genuinely very difficult. And even then it should only be one difficulty level, no more.

Attached: crusadechop.jpg (700x476, 105.91K)

False choice. Should be a what if scenario where things changes slightly but have a big impact.

Those unrelated deviantart things are the source.

deviantart.com/johnsu/gallery

Attached: hon_no_mushi_by_johnsu (I bet she'd give great hugs).jpg (1191x670, 82.22K)

The player should get to decide.

DMC, and good action games as a whole, are not designed to be played on highest difficulty from the beginning. The player has insufficient tools were they to start on DMD, Master Ninja, NSIC, etc on top of not knowing the enemy behavior and quirks. The process becomes an unfun simulation of bashing your head against the wall instead of gradual progress from Normal/Hard upward.

A game that let you start on the hardest difficulty was God of War, and it was a poor decision. The first third of the game became frustrating during to basic enemies oneshotting Kratos and being hindered by a limited moveset where your most effective playstyle was a boring axe throw as you lifted enemies in circles. The difficulty became tolerable and even enjoyable in the last half but it was certainly not designed to be played on the hardest difficulty first, so much so that they added NG+ in a post-release update.

Harder due to time overlaps combined with additional challenging enemies because time overlaps works both ways motherfucker
Also thought that was Dan Kim for a second

Attached: b824c1c19d760144899cde1f28a5d59c.png (500x500, 84.42K)

Harder, why is this even a question?

You played through the game, collected a giant arsenal of the best weapons and most importantly you know how everything works and have a lot of experience. If a new game+ doesnt challenge your peak skill, it sucks.

Attached: x0cgb3nmq8641.png (960x697, 319.64K)

This.

Harder difficulty should be an option.

I totally disagree especially with the
>And even then it should only be one difficulty level
just because many games get it toally wrong doesn't mean you can do it right

like DMC is a perfect example of doing it right, because not only do you get difficulty levels that actually change enemy AI, adds new attacks and abilities like DT and shuffles enemy spawns but there are also modes which drastically change how the game is played like Heaven or Hell or Legendary Dark Knight mode

the whole unlocking thing is another issue, generally I'm ok with it because it's better to not overwhelm new players with it which might frustrate them and unlocking special difficulties is a good incentive to get players replay the game in a fun way

Attached: 1570779900781.webm (500x280, 1.73M)

>I posted an example of a series that would benefit from my idea, yes.
If you beat Urizen in the prologue it unlocks the next difficulty right there and then. You did beat Urizen, super capable user?

>and unlocking special difficulties is a good incentive to get players replay the game in a fun way
If I want to replay the game I'll replay it because it was fun, not because I'm being forced to RETREAD almost exactly the same experience just to find a difficulty that was actually challenging. The point of a higher difficulty setting being available from the start is so actually good players don't have to play the whole fucking game twice if they don't want to.

I had a blast replaying GoW'18 on GMGOW fresh save. Frontloaded difficulty isn't that big an issue imo if getting your ass handed to you is fun.

I played on launch day how was I to know the game would be the easiest DMC?

So you beat Urizen in the prologue and unlocked the next difficulty. Congrats user, strange you complained about it.

It should start easier but get constantly harder
Should be the same as the first playthrough about 1/3 or so into NG+

The way it was in Kamidori

Should have several points where the player can alter the events by being overpowered, resulting in an overall difficulty spike and different plot outcome.

Nero is such a fucking CHAD it's unreal