Bannerlord: Tips

>buy fur in Bog Beth
>sell for 2X+ profit in Marunath

This has played a big part in funding my trading empire playthrough

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nice map. Wanted to make one like that myself. Could do with showing what workshops each town has though.

>You have reached the maximum number of workshops you can have
What is this bullshit?

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3 I think. I'm sure perks/clan level will play a part in increasing it at some point during EA if it doesn't already.

In my last campaign even with just a couple workshops, a caravan and two castles I was rolling in over a million coin so it's something they'll work on over time.

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I hate these kinds of arbitrary limitations

How did they manage to include even less roleplaying in this game than there is in Warband?

>what is EA

Features in Warband missing from Bannerlord:
>Feasts
>Setting up camp
>Marriage ceremony
>Lord personalities and reasons for lords to bicker
>Rebinding and unbinding keys
>Holdable map speedup (as opposed to toggle)
>Exporting\importing characters
>Gender differences in player creation and lord interaction
>Village/Fief management
>Asking lords where other lords are
>The ability to click a location in the quest log and get taken to it on the map
>Significantly more cultural differentiation in equipment
>Deserters and Manhunters
>Belligerent Drunk

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Vanilla Warband has fuck all.

What non-combat skills do you guys invest in?

I get smithing for the extra stat point, it's grindy but that one point is still worth it. The rest all seem like shit though and something I most likely won't even raise above 80 even if I start dumping focus points on them so they're better left to companions. Only exception is trade but that is if you're some jew, I'd rather focus on the town management and the combat. Taxes seem to cover most of my expenses anyway.

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>>Asking lords where other lords are
Are you retarded?

They knew people would blindly worship the game anyway so they didn't have to try.

>what is 8 years

Are you? Because only a retard would make the post you just made.

Any mods to remove the first quest of finding the Lords?

steward and trade is basically free skills

The lords location is their info page you fuck

Is steward useful at all if you don't have any fiefs?

Trading is free renown, as soon as you hit 125. Makes that push up to the higher tiers just a good cut faster.

That's not ASKING you fuck. We've gone from lords satellite knowing the location of everybody (which, while a bit weird, gives you a reason to talk to people and get immersed) to now the player satellite GPS knowing the location of everybody without even asking.

Does this game have a fully functioning economy?

no but you will have fiefs

Wheres the best place to build workshops in vlandia/battania?

none of that is true all of that is in bannerlord

Fucking autism. Pretty sure the lord location is updated only when you go into settlements/lord's armies. Get that shit off the list

It's always outdated tho like it was in warband if you didn't ask

steward and leadership because they both increase party size, charm to convince lords to join my kingdom. tatics for the "place troops b4 battle" perc that dosent work

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Im pretty sure you couldnt manage villages in warband either.

yes you could, in native

Looks like the green guys have the worst position.

Sure does. Villages sell their local production to the city - by doing trade errants. Workshops in the city refine these resources into higher-class goods. Caravans trundle around the landscape buying and reselling the goods.
Only problem with the current system, is that prosperity uses up food, which can lead to big trading cities having no real militia. But all in all, it is pretty fleshed out, and the player can interact with the system for various shenanigans - like raiding enemy caravans and villages to literally starve them out, given enough effort and time.

>Setting up camp
wasn't that a brytenwalda thing

>Tournament
>It's a spear & shield round
Why do spears deal 0 fucking damage on foot, these rounds take 3-4 times as long as axe+shield rounds.

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>lord personalities
Don't exist in warband. All the lords AI is exactly the same. Any gameplay differences that arise is purely situational, like fat fuck harlus feasting all the time because Swadia tends to get attacked by everyone at once and the AI makes him hold feasts to raise morale.

But yes all those other QoL & minor RP mechanics are valid and I'm entirely confident they'll come to bannerlord. Right now they're just low priority.

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Learn to sidestep spear attacks. Aim for legs or head depending on the armor of the opponent. Arm is sometimes a good spot too.

use momentum

Steward ups party size, always important.